Akrim the level 1 Serpent Hydra by Deathman Kenshi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSerpent
ClassHydra
Level / Exp1 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity12 (base 10)
Constitution19 (base 16)
Magic6 (base 10)
Willpower11 (base 14)
Cunning15 (base 10)

Resources

Life229/229
Fury52/52
Stamina102/102
Equilibrium0
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10.8
Lite3

Offense: Barehand

Damage6
Accuracy6
Crit Chance16%
APR0
Speed1.00

Offense: Spell

Spellpower6
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

All+2%

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save13
Spell Save11
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Breath Hydra1.30
1/5
0/5
0/5
0/5
Wild-heart / Feral Hydra1.30
1/5
0/5
0/5
0/5
Wild-heart / Glare Hydra1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-heart / Noble Animal1.00
0/5
0/5
0/5
0/5
0/10
0/10
0/10
0/10
Ego / Serpent1.00
1/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
2/5
1/5
0/5
0/5
Wild-heart / Hydragon1.10
1/5
1/5
2/5
1/5
Wild-heart / Prudence1.10
0/5
0/5
0/5
0/5
Wild-heart / Regenerate1.30
0/5
0/5
0/5
0/5
Wild-heart / Natural Combat1.00
0/10
0/10
0/10
0/10
0/10
0/10
0/10
0/10

Effects

beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
completed

Equipment

1st feral head
Light source

Inventory

Achievements

Log


Ran for 1 turns (stop reason: didn't move).

Talent Consume is ready to use.

Ran for 1 turns (stop reason: didn't move).


Ran for 1 turns (stop reason: didn't move).


A nimble, drooling head sprouts from Akrim's body!
Akrim suddenly sprouts Decoy heads!

You lose control of your Drool Heads due to your equilibrium!

A pang-- You suddenly feel grave concern for your summoner...
Quest 'To he who calls' completed! (Press 'j' to see the quest log)
Resting starts...

A nimble, drooling head sprouts from Akrim's body!
Rested for 26 turns.


Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).


Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Akrim is completely beheaded!!