Vi the level 2 Cornac Brawler by Ciderdown

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Semi-Roguelike (mild)
SexFemale
RaceCornac
ClassBrawler
Level / Exp2 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity14 (base 14)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life141/141
Stamina103/103
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage22
Accuracy21
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save13
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Unarmed discipline1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log


Vi has finished recovering.

Talent Infusion: Regeneration is ready to use.

Vi picks up (a.):
healing infusion (heal 42; cd 11).

Vi picks up (f.):
hateful iron waraxe of erosion (100% power, 2 apr).

Vi picks up (b.):
wild infusion of the wizard (res 17%; physical; dur 2; cd 14).

Vi picks up (k.):
linen wizard hat (1 def, 0 armour).

Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Vi wears (replacing
brass lantern): survivor's brass lantern.

You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (75% power, 12 apr, nature damage).
You gain 2.10 gold from the transmogrification of
iron dagger of vileness (100% power, 5 apr).
You gain 2.59 gold from the transmogrification of
hateful iron waraxe of erosion (100% power, 2 apr).
You gain 4.00 gold from the transmogrification of
balanced iron waraxe of daylight (104% power, 2 apr).
You gain 1.64 gold from the transmogrification of
thought-forged iron longsword (104% power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (110% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 17%; physical; dur 2; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 11).
There is a way to the previous level here (press '' or right click to use).