Batman the level 19 Cornac Harrier by Rukaneo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassHarrier
Level / Exp19 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 11)
Dexterity62 (base 47)
Constitution24 (base 19)
Magic17 (base 10)
Willpower36 (base 15)
Cunning69 (base 46)

Resources

Life506/506
Stamina169/169
Healing Factor1.3272674059366
Regeneration9.2245084712596

Speed

Mental0%
Attack0%
Movement+30%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth42.975641342752
See Invisible42.975641342752

Offense: Barehand

Damage76
Accuracy62
Crit Chance27%
APR3
Speed0.80

Offense: Spell

Spellpower22
Crit Chance19%
Speed1

Offense: Mind

Mindpower40
Crit Chance19%
Speed1

Offense: Damage Bonus

Cold+15%
Light+21%
Fire+12%
Temporal+9%

Offense: Damage Penetration

Darkness+5%
Nature+5%

Defense: Base

Armour (hardiness)10 (63.914983985962%)
Defense59
Ranged Defense59
Fatigue0
Physical Save19
Spell Save23
Mental Save28

Defense: Resistances

Acid+ 17%( 70%)
Blight+ 6%( 70%)
Physical+ 10%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)
Lightning+ 9%( 70%)
Light+ 33%( 70%)
Temporal+ 16%( 70%)
Mind+ 6%( 70%)
Darkness+ 12%( 70%)
Fire+ 24%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
4/5
2/5
2/5
0/5
Cunning / Hail of blades1.10
2/5
1/5
0/5
0/5
Cunning / Lurk1.30
5/5
1/5
3/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Battle tactics1.10
3/5
1/5
0/5
0/5
Technique / Harrying1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
2/5
0/5
0/5
Technique / Throwing knives1.40
5/5
3/5
5/5
5/5

Generic Talents

Cunning / Juggling1.30
5/5
5/5
3/5
1/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
5/5
0/5
5/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
3/5
Cunning / Scoundrel1.30
1/5
1/5
3/5
1/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
failed
done
active
done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Batman the Cornac Harrier level 10
79th Pyre 122nd year of Ascendancy at 13:39
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Batman the Cornac Harrier level 13
3rd Mirth 122nd year of Ascendancy at 20:34
see stats

Log

You gain 3.79 gold from the transmogrification of bright brass lantern of health.
You gain 1.55 gold from the transmogrification of
bladed rough leather cap (0 def, 1 armour).
You gain 7.51 gold from the transmogrification of
restful hardened leather gloves of magic (+3) (0 def, 2 armour).
You gain 13.54 gold from the transmogrification of
Layuda the hardened leather gloves (5 def, 2 armour).
You gain 0.77 gold from the transmogrification of
miner's pair of iron boots (0 def, 5 armour).
You gain 2.53 gold from the transmogrification of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 3.03 gold from the transmogrification of
miner's pair of rough leather boots of tirelessness (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
resilient linen cloak of protection (1 def, 0 armour).
You gain 3.85 gold from the transmogrification of
self-loading quiver of ash arrows of vileness (18/18, 20-27 power, 7 apr).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 16.62 gold from the transmogrification of
vined mindstar 'Kindlebreacher' (5-6 power, 18 apr, mind damage).
You gain 13.66 gold from the transmogrification of
steel waraxe 'Ce'Nevena' (20-29 power, 3 apr).
You gain 2.75 gold from the transmogrification of
arcing steel greatsword of daylight (26-41 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (30-46 power, 2 apr).
There is a way to the next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Batman regains balance.

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Today is the 39th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.