cv the level 2 Oozewalker Oozemancer by sixthcircle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOozewalker
ClassOozemancer
Level / Exp2 / 15%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic7 (base 10)
Willpower24 (base 21)
Cunning15 (base 14)

Resources

Life136/136
Equilibrium28
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy22
Crit Chance4%
APR15
Speed1.00

Offense: Offhand

Damage18
Accuracy22
Crit Chance4%
APR15
Speed1.00

Offense: Spell

Spellpower3.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save10
Mental Save13

Defense: Resistances

Blight+ 10%( 70%)
Nature+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Disarm Resistance20%
Fear Resistance100%
Pinning Resistance20%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (0/0)

Class Talents

Wild-gift / Slime1.30
3/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
0/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Undead / Oozewalker1.00
1/1
1/5
0/5
0/5
Wild-gift / Antimagic1.50
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On fingers
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 36th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


You gain 2.09 gold from the transmogrification of
scorching brass lantern.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 1.95 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.47 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.61 gold from the transmogrification of
thought-forged iron longsword (11-15 power, 2 apr).
You gain 2.20 gold from the transmogrification of
idol's elm longbow of cold.
There is a previous level here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Ran for 2 turns (stop reason: dialog is displayed).