












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Corrupted Skeleton Nexus fork 1.7.6Fork of Femme_Fatale's Corrupted Skeleton addon and Mr Frog's Spookier Scrarier Skeletons addons. I simply added Mr Frog's SFX to Femme_Fatale's buffed talents and merged the re-assemble changes (no longer gives an extra live, now scales with with dexterity and max life and has Mr Frog's negative life and debuff shortening effect). It' my first addon that's more than just changing 1 line of code, so idk if it's stable. If any of the original authors want this removed please message me on discord @Nexus6744 This addon is probably kinda overpowered, but it also buffs NPC skeletons, so I'd recommend disabling it if you're not playing as a skeleton Links to original addons: Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Dreadful Arms 1.7.4Allows mechanical arms to use any offhand item to perform its attack instead of being restricted to mindstars. I'm not sure why you'd want this. Constitution Viability Buff Addon 1.4.6Constitution now grants: Runed Shields 1.7.4Adds the 'Runed Shield' ego for shields, which grants a chance to cast spells on block. This can only trigger once per turn. Exotic Weapon Master 1.4.3Let your character to be an exotic weapon master: - Allows training of Exotic Weapon Mastery - Gives out more exotic weapons - The Library in Last Hope now sells exotic weapons This addon "borrows" something from two existing addons: - grayswandir's More Exotic Weapons http://te4.org/games/addons/tome/more-exotic-weapons - Effigy's Unlock Exotic Mastery http://te4.org/games/addons/tome/unlock-exotic Thanks to you guys. Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Modify Prodigies 1.7.4Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones. Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Dungeon Spawn 1.7.4Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Points, Horrific Points 1.7.4Guarantees rewards from The Place Which Does Not Exist (PWDNE) by giving points for passing each level. Entering level 1 grants a class point, entering level 2 while knowing the first lore piece grants a generic point, entering level 3 while knowing the first and second pieces of lore grants a category point, and the first entry into the Home Which Is Not while knowing all three lore pieces grants you a prodigy point. astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visible Cloud Caller 1.7.0Adds a display effect to Cloud Caller's storm effect, similar to the Thunderstorm spell. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Mob Class Adjuster 1.7.4Allows you to toggle which classes can or cannot appear on random bosses and rares. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Class: Woodcutter Fix 1.7.4Fix hash Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Inferno Forger 1.6.7Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Beyond the Flesh Tweak 1.4.9Tweaks beyond the flesh so that each time the talent is activated a check will be made to determine if using 'psi-combat' stats (wil/cun) will be more or less effective for your currently conventionally wielded weapons. If these stats would be worse, the 'use_psi_combat' value is not set for the player, allowing them to use the sustain while using the normal stats for weapons. Mostly useful for Adventurer builds. As of the first version, only checks the mainhand or ammo if you're wielding a ranged weapon, mostly ignores the accuracy issue (save for a single check if you have a staff in your mainhand), also effects the psi focus weapon, and any and all support for shields, unarmed attacks, and talents such as Strength of Purpose or Lethality is entirely incidental. See the forum thread for a list of known issues, mostly just those listed above. As of NSRR Betterment Version 1, most of that's fixed to one degree or another. Check thread for details, or don't and just know it's working better now. Special credit to forum user/addon maker nsrr, who probably deserves more credit for the contents of this addon than I do. Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Tinker Gem Flexibility 1.7.0Modifies certain tinker recipes from the Embers of Rage DLC (required) to require a different gem type as ingredient for different tinker tiers, rather than requiring the same gem type for all tiers. Affected recipes:
Frequently Asked Questions: Steel Drakes 1.7.6Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Smarter Rest 1.7.6智能休息: Rest becomes smarter: Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Augmented Mobility Grants Telekinetic Grasp 1.7.6Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Necro NegLife+ 1.7.2Makes a couple of tweaks to Necromancer to make it less prone to accumulating disproportionate amounts of positive life, thus helping its 0-life threshold gimmicks retain relevance: Blurred Mortality now converts half of your maximum life bonus from Constitution to negative death threshold, retroactively. This is a relatively minor change, but it will at least stop Constitution from giving a greater proportion of positive life to negative life per point at high levels. Lichform will convert half of the maximum life you gain from levelling up after transforming to negative death threshold (non-retroactively). Instead of drastically increasing the proportion of positive life to negative life to the point where the latter is practically dwarfed and never encountered outside of extreme situations, Lichform will now cause you to break perfectly even, and in most cases will in fact slow the rate at which you gain positive life. (Credit to GlassGo on the forums for suggesting this behaviour!) These tweaks will likely cause some level of disruption to Necromancer's power balancing, so any feedback given on the forums towards further polishing would be appreciated. Enjoy! Discordant class (and friends) - enemy edition 1.6.7This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant). ----------- Original from VectorinoxDescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Weapon Egos on Mindstars 1.5.10Add regular weapon egos to mindstars. Items Vault 1.7.6Donators/Buyers bonus! TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Shield Tactics - New Bulwark Talent Category 1.5.10Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Shorter Zones 1.7.6Reduces the number of floors on each zone. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Inferno Race Pack 1.7.0Adds a collection of my races. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Dual-Classes Reworked by AscendingPhoenix (Rae edit) 1.7.6Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challenge Allows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill). You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51. BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels. CLASSIC MODE: features base game talent points until level 100. CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes. TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled. In order to activate this addon, look at your Game Options for a new tab. Enjoy. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Movarc'h's Improved Escorts - Bamboo + CH Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Tinker Gnome |
Class | Adventurer |
Level / Exp | 31 / 60% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 40 (base 12) |
Dexterity | 35 (base 12) |
Constitution | 64 (base 60) |
Magic | 14 (base 12) |
Willpower | 21 (base 12) |
Cunning | 90 (base 60) |
Resources
Life | 1053/1053 |
Steam | 100/100 |
Stamina | 291/292 |
Vim | 170/170 |
Healing Factor | 1.3725318619292 |
Regeneration | 20.519351335842 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
Offense: Mainhand
Damage | 111 |
Accuracy | 54 |
Crit Chance | 32% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 64 |
Accuracy | 54 |
Crit Chance | 30% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Physical | +12% |
All | 0% |
Offense: Damage Penetration
Lightning | +14% |
Mind | +27% |
All | +7% |
Defense: Base
Armour (hardiness) | 44.954991921824 (67.973570614753%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 8 |
Physical Save | 70 |
Spell Save | 22 |
Mental Save | 46 |
Defense: Resistances
Blight | + 25%( 70%) |
Physical | + 20%( 70%) |
Cold | + 19%( 70%) |
All | + 14%( 70%) |
Lightning | + 42%( 70%) |
Light | + 19%( 70%) |
Temporal | + 25%( 70%) |
Mind | + 22%( 70%) |
Arcane | + 19%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Pinning Resistance | 10% |
Bleed Resistance | 74% |
Confusion Resistance | 11% |
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 50% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cunning / Armorsmithing | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Steamtech / Magnetism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Imbuing | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Drones | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Weaponsmithing | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Cunning / Inventory management | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Gunner Drone |
talent | Charm Combat |
talent | Armor Clash |
talent | Guardian Drone |
talent | Bone Shield |
beneficial effect | Storing damage to unleash as a powerful lightning bolt (312/312). Capacitor Discharge |
beneficial effect | If the target fails a mental save against a detrimental effect, then power will be used equal to 20 + effect apply power - target's mental save (minimum 5), and the effect will be prevented. If there is not enough power, the effect will not be prevented (power 56/56). Mind Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Escort the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 3.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: Stats +9 Cun offense ------ Steampower +6 (+1 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +2% Resistance +6% all Physical save +6 (+1 eff.) Pinning Resist +10% Knockbk Resist +10% Teleport Resist +100% Avoid Pressure Traps Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Augment level: 5.8 Crafted by: Artificio Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T3 shot ammo [Ego+] Arcane/Master/Psionic Weapon Damage 152% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +4 Critical Rate +7.0% Capacity 21 On-ranged-hit +9 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) While equipped: Projectiles will home in on their target, bypassing all others. Augment level: 5.8 Crafted by: Artificio Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mindpower +10 (+3 eff.) Ignore resists +20% mind When Hit 6 temporal defense ------ Resistance +12% blight +6% temporal other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T1 head armor [Rare] Master/Psionic While equipped: Stats +6 Cun +3 Wil offense ------ Mindpower +4 (+1 eff.) Damage +3% lightning When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Armor +4 Fatigue +4% Resistance +5% arcane +6% cold Mind save +6 (+2 eff.) If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 56/56) Augment level: 5.8 Crafted by: Artificio A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Dex +4 Wil +6 Cun defense ------ Armor +3 Fatigue +2% Physical save +12 (+3 eff.) Mind save +9 (+3 eff.) Unarmed combat: Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +11.2% Attack Speed 83% Grab a creature or all projectiles in a targeted location within range 9 and throw them to a targeted location within range 9. If you throw an enemy, they will take 122 physical damage.. Uses 20 power out of 20/20 Augment level: 5.8 Crafted by: Artificio Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +10 (+3 eff.) Fatigue -5% other ------- Encumbrance +23 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 167% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun offense ------ When Hit 7 acid 7 darkness defense ------ Resistance +6% temporal Physical save +4 (+1 eff.) Teleport Resist +20% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +11% Amulets make your neck look great! |
In main hand | ![]() 4.0 Encumbrance T3 sling 1H weapon [Ego++] Master/Psionic Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Attack Speed 100% Range +8 On-ranged-hit +5 mind On-Hit, radius 1 +36 20% chance of physical repulsion On Hit: * Inflicts stacking confusion on the target (power 11, max 50) for 3 turns On Critical: * Sunders the enemy's armor for 5 turns. While equipped: offense ------ Ignore resists +7% all Accuracy +9 (+3 eff.) Ignore Armor +7 Assault the target's mind, dealing 157 mind damage and attempting to reduce their mind save by 13 for 5 turns. Uses 15 power out of 15/15 Augment level: 5.8 Crafted by: Artificio Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Rare] Master/Psionic While equipped: Stats +2 Cun offense ------ Damage +12% physical Accuracy +15 (+5 eff.) defense ------ Defense +10 (+3 eff.) Resistance +9% mind +6% light other ------- Infravision +2 You gain increased all damage and all damage resist for each disabling effect you are under. The first effect gives +8% damage and resist, but subsequent effects give diminishing returns. For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence. Augment level: 5.8 Crafted by: Artificio A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T3 shield armor [Ego++] Arcane/Master/Psionic You feel two unconnected psionic channels on this item. When used to Attack: Weapon Damage 155% Range: 1.0x-1.2x Uses 100% Cun Damage Lightning Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.9% Block +113 On-crit, radius 2 +11 lightning +16 physical While equipped: offense ------ Damage +12% lightning Ignore resists +7% lightning On shield block: * Deals 19 lightning and physical damage to each enemy blocked defense ------ Armor +8 Fatigue +6% Resistance +20% lightning +7% physical Mind save +7 (+2 eff.) other ------- Talents +1 Psionic Maelstrom +1 Block Masteries +0.12 Psionic/Charged mastery Slam the target with your shield for 187% damage, then quickly return to a blocking position. The bonus block will not check or trigger Block cooldown. Uses 15 power out of 15/15 Augment level: 5.8 Crafted by: Artificio Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Arcane/Nature/Master While equipped: Stats +2 Con offense ------ Critical power +15.00% Physical Power +20 (+6 eff.) defense ------ Defense +8 (+2 eff.) Resistance +12% lightning Physical save +3 (+1 eff.) Life +18.00 Life Regen +4.00 Healmod +10% Cut Resist +24% Stun Resist +20% other ------- Max stamina +10.00 Gives 100% immunity to burning and wound effects Augment level: 5.8 Crafted by: Artificio A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T3 heavy armor [Ego++] Master While equipped: Stats +3 Str +2 Con defense ------ Armor +17 Defense +4 (+1 eff.) Fatigue +3% Physical save +8 (+2 eff.) Life +30.00 Life Regen +8.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% Knockbk Resist +30% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +30.00 Size +1 Reduces damage from adjacent enemies by 29% Augment level: 5.8 Crafted by: Artificio A suit of armour made of mail. |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 67%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 89% efficiency and cooldown mod of 64%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T2 infusion scroll [Ego] Nature When inscribed on your body: Range 4 Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 100.80 physical damage per turn. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T2 infusion scroll [Ego] Nature When inscribed on your body: Range 5 Cooldown: 18 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 4 turns. The grab will also deal 77.28 physical damage per turn. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 728% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 619% for 10 turns (15 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 56 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +2% Damage +6% light Ignore resists +15% mind defense ------ Resistance +3% cold Life +21.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +21% other ------- Light +2 Rings make your fingers look great! |
![]() 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +16 (+11 eff.) Damage +15% light other ------- Mana/turn +0.33 Max mana +38.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% Damage Conversion 34% nature While equipped: Stats +3 Wil offense ------ Physical Crit +10.0% Spell Crit +4% Spellpower +19 (+12 eff.) On-Hit 32 arcane Damage +25% darkness +9% temporal +13% nature +9% light Ignore resists +6% nature +15% light On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Anomaly Control +5 other ------- Max mana +87.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +12 (+9 eff.) Spellpower/crit +6 Damage +25% lightning defense ------ Physical save +9 (+2 eff.) Spell save +9 (+4 eff.) Mind save +11 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 127% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +13 (+4 eff.) defense ------ Defense +12 (+4 eff.) Disarm Resist +29% Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Psionic Weapon Damage 122% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 darkness Damage Against +7% Living Massive two-handed mauls. |
![]() 3.0 Encumbrance T2 greatsword 2H weapon [Rare] Psionic Weapon Damage 134% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +14 mind On Hit: * 19% chance to reduce all saves and defense by 27 While equipped: Stats +7 Dex +6 Wil +5 Cun defense ------ Armor +6 Life +60.00 Life Regen +4.00 Healmod +10% Massive two-handed swords. |
![]() 3.0 Encumbrance T2 greatsword 2H weapon [Rare] Weapon Damage 122% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Damage Against +14% Undead On Hit: * 20 arcane resource burn * 20% chance to reduce damage dealt by 22% On Critical: * On a Crit, strike your target with a blast of Light dealing 54 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 14 for the duration. While equipped: offense ------ Critical power +23.00% On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +9% acid +9% darkness Massive two-handed swords. |
![]() 3.0 Encumbrance T1 trident 2H weapon [Ego] Arcane/Master Weapon Damage 124% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +1.5% Attack Speed 91% On-hit +7 temporal On-Hit, radius 1 +9 mind While equipped: offense ------ Ignore resists +9% temporal A massive two-handed trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 Encumbrance T2 trident 2H weapon [Rare] Master Weapon Damage 122% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +4.0% Attack Speed 91% While equipped: Stats +4 Con offense ------ Ignore resists +25% light Accuracy +12 (+4 eff.) Ignore Armor +3 defense ------ Defense +12 (+4 eff.) Disarm Resist +45% A massive two-handed trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 Encumbrance T2 trident 2H weapon [Ego] Nature Weapon Damage 117% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +2.0% Attack Speed 100% On-hit +9 nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Accuracy +8 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +18% cold Crit Resistance 15.00% Disarm Resist +26% other ------- Light +2 Infravision +3 Blunt and deadly. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 97% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +4.0% Attack Speed 100% On-hit +8 fire +10 cold On-Hit, radius 1 +16 fire While equipped: offense ------ Ignore resists +15% physical defense ------ Armor +8 Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane Weapon Damage 120% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 acid On-Hit, radius 1 +7 fire While equipped: offense ------ Ignore resists +7% acid Sharp, short and deadly. |
![]() 3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Arcane/Nature/Master Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance to afflict the target with Lightburn, causing 22 Light damage over 5 turns and reduces their armor by 3 for the duration. While equipped: offense ------ Mind Crit +1% Spellpower +2 (+2 eff.) Mindpower +2 (+0 eff.) Damage +6% light Ignore resists +6% all Accuracy +7 (+2 eff.) Ignore Armor +6 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusstoker the iron ritual blade (98% power, 5 apr) Nimbusstoker the iron ritual blade (98% power, 5 apr)1.0 Encumbrance T1 ritual blade 1H weapon [Rare] Master Weapon Damage 99% Range: 1.0x-1.3x Uses 45% Mag, 45% Dex Damage Physical Accuracy Bonus +0.5% Ignore Armor (max 50%) Ignore Armor +5 Critical Rate +2.0% Attack Speed 100% On Critical: * cripple the target While equipped: offense ------ Physical Crit +5.0% Spell Crit +2% Damage +18% lightning +6% fire Ignore resists +25% lightning defense ------ Resistance +18% fire Sharp, short and deadly. |
Tudan (96% power, 5 apr) Tudan (96% power, 5 apr)1.0 Encumbrance T1 ritual blade 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.3x Uses 45% Mag, 45% Dex Damage Physical Accuracy Bonus +0.5% Ignore Armor (max 50%) Ignore Armor +5 Critical Rate +2.0% Attack Speed 100% On-hit +5 blinding light While equipped: Stats +3 Dex +6 Con offense ------ Spell Crit +2% defense ------ Defense +6 (+2 eff.) Resistance +18% acid Unlife -60.00 life other ------- Light +3 Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 7.2 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 11 that illuminates the area and deals 96.62 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Sharp, short and deadly. |
hexed iron ritual blade (96% power, 5 apr) hexed iron ritual blade (96% power, 5 apr)1.0 Encumbrance T1 ritual blade 1H weapon [Ego+] Arcane Weapon Damage 96% Range: 1.0x-1.3x Uses 45% Mag, 45% Dex Damage Physical Accuracy Bonus +0.5% Ignore Armor (max 50%) Ignore Armor +5 Critical Rate +2.0% Attack Speed 100% On Critical: * curse the target reducing their resistances by a third of your spellpower, for 4 turns While equipped: offense ------ Spell Crit +2% Ignore resists +9% arcane On Spell Hit: 10% Manathrust level 1 Sharp, short and deadly. |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 113% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +10 On Hit: * 25% chance to afflict the target with Lightburn, causing 22 Light damage over 5 turns and reduces their armor by 3 for the duration. Uses 1.0 Steam While equipped: Stats +6 Dex offense ------ Critical power +10.00% Mindpower +3 (+1 eff.) Damage +7% light Ignore Armor +5 defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% other ------- Vim-on-crit +2.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T2 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 109% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +25 Uses 1.0 Steam While equipped: offense ------ Ignore resists +6% physical Accuracy +9 (+3 eff.) Ignore Armor +7 defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +6% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 Encumbrance T1 longbow 2H weapon [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +12 acid While equipped: offense ------ Damage +17% acid +12% blight +9% nature +21% light When Hit 6 blight other ------- Light +3 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T2 longbow 2H weapon [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Attack Speed 100% Range +7 On Critical: * Sunder's the enemy's weapon for 5 turns. Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Normal] Steamtech Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +3 Str +7 Wil +3 Cun offense ------ Physical Power +7 (+2 eff.) Mindpower +10 (+3 eff.) defense ------ Resistance +9% acid other ------- Max psi +30.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +7 Projectile Speed +600% On Critical: * Sunder's the enemy's weapon for 5 turns. Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Arcane/Master Weapon Damage 155% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 21 On-ranged-hit +16 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Damage +7% acid +5% physical +6% fire +7% cold defense ------ Resistance +11% acid +12% physical +11% fire +11% cold +7% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +13 (+9 eff.) Damage +9% all defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +2 Str +5 Con offense ------ Mindpower +15 (+5 eff.) Damage +15% mind defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +17% cold Physical save +9 (+2 eff.) A suit of armour made of mail. |
![]() 17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +6% physical Physical save +15 (+4 eff.) A suit of armour made of metal plates. |
![]() 2.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +1 Defense +4 (+1 eff.) Silence Resist +22% Confus Resist +21% Stun Resist +21% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 7.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 15 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +4 (+4 eff.) Damage +6% blight Ignore resists +7% arcane When Hit 6 blight defense ------ Armor +3 Fatigue +2% Resistance +12% lightning +12% fire +9% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 95% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Mag defense ------ Armor +7 Resistance +6% light +5% darkness Mind save +9 (+3 eff.) Life +49.00 other ------- Infravision +2 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +18 light +16 darkness On Hit: 10% Battle Shout level 3 Starfall: Puts all charms on 20 turn cooldown Effective talent level: 3.2 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 2 area, doing 53.68 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +5% arcane defense ------ Armor +1 Fatigue +1% Resistance +5% arcane Spell save +6 (+3 eff.) Mind save +18 (+6 eff.) Life +100.00 Blind Resist +20% Unarmed combat: Weapon Damage 101% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-hit +6 arcane On-crit, radius 2 +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T2 hands armor [Unique] Steamtech While equipped: Stats +5 Cun offense ------ On-Hit 10 poison defense ------ Armor +4 Poison Resist +20% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 83% On-hit +10 crippling poison Fire a poisonous bolt out to range 6 that deals 21 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 64 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
![]() 1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag offense ------ Damage +6% arcane defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +9 arcane On-crit, radius 2 +8 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag offense ------ Damage +5% arcane Accuracy +6 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+1 eff.) Mind save +7 (+2 eff.) Disarm Resist +27% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +8 arcane On-crit, radius 2 +5 arcane On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +8 (+2 eff.) On-Hit 5 darkness 5 cold Damage +3% darkness +2% cold defense ------ Armor +2 Fatigue +3% Spell save +6 (+3 eff.) Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Damage Conversion 10% darkness 10% cold Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+9 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 2.0 Encumbrance T1 head armor [Ego++] Arcane While equipped: offense ------ Damage +4% acid +4% lightning +4% cold +4% arcane +4% fire defense ------ Defense +1 (+0 eff.) Resistance +4% lightning +4% temporal +4% light +4% fire +4% nature +4% acid +4% blight +4% cold +4% darkness A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +5 Str +3 Mag offense ------ Ignore resists +15% lightning When Hit 4 blight defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Spell save +7 (+3 eff.) other ------- Infravision +3 See Invisibility +18 A pointy cloth hat, very wizardly... |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 254/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% - +40% Infravision radius: +2 - +10 Sight radius: +2 See invisible: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% mind * +5% - +15% temporal Psi when firing a critical mind attack: +2.00 - +6.00 Maximum psi: +5.00 - +15.00 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Mindpower: +2 - +5 Mental crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +6% - +11% lightning * +6% - +11% cold * +6% - +11% acid * +6% - +11% fire Reduced damage from: * +5% - +15% Dragon Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances penetration: * +10% - +25% physical Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 22% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Wil * +3 - +8 Mag Changes damage: * +5% - +20% blight * +5% - +20% arcane Spell crit. chance: +1% - +5% Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 15 cold While equipped: Changes damage: * +10% cold Talent on hit(spell): Glacial Vapour (20% chance level 1). Use talent when activated: Tidal Wave level 1 Costs 80/80 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage against: +5% - +20% Demon, +5% - +20% Horror On crit: * Strike your target with a blast of Arcane energy dealing 35 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * On a Crit, strike your target with a blast of Light dealing 54 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 14 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage against: +5% - +20% Spiderkin, +5% - +20% Vermin On crit: * Strike your target with a blast of Fire dealing 104 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Haywire, causing 124 Lightning damage over 5 turns and giving them a 18% chance to fail using talents. While equipped: Changes damage: * +5% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 15 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Bleed, causing 179 Physical damage over 5 turns. While equipped: Changes damage: * +5% - +20% physical Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Wasting, causing 28 Temporal damage over 5 turns. While equipped: Changes damage: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Lck * +3 - +8 Cun Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Changes damage: * +10% - +20% temporal Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Learn talent(s): * +1 Ward Adds 2 - 6 wards for 4 randomly selected damage types Affinity: wand Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid Maximum wards: * +1 - +5 acid Changes damage: * +10% - +20% acid Learn talent(s): * +1 - +5 Ward Affinity: wardstone Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 arcane, 8 cold While equipped: Changes damage: * +6% cold Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% cold Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Equilibrium when hit: +0.08 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Damage against: * +6% Horror Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Telepathy: horror/corrupted Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Telepathy: immovable/jelly Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes damage: * +6% blight Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +3% light Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% mind Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +3% temporal Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on hit (radius 1): 20 cold Burst on crit (radius 2): 8 mind, 16 cold Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 cold Crit. chance: +4.0% While equipped: Armour: +8 Defense: +25 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: Base Damage: +6 While equipped: Physical power: +30 Physical save: +9 Mental save: +6 Disease immunity: +20% Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Melee retaliation: 2 temporal Changes resistances: * +3% temporal Changes resistances penetration: * +25% temporal Changes damage: * +3% lightning Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +15% cold Changes damage: * +9% cold Mental save: +6 Maximum psi: +20.00 Mindpower: +15 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 27 * 20% chance to reduce armor by 18% Melee retaliation: 6 mind Changes resistances penetration: * +20% mind Changes damage: * +3% darkness * +9% mind Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Physical power: +15 Armour: +4 Changes stats: * +3 Dex Changes resistances: * +4% physical Hate when firing a critical mind attack: +3.00 Mental crit. chance: +1% Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +10 Cun * +5 Wil Changes resistances: * +5% arcane * +9% temporal Maximum hate: +4.00 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% cold * +12% fire Changes resistances penetration: * +15% cold Changes damage: * +15% fire Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes resistances: * +6% light Changes damage: * +21% mind Equilibrium when hit: +0.16 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 54% Changes resistances: * +12% cold Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% lightning Changes damage: * +3% lightning Critical mult.: +10.00% Maximum psi: +30.00 Spellpower: +5 Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Evasion level 6 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Highborn's Bloom level 6 Puts all charms on cooldown for 58 turns Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Infused by nature Powered by unknown forces Modifies crafted object: Use talent when activated: Ice Claw level 6 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
![]() 0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Stun level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
Achievements
By Artificio the Tinker Gnome Adventurer level 10
75th Pyre 122nd year of Ascendancy at 00:40 see stats
By Artificio the Tinker Gnome Adventurer level 20
6th Mirth 122nd year of Ascendancy at 23:41 see stats
By Artificio the Tinker Gnome Adventurer level 30
7th Flare 122nd year of Ascendancy at 20:29 see stats
By Artificio the Tinker Gnome Adventurer level 27
7th Flare 122nd year of Ascendancy at 05:16 see stats
By Artificio the Tinker Gnome Adventurer level 12
76th Pyre 122nd year of Ascendancy at 18:39 see stats
Log
Saving game...
Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
There is a A path into the Old Forest here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Artificio deactivates Gunner Drone.
Artificio activates Gunner Drone.
Artificio deactivates Guardian Drone.
Artificio activates Guardian Drone.
Artificio deactivates Armor Clash.
Artificio activates Armor Clash.
Artificio deactivates Charm Combat.
Artificio activates Charm Combat.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Artificio uses Dismantle Item.
You collect a new ingredient: bundle of elm wood (1).
You extract focusing component (charm) from focusing elm wand of conjuration [power 105] (15 cooldown)
You collect a new ingredient: lump of steel (6).
You extract component of the warden (shield) from steel steamsaw of the warden (65% power, 0 apr)
You gain 0.00 gold from the transmogrification of component of the warden (shield).