User:Moritheil/Classes
Bard
Bard | |
---|---|
Metaclass | Mage |
Locked | No |
Starting Life | 120 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +5 |
Willpower | 0 |
Cunning | 0 |
Description
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure. Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. A bard's single most important stat is Magic.
Starting Equipment
- Iron Dagger
- Rough Leather Armor
Starting Talents
- Rush
- Dirty Fighting
- Armour Training
- Heightened Senses
Talent Categories
Strategy
You can also see the Rogue general notes, but they may be out of date.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |
Pirates
Pirate | |
---|---|
Metaclass | Rogue |
Locked | No |
Starting Life | 120 |
Life Rating | +2 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +5 |
Description
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses. While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen. Their single most important stat is Cunning.
Starting Equipment
- Iron Cutlass
- Rough Leather Armor
Starting Talents
- Rush
- Dirty Fighting
- Armour Training
- Heightened Senses
Talent Categories
(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See Cursed Aura Effects for complete details on how Cursed Aura works.
Strategy
You can also see the Rogue general notes, but they may be out of date.
Seer
Seer | |
---|---|
Metaclass | Mage |
Locked | Yes |
Starting Life | 100 |
Life Rating | -2 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +3 |
Willpower | +4 |
Cunning | +0 |
Description
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower willpower are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magic.
Starting Equipment
- Elm Staff
- Linen Robe
- Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
Starting Talents
- Manathrust (1)
- Flame (1)
- Lightning (1)
- Phase Door (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |