Difference between revisions of "Recommended Zone Order Progression"

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==Introduction==
 
==Introduction==
  
Based on the old Goon Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.  
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This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.  
  
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.  
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If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.
  
=== Starting Game to Level 10 ===
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This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.
  
Players in the early game are fragile and easily killed, due to low [[life]], lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.  
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For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out [http://forums.te4.org/viewtopic.php?f=41&t=48660 Cath's zone order guide]
  
# Starting zone(s) for your race/class, if any. If it's a difficult zone (AKA, a zone towards the end of this list), consider leaving it if you can and going to Trollmire.
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==[[Maj'Eyal: The Age of Ascendancy]]==
# [[Trollmire]], level 1 to 3. Confident players can try level 4 and [[Bill]].
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# The Tier 1 zones can be done in any order, but for least danger, the suggested order is:
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## [[Norgos Lair]]
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## [[Heart of the Gloom]]
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## [[Scintillating Caves]]
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## [[Rhaloren Camp]]
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# [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])
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# [[Trollmire]] 4 if you haven't done it already
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# [[Ruins of Kor'Pul]]
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Note: Some players suggest you do [[Ruins of Kor'Pul]] before [[Rhaloren Camp]].
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In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.
  
=== Level 10 to Level 20 ===
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=== Tier 1 ===
  
# [[Lumberjack Village]] (at any time at or over Level 10)
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# [[Starting Zone]](s) for your race/class.
# [[Unknown Tunnels]] (occurs any time over Level 6. This goes away if you do not enter and leads to a fairly large reward at the end!)
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# The Tier 1 Zones:
# The 'Tier 2' zones can also be done in various order, but for max survivability:
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#* [[Trollmire]]: Floors 1 to 3 only.
## [[Old Forest]] - don't descend into [[Lake of Nur]]
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#* [[Norgos Lair]]
## [[The Maze]]
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#* [[Ruins of Kor'Pul]] (Once you have enough Light Radius)
## [[Sandworm Lair]]
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#* [[Scintillating Caves]]
## [[Daikara]]
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#* [[Rhaloren Camp]]
# [[Hidden Compound]] (optional)
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#* [[Heart of the Gloom]]
# [[Ruined Halfling Complex]] (optional, but contains a unique benefit at the end, for non-Halflings)
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#* [[The Deep Bellow]] (Dwarf only)
# [[Golem Graveyard]] - optional; real purpose is in postgame
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# [[Derth (Southeast)|The Arena in Derth]]: Talk to the Shady Man in the North of [[Derth]] for his quest, [[The agent of the arena]]. '''Must be done before level 14.'''
# [[Temporal Rift]] (optional and very dangerous for melees, after finishing [[Daikara]])
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# [[Trollmire]]: Floor 4
# [[Lake of Nur]] (Reached through [[Old Forest]])
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=== Level 20 to Level 30 ===  
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=== Tier 2 ===
  
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].
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# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].
 +
# The [[Into the darkness]] Zones:
 +
#* [[The Maze]]
 +
#* [[Sandworm Lair]]
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#* [[Daikara]]: Don't enter [[Temporal Rift]].
 +
#* [[Old Forest]]: Don't descend into [[Lake of Nur]].
 +
# [[Hidden Compound]]
 +
# [[Ruined Halfling Complex]] ("Very old halfling ruins" on world map)
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# [[Unknown Tunnels]]: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.
  
# [[Ruined Dungeon]] (optional, but good loot in the Vault. Can be very dangerous.)
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=== Tier 3 ===
# [[Dogroth Caldera]], if it spawns.
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# [[Old Conclave Vault]] (optional - unlockable for [[Ogre]])
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# [[Dreadfell]] (You can save vaults for later)
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# [[Tempest Peak]] (optional, and Urkis is quite deadly)
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# [[Dark Crypt]] (optional, level 24 or greater, only spawns once. Very dangerous, especially for melee classes, but leads to achievements and some [[Unlockables]])
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# [[Last Hope Graveyard]] - open all of the individual graves first, and be prepared to run.
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# [[Reknor]]
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# [[Mark of the Spellblaze]] (optional - new players may wish to wait until returning from the [[Far East]])
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=== Level 30 to Level 40 ===
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The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.
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 +
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.
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* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.
 +
* [[Mark of the Spellblaze]]
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* [[Necromancers' Ruins]]: [[Antimagic]] characters only. Requires [[Forbidden Cults]].
 +
* [[Lake of Nur]]: Reached through [[Old Forest]].
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* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.
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* One of the following three zones or [[Sludgenest]] (see below) spawns in each game:
 +
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] and haven't unlocked [[Ogre|Ogres]] (100% chance).
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* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] and haven't unlocked [[Solipsist]]. (100% chance)
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* [[Scourged Pits]]: Spawns after lvl 20 in 20% of all games unless you are a [[Drem]] and haven't unlocked [[Scourge drake (category)|Scourge Drake]] (100% chance). Can only appear if playing with [[Forbidden Cults]].
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* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.
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* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.
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* [[Dremshor Tunnels]]: Can only be accessed by [[Drem]] and [[Demented (Metaclass)|Demented]] characters in [[Forbidden Cults]] by using the code found in [[Kroshkkur]] in the [[Occult Egress]].
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* [[Dreadfell]]
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* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.
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* [[Godfeaster]]: Encountered on world map randomly after lvl 30. Can only be encountered once. Requires [[Forbidden Cults]].
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* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.
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=== There and Back Again ===
  
 
At this point you should be in the [[Far East]].
 
At this point you should be in the [[Far East]].
  
# [[Unremarkable Cave]]  
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# [[Unremarkable Cave]]: You spawn here.
# [[Ardhungol]] (talk to the wife in [[Gates of Morning]])
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# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.
# [[Temple of Creation]] - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave. Warning: It's entirely underwater and does not have air bubbles.
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# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.
# Backdoor to [[Vor Armoury]] (NOT Vor Pride)
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# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.
# Go back to town to get the location of [[Briagh's Lair]], then finish it.  
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# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.
# Go back east and fight [[Backup Guardians]] in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. [[Sandworm Lair]] first for the [[Wyrm Bile]]. Dwarves get an extra boss in [[The Deep Bellow]].  
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# [[Backup Guardians]]:
# [[Ancient Elven Ruins]] (optional, and very dangerous)
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#* [[Trollmire]] (floor 2)
# [[Sludgenest]] - if it spawns. This is fairly dangerous zone, but leads to an [[Unlockables|Unlockable]].
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#* [[Kor'Pul]] (floor 3)
# Tannen's Quest (Ask around [[Last Hope]] to unlock this)
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#* [[Reknor]] (floor 4)
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#* [[Scintillating Caves]] (floor 3)
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#* [[The Maze]] (floor 2)
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#* [[Dreadfell]] (floor 1)
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#* [[Daikara]] (floor 4)
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#* [[Sandworm Lair]] (floor 1)
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#* [[Old Forest]] (floor 3)
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#* [[The Deep Bellow]] (floor 3) Dwarves only.  
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# [[Ancient Elven Ruins]]
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# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]] if you haven't unlocked [[Oozemancer]]). "Way into a strange lush forest" on the world map.
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# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.
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# [[Shadow Crypt]] ('''VERY DANGEROUS!!!''' boss)(Not recommended unless you want to unlock [[Doomed]]).
  
=== Level 40 to Level 50 ===
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=== The Prides ===
  
# [[Valley of the Moon]], if you get the quest, optional
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# [[Valley of the Moon]]: If you get the quest.
# The Orc Prides. The order is somewhat variable, depending on your class. A rough order is as follows:
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# The Orc Prides. Change order to suit your strengths.
## [[Gorbat Pride]]
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#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')
## [[Grushnak Pride]]
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#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].
## [[Vor Pride]]
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#* [[Vor Pride]]: Northeast (''Mages'')
## [[Rak'Shor Pride]]
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#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')
# [[Eruan]] can be done at any time after you are told about it
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# [[Eruan]]
# [[Slime Tunnels]]
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#* [[Charred Scar]]
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# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].
 
# [[High Peak]]
 
# [[High Peak]]
  
 
=== Optional After Winning the Game ===
 
=== Optional After Winning the Game ===
  
# [[Vor Armoury]] vault
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* Clear out the [[Sludgenest]], if it spawned
# Return to [[Golem Graveyard]].
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* Return to [[Golem Graveyard]] and fight [[Atamathon]].
# Kill All Wizards.
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* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].
 +
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].
 +
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.
 +
 
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==[[Orcs: Embers of Rage]]==
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The [[Embers of Rage campaign]] is much shorter than the main [[Age of Ascendancy]] campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.
 +
 
 +
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.
 +
 
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# [[Kruk Pride]]: check shops to see if gold will be useful early
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# '''Tier 1'''
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#* [[Yetis Cave]]: all melee enemies
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#* [[Vaporous Emporium]]: has ranged enemies, many lootable stalls for early gold
 +
#** [[Kaltor's Shop]]: unlocks after reading signposts in Vaporous Emporium, check shop for useful items
 +
# [[Sunwall Outpost]]
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# '''Tier 2'''
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#* [[Dominion Port]]
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#* [[Ritch Hive]]: regular difficulty based rare/randboss spawns start so this is a sudden spike in difficulty. Floor 3 can be especially dangerous if trying to full clear
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#* [[Krimbul Territory]]
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#* [[Ruins of a Lost City]]: level 3 is friendly area for [[Mystery of the Yetis]] quest, which unlocks many generic categories
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#* [[Sunwall Observatory]]: level 1 is unusually difficult but gives access to Ruined Cave
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#** [[Ruined Cave]]: allows item storage
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# [[Internment Camp]]
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# Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.
 +
#* [[Ruined Dungeon]]
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#* [[Primal Forest]]: can farm loot
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#* [[Occult Egress]]: use the free glyph sequence, should scale with player level
 +
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them
 +
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight
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# '''Tier 3'''
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#* [[G.E.M.]]
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#* [[Cave of Hatred]]
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#* [[Ureslak's Host]]
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#* [[Steam Quarry]]
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# [[Palace of Fumes]]: stop at level 6
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# [[Pocket of Distorted Time]]: level 3 can be dangerous, safer to do post-game
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# [[The Slumbering Caves]]: final boss fight
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[[Category: Guides]]

Latest revision as of 02:38, 27 July 2025

Introduction

This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

This page is not for strategy about the individual zones; please put that on the actual zone's page.

For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out Cath's zone order guide

Maj'Eyal: The Age of Ascendancy

In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.

Tier 1

  1. Starting Zone(s) for your race/class.
  2. The Tier 1 Zones:
  3. The Arena in Derth: Talk to the Shady Man in the North of Derth for his quest, The agent of the arena. Must be done before level 14.
  4. Trollmire: Floor 4

Tier 2

  1. Lumberjack Village: Spawns after you randomly receive quest just north of the city of Last Hope.
  2. The Into the darkness Zones:
  3. Hidden Compound
  4. Ruined Halfling Complex ("Very old halfling ruins" on world map)
  5. Unknown Tunnels: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.

Tier 3

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master. Only Dreadfell and Reknor are mandatory for completing the story.

There and Back Again

At this point you should be in the Far East.

  1. Unremarkable Cave: You spawn here.
  2. Ardhungol: Spawns after you receive Quest from Melnela in Gates of Morning. Turn in quest to her after.
  3. Temple of Creation: Spawns if you run into it on world map on the coast. Appears as Entrance to an Underwater Cave on the coast. No air bubbles. Requires water breathing.
  4. Vor Armoury: NOT Vor Pride. Spawns after you start the Quest in Gates of Morning. Return after and turn in quest.
  5. Briagh's Lair: (Sandpit of Briagh on world map) Spawns after you continue the Quest in Gates of Morning. Return after and turn in quest. Then enter the Farportal.
  6. Backup Guardians:
  7. Ancient Elven Ruins
  8. Sludgenest: Spawns after lvl 30 in 30% of all games (100% for Thalore if you haven't unlocked Oozemancer). "Way into a strange lush forest" on the world map.
  9. Tannen's Quest: Ask around Last Hope to unlock this.
  10. Shadow Crypt (VERY DANGEROUS!!! boss)(Not recommended unless you want to unlock Doomed).

The Prides

  1. Valley of the Moon: If you get the quest.
  2. The Orc Prides. Change order to suit your strengths.
  3. Eruan
  4. Slime Tunnels: Reached through Grushnak Pride.
  5. High Peak

Optional After Winning the Game

Orcs: Embers of Rage

The Embers of Rage campaign is much shorter than the main Age of Ascendancy campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.

In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.

  1. Kruk Pride: check shops to see if gold will be useful early
  2. Tier 1
    • Yetis Cave: all melee enemies
    • Vaporous Emporium: has ranged enemies, many lootable stalls for early gold
      • Kaltor's Shop: unlocks after reading signposts in Vaporous Emporium, check shop for useful items
  3. Sunwall Outpost
  4. Tier 2
  5. Internment Camp
  6. Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.
  7. Gates of Morning: big boss fight
  8. Tier 3
  9. Palace of Fumes: stop at level 6
  10. Pocket of Distorted Time: level 3 can be dangerous, safer to do post-game
  11. The Slumbering Caves: final boss fight