Edek the level 10 Bloodruned Animist by Alexandrestr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBloodruned
ClassAnimist
Level / Exp10 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity15 (base 10)
Constitution25 (base 21)
Magic53 (base 34)
Willpower22 (base 10)
Cunning16 (base 10)

Resources

Life385/385
Ether123/123
Healing Factor1.1245178243369
Regeneration2.5301651047581

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage53
Accuracy34
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower46
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+33%
Temporal+4%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense19
Ranged Defense19
Fatigue8
Physical Save22
Spell Save27
Mental Save19

Defense: Resistances

Blight+ 9%( 70%)
Physical+ 4%( 70%)
Cold+ 22%( 70%)
All+ 3%( 70%)
Lightning+ 12%( 70%)
Light+ 13%( 70%)
Temporal+ 13%( 70%)
Darkness+ 13%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance19%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spirits / Sylph1.00
1/1
1/5
0/5
0/5
0/5
Spirits / Salamander1.00
1/1
5/5
5/5
1/5
0/5
Spirits / Undine1.00
1/1
5/5
0/5
0/5
0/5
Spirits / Advanced animism1.00
1/5
0/5
0/5
0/5
Spirits / Gnome1.00
1/1
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Bloodruned1.00
2/5
1/5
0/5
0/5
Spirits / Animist's arts1.00
4/5
2/5
0/5
0/5
Spirits / Pure ether1.00
2/5
1/5
2/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Edek the Bloodruned Animist level 5
20th Voratun 122nd year of Ascendancy at 17:14
see stats
Level 10 Got a character to level 10.
By Edek the Bloodruned Animist level 10
17th Profit 122nd year of Ascendancy at 20:25
see stats

Log

Rested for 2 turns (stop reason: all resources and life at maximum).

Connection to online server established.
There is a teleporting circle to the surface here (press '' or right click to use).

Edek wears (replacing
rough leather gloves of strength (+2) (0 def, 1 armour)): temporal dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 8.00 gold from the transmogrification of
zircon.
You gain 8.00 gold from the transmogrification of
amethyst.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 3.49 gold from the transmogrification of
hating granite wardstone of storms.
You gain 8.34 gold from the transmogrification of
Dagostir the Morningrune (0 def, 3 armour).
You gain 1.49 gold from the transmogrification of
grounding linen wizard hat of the bastion (1 def, 0 armour).
You gain 0.96 gold from the transmogrification of
blighted dwarven-steel gauntlets (0 def, 2 armour).
You gain 2.54 gold from the transmogrification of
malefic hardened leather gloves of dexterity (+3) (0 def, 2 armour).
You gain 13.28 gold from the transmogrification of
Porenor the steel mail armour (2 def, 6 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.25 gold from the transmogrification of
cleansing cured leather armour (6 def, 4 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.77 gold from the transmogrification of
mossy mindstar of balance (77% power, 12 apr, nature damage).
You gain 3.39 gold from the transmogrification of
time-lost steel dagger of phasing (105% power, 12 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (118% power, 6 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (114% power, 5 apr).
You gain 4.29 gold from the transmogrification of
arcing iron dagger of banishment (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, blight element).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.