Blood2 the level 1 Cornac Bloodriver Adherent by Ghostdog

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBloodriver Adherent
Level / Exp1 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution14 (base 14)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life91/100
Mana100/116
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage3
Accuracy5
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save9
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Bloodriver / Rites1.30
1/5
0/5
0/5
0/5
Bloodriver / Arcana blood1.30
1/5
0/5
0/5
0/5
Bloodriver / Sanguine spells1.30
1/5
0/5
0/5
0/5
Bloodriver / Totem1.30
1/5
0/5
0/5
0/5
Bloodriver / Sihr-Mpath1.30
1/5
0/5
0/5
0/5

Generic Talents

Bloodriver / Blood essentials1.30
1/5
0/5
0/5
0/5
Bloodriver / Purification1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Blood2 can not wear (in main hand):
elm magestaff (10-12 power, 2 apr, arcane element) (cannot use currently due to an other worn object).

Blood2 can not wear (in main hand):
elm magestaff (10-12 power, 2 apr, arcane element) (cannot use currently due to an other worn object).
Blood2 can not wear (in main hand):
elm magestaff (10-12 power, 2 apr, arcane element) (cannot use currently due to an other worn object).

Blood2 wears:
elm magestaff (10-12 power, 2 apr, arcane element).

Blood2 casts
Bloodletting.
Bloodriver gem applied to elm magestaff (10-12 power, 2 apr, arcane element)
New shimmer option unlocked: elm magestaff
Blood2 wears:
iron dagger (10-12 power, 5 apr).
Blood2 starts to bleed.


Blood2 absorbs damage to mana!
Blood2 hits Blood2 for 2 to mana damage.
Bleeding from Blood2 hits
Blood2 for 2 physical damage.

Blood2 absorbs damage to mana!
Blood2 hits Blood2 for 2 to mana damage.
Bleeding from Blood2 hits
Blood2 for 2 physical damage.
Talent Command Staff is ready to use.

Blood2 absorbs damage to mana!
Blood2 hits Blood2 for 2 to mana damage.
Bleeding from Blood2 hits
Blood2 for 2 physical damage.

Blood2 absorbs damage to mana!
Blood2 hits Blood2 for 2 to mana damage.
Bleeding from Blood2 hits
Blood2 for 2 physical damage.