Difference between revisions of "Recommended Zone Order Progression"

From Tales of Maj'Eyal
Jump to: navigation, search
 
Line 82: Line 82:
 
#* [[The Deep Bellow]] (floor 3) Dwarves only.  
 
#* [[The Deep Bellow]] (floor 3) Dwarves only.  
 
# [[Ancient Elven Ruins]]
 
# [[Ancient Elven Ruins]]
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]]). "Way into a strange lush forest" on the world map.
+
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]] if you haven't unlocked [[Oozemancer]]). "Way into a strange lush forest" on the world map.
 
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.
 
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.
 
# [[Shadow Crypt]]
 
# [[Shadow Crypt]]

Latest revision as of 05:48, 29 November 2024

Introduction

This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

This page is not for strategy about the individual zones; please put that on the actual zone's page.

For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out Cath's zone order guide

Maj'Eyal: The Age of Ascendancy

In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.

Tier 1

  1. Starting Zone(s) for your race/class.
  2. The Tier 1 Zones:
  3. The Arena in Derth: Talk to the Shady Man in the North of Derth for his quest, The agent of the arena. Must be done before level 14.
  4. Trollmire: Floor 4

Tier 2

  1. Lumberjack Village: Spawns after you randomly receive quest just north of the city of Last Hope.
  2. The Into the darkness Zones:
  3. Hidden Compound
  4. Ruined Halfling Complex ("Very old halfling ruins" on world map)
  5. Unknown Tunnels: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.

Tier 3

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master. Only Dreadfell and Reknor are mandatory for completing the story.

There and Back Again

At this point you should be in the Far East.

  1. Unremarkable Cave: You spawn here.
  2. Ardhungol: Spawns after you receive Quest from Melnela in Gates of Morning. Turn in quest to her after.
  3. Temple of Creation: Spawns if you run into it on world map on the coast. Appears as Entrance to an Underwater Cave on the coast. No air bubbles. Requires water breathing.
  4. Vor Armoury: NOT Vor Pride. Spawns after you start the Quest in Gates of Morning. Return after and turn in quest.
  5. Briagh's Lair: (Sandpit of Briagh on world map) Spawns after you continue the Quest in Gates of Morning. Return after and turn in quest. Then enter the Farportal.
  6. Backup Guardians:
  7. Ancient Elven Ruins
  8. Sludgenest: Spawns after lvl 30 in 30% of all games (100% for Thalore if you haven't unlocked Oozemancer). "Way into a strange lush forest" on the world map.
  9. Tannen's Quest: Ask around Last Hope to unlock this.
  10. Shadow Crypt

The Prides

  1. Valley of the Moon: If you get the quest.
  2. The Orc Prides. Change order to suit your strengths.
  3. Eruan
  4. Slime Tunnels: Reached through Grushnak Pride.
  5. High Peak

Optional After Winning the Game

Orcs: Embers of Rage

The Embers of Rage campaign is much shorter than the main Age of Ascendancy campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.

In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.

  1. Kruk Pride: check shops to see if gold will be useful early
  2. Tier 1
    • Yetis Cave: all melee enemies
    • Vaporous Emporium: has ranged enemies, many lootable stalls for early gold
      • Kaltor's Shop: unlocks after reading signposts in Vaporous Emporium, check shop for useful items
  3. Sunwall Outpost
  4. Tier 2
  5. Internment Camp
  6. Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.
  7. Gates of Morning: big boss fight
  8. Tier 3
  9. Palace of Fumes: stop at level 6
  10. Pocket of Distorted Time: level 3 can be dangerous, safer to do post-game
  11. The Slumbering Caves: final boss fight