











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ShowEnemy 1.6.6修改了自动探索时,敌人的提示粒子效果,修改了敌人边框(游戏中需要开启)和血条(血条在下方)。 machine translation: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Hulk! 1.4.8 Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 7 / 4% |
Size | 较大 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 34 (base 29) |
Dexterity | 31 (base 29) |
Constitution | 30 (base 29) |
Magic | 12 (base 10) |
Willpower | 27 (base 29) |
Cunning | 28 (base 26) |
Resources
Life | 406/406 |
Stamina | 124/124 |
Healing Factor | 1.1592147729953 |
Regeneration | 77.971350229634 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +130% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 51.099128950278 |
See Invisible | 51.099128950278 |
Offense: Mainhand
Damage | 46 |
Accuracy | 47 |
Crit Chance | 20% |
APR | 1 |
Speed | 0.56 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
精神 | +5% |
Defense: Base
Armour (hardiness) | 60.50863224038 (94.051442452011%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 30 |
Physical Save | 27 |
Spell Save | 22 |
Mental Save | 28 |
Defense: Resistances
暗影 | + 25%( 70%) |
枯萎 | + 21%( 70%) |
火焰 | + 34%( 70%) |
光系 | + 25%( 70%) |
自然 | + 21%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:3 冷却时间:16 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 3 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 15% ,你的闪避增加 15 ,你的全体伤害抗性增加 15% 。 |
Class Talents
格斗 / 狂暴之力 | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
格斗 / 双手战技 | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗经验 | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗技巧 | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
灵巧 / 生存 | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/29 |
| 0/78 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
格斗 / 战斗训练 | 1.50 |
| 1/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
格斗 / 体质强化 | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
种族技能 / 食人魔 | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | 精准打击 |
talent | 狂战之怒 |
detrimental effect | 你的奥术力量被反魔法装备干扰。奥术技能有 10% 几率失败,奥术持续技能每回合有 1.0% 几率自动解除。 反魔干扰 |
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
Equipment
在手上 | ![]() 1阶普通手部护甲(1.5负重) 装备时: ------ 防御 ------ 护甲 +1 ------ 其他 ------ 疲劳值 +1% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
在头上 | ![]() 1阶词缀头部护甲(3.0负重) 反魔法力量/大师杰作 词缀:清除/敏捷 装备时: 属性 +3敏捷 ------ 防御 ------ 护甲 +3 抗性 +5% 自然 +5% 枯萎 ------ 其他 ------ 疲劳值 +5% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
主护甲 | ![]() 1阶稀有板甲护甲(17.0负重) 大师杰作 词缀:火焰抗性 装备时: ------ 进攻 ------ 抗性穿透 +5% 精神 精神强度 +5(+3有效) ------ 防御 ------ 护甲 +7 抗性 +15% 火焰 精神豁免 +6(+3有效) ------ 其他 ------ 资源 +2.00 仇恨上限 +0.08 被击中时回复灵能 疲劳值 +22% 一套用金属片制成的板甲。 |
弹药袋 | ![]() 1阶神器箭矢弹药(3.0负重) 奥术能量 当作武器使用时: 武器伤害:111% 波动范围:1.4x 使用 50%力量, 70%敏捷 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +1.0% 容量 20 远程命中 +10 奥术沉默 Fight magic with magic! |
在脚上 | ![]() 1阶词缀脚部护甲(3.0负重) 大师杰作 词缀:坚韧 装备时: ------ 防御 ------ 护甲 +3 ------ 其他 ------ 资源 +13.00 体力上限 +0.30 体力回复 疲劳值 +2% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
工具 | ![]() 1阶普通鹤嘴锄工具(3.0负重) 装备时: 属性 +1力量 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
光源 | ![]() 1阶词缀 光照 (2.0 负重) 奥术能量 词缀:灼热 装备时: ------ 进攻 ------ 近战反伤 11 火焰 ------ 防御 ------ 抗性 +6% 火焰 ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
斗篷 | ![]() 1阶词缀斗篷护甲(2.0负重) 大师杰作 词缀:钢铁王座 装备时: 属性 +1力量 +1体质 ------ 防御 ------ 闪避 +1(+1有效) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在主手 | ![]() 1阶神器双手斧双手武器(3.0负重) 奥术能量/自然力量 当作武器使用时: 武器伤害:100% 波动范围:1.5x 使用 120%力量 掌握 武器掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +1 暴击率 +5.0% 攻击速度 200% 近战命中 +5 闪电 This battleaxe moves fluidly, almost gracefully when swung. |
在脖子上 | ![]() 1阶词缀项链首饰(0.1负重) 自然力量 词缀:星光 装备时: ------ 防御 ------ 抗性 +10% 光系 +10% 暗影 状态免疫 +21% 致盲 项链让你的脖子更加美丽! |
Inventory
![]() 词缀纹身卷轴(0.1负重) 自然力量 当铭刻在你的皮肤上时: 冷却时间:13 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 魔法 效果并减少所有伤害 20% 持续 2 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 效果随你的意志属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 1阶词缀法杖双手武器(5.0负重) 自然力量 词缀:vines 当作武器使用时: 武器伤害:100% 波动范围:1.2x 使用 80%魔力 Acc+ +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 法术暴击 +1% 法术强度 +3(+2有效) 近战命中 7 自然 ------ 防御 ------ 召唤时治疗 +6 ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
![]() 1阶词缀法杖双手武器(5.0负重) 大师杰作 词缀:残忍 当作武器使用时: 武器伤害:100% 波动范围:1.2x 使用 80%魔力 Acc+ +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +10.00% 伤害加成 +10% 暗影 法术暴击 +7% 法术强度 +3(+2有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
![]() 2阶随机史诗双手斧双手武器(3.0负重) 奥术能量/大师杰作 词缀:强酸/黎明/平衡 当作武器使用时: 武器伤害:129% 波动范围:1.5x 使用 120%力量 掌握 武器掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +5.0% 攻击速度 100% 近战命中 +7 光系 特定生物增伤 +9% 亡灵 暴击时: * 用酸液溅射对方,在5回合内造成15酸性伤害,并降低目标护甲和命中2 装备时: ------ 进攻 ------ 命中 +9(+3有效) ------ 防御 ------ 闪避 +9(+5有效) 治疗系数 +5% 状态免疫 +28% 缴械 +20% 致盲 沉重的双手斧。 |
![]() 1阶普通大剑双手武器(3.0负重) 当作武器使用时: 武器伤害:113% 波动范围:1.6x 使用 120%力量 掌握 武器掌握 Acc+ +0.4% 暴击伤害(最大40%) 护甲穿透 +1 暴击率 +2.5% 攻击速度 100% 沉重的双手大剑。 |
![]() 1阶词缀大剑双手武器(3.0负重) 自然力量 词缀:侵蚀 当作武器使用时: 武器伤害:111% 波动范围:1.6x 使用 120%力量 掌握 武器掌握 Acc+ +0.4% 暴击伤害(最大40%) 护甲穿透 +1 暴击率 +2.5% 攻击速度 100% 近战命中 +7 自然 沉重的双手大剑。 |
![]() 1阶词缀长剑单手武器(3.0负重) 反魔法力量 词缀:迫害 当作武器使用时: 武器伤害:104% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.4% 暴击伤害(最大40%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 特定生物增伤 +6% 非自然生物 装备时: 属性 +1意志 锋利,长而致命。 |
![]() 1阶词缀锤子单手武器(3.0负重) 大师杰作 词缀:平衡 当作武器使用时: 武器伤害:102% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.2% 基础伤害(最大20%) 护甲穿透 +2 暴击率 +0.5% 攻击速度 100% 装备时: ------ 进攻 ------ 命中 +6(+2有效) ------ 防御 ------ 闪避 +5(+3有效) 状态免疫 +21% 缴械 钝而致命。 |
![]() 1阶词缀锤子单手武器(3.0负重) 大师杰作 词缀:平衡 当作武器使用时: 武器伤害:106% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.2% 基础伤害(最大20%) 护甲穿透 +2 暴击率 +0.5% 攻击速度 100% 装备时: ------ 进攻 ------ 命中 +6(+2有效) ------ 防御 ------ 闪避 +6(+3有效) 状态免疫 +21% 缴械 钝而致命。 |
![]() 1阶稀有锤子单手武器(3.0负重) 大师杰作 词缀:平衡 当作武器使用时: 武器伤害:107% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.2% 基础伤害(最大20%) 护甲穿透 +2 暴击率 +0.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +15% 自然 命中 +6(+2有效) ------ 防御 ------ 闪避 +5(+3有效) 抗性 +3% 酸性 状态免疫 +20% 缴械 钝而致命。 |
![]() 1阶词缀战斧单手武器(3.0负重) 奥术能量/大师杰作 词缀:燃烧/屠杀 当作武器使用时: 武器伤害:114% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +3.5% 攻击速度 100% 命中溅射一格 +5 火焰 单手战斧。 |
![]() 1阶词缀战斧单手武器(3.0负重) 大师杰作 词缀:屠杀 当作武器使用时: 武器伤害:115% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +3.5% 攻击速度 100% 单手战斧。 |
![]() 1阶稀有战斧单手武器(3.0负重) 自然力量 词缀:侵蚀 当作武器使用时: 武器伤害:102% 波动范围:1.4x 使用 100%力量 掌握 武器掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +3.5% 攻击速度 100% 近战命中 +6 自然 暴击溅射两格 +4 闪电 命中时: * 20%几率降低11%护甲 装备时: ------ 防御 ------ 抗性 +3% 光系 +3% 酸性 单手战斧。 |
![]() 1阶词缀匕首单手武器(1.0负重) 灵能力量 词缀:仇恨 当作武器使用时: 武器伤害:100% 波动范围:1.3x 使用 50%力量, 50%敏捷 掌握 匕首掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% 近战命中 +6 暗影 特定生物增伤 +5% 生命 锋利、短而致命。 |
![]() 1阶词缀匕首单手武器(1.0负重) 大师杰作 词缀:屠杀 当作武器使用时: 武器伤害:111% 波动范围:1.3x 使用 50%力量, 50%敏捷 掌握 匕首掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% 锋利、短而致命。 |
![]() 1阶词缀匕首单手武器(1.0负重) 奥术能量/大师杰作 词缀:燃烧/屠杀 当作武器使用时: 武器伤害:113% 波动范围:1.3x 使用 50%力量, 50%敏捷 掌握 匕首掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% 命中溅射一格 +6 火焰 锋利、短而致命。 |
![]() 2阶随机史诗匕首单手武器(1.0负重) 奥术能量/灵能力量 词缀:电弧/思维锻造/燃烧 当作武器使用时: 武器伤害:106% 波动范围:1.3x 使用 50%敏捷, 50%力量 掌握 匕首掌握 Acc+ +0.2% 暴击率(最大25%) 护甲穿透 +6 暴击率 +5.0% 攻击速度 100% 近战命中 +5 精神 命中溅射一格 +7 火焰 命中时: * 16%几率降低19闪避和豁免 * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成15伤害 装备时: 属性 +1灵巧 +1意志 ------ 进攻 ------ 伤害加成 +6% 寒冷 精神暴击 +2% ------ 防御 ------ 抗性 +3% 寒冷 锋利、短而致命。 |
![]() 1阶普通灵晶单手武器(3.0负重) 自然力量 当作武器使用时: 武器伤害: 72% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 自然 Acc+ +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+1有效) ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 1阶词缀+灵晶单手武器(3.0负重) 自然力量 词缀:分裂 当作武器使用时: 武器伤害: 75% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 精神 Acc+ +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +5.5% 攻击速度 100% 命中时: * 6%几率降低44%整体速度 * 5%几率降低11%护甲 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+1有效) ------ 其他 ------ 技能 +1 灵晶调谐 将灵晶一分为二 让所有护符进入1回合冷却 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 1阶词缀灵晶单手武器(3.0负重) 自然力量/灵能力量 词缀:清晰/自然 当作武器使用时: 武器伤害: 75% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 自然 Acc+ +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +3% 自然 精神暴击 +1% 精神强度 +2(+1有效) ------ 防御 ------ 抗性 +2% 枯萎 精神豁免 +2(+1有效) 状态免疫 +11% 疾病 ------ 其他 ------ 资源 +13.00 灵能上限 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 1阶词缀灵晶单手武器(3.0负重) 自然力量 词缀:生命 当作武器使用时: 武器伤害: 72% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 自然 Acc+ +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+1有效) ------ 防御 ------ 生命值 +12.00 生命回复 +0.70 ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 1阶词缀灵晶单手武器(3.0负重) 自然力量/灵能力量 词缀:分解/自然 当作武器使用时: 武器伤害: 75% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 精神 Acc+ +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: 属性 +2意志 ------ 进攻 ------ 伤害加成 +3% 自然 精神暴击 +1% 精神强度 +2(+1有效) ------ 防御 ------ 抗性 +2% 枯萎 法术豁免 +2(+1有效) 状态免疫 +11% 疾病 ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 2阶稀有投石索单手武器(4.0负重) 大师杰作 装备需求: - 技能 射击 词缀:强大 当作武器使用时: Acc+ +0.2% 基础伤害(最大20%) 攻击速度 100% 范围 +7 命中时: * 20%几率降低11%护甲 装备时: 属性 +2力量 ------ 进攻 ------ 物理强度 +7(+2有效) ------ 防御 ------ 抗性 +3% 寒冷 投石索用来向敌人投掷石质或金属子弹。 |
![]() 4阶神器木乃伊护甲(6.0负重) 奥术能量 能与其匹敌的只有永夜无上的荣耀。 装备时: 属性 +5意志 +5魔力 ------ 进攻 ------ 伤害加成 +15% 寒冷 +15% 奥术 +20% 暗影 近战反伤 10 暗影 ------ 防御 ------ 护甲 +12 闪避 +12(+6有效) 抗性 +30% 枯萎 -10% 火焰 +30% 暗影 -10% 光系 生命回复 +1.00 状态免疫 +100% 疾病 +100% 毒素 ------ 其他 ------ 光照 -1 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
![]() 1阶稀有长袍护甲(2.0负重) 自然力量 词缀:火焰 装备时: ------ 进攻 ------ 伤害加成 +10% 火焰 抗性穿透 +15% 闪电 近战反伤 2 暗影 2 闪电 ------ 防御 ------ 抗性 +15% 火焰 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 1阶词缀长袍护甲(2.0负重) 自然力量 词缀:腐蚀 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 ------ 防御 ------ 抗性 +15% 酸性 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 1阶词缀轻甲护甲(9.0负重) 反魔法力量/大师杰作 词缀:清除/火焰抗性 装备时: ------ 防御 ------ 护甲 +2 闪避 +3(+2有效) 抗性 +11% 枯萎 +15% 火焰 +10% 自然 ------ 其他 ------ 疲劳值 +6% 一套用皮革制成的皮甲。 |
![]() 2阶神器轻甲护甲(9.0负重) 自然力量 装备时: 自然触发:10%几率2级召唤闪电 属性 +3灵巧 +2敏捷 ------ 防御 ------ 闪避 +16(+8有效) 抗性 +15% 闪电 状态免疫 +50% 定身 +50% 毒素 ------ 其他 ------ 疲劳值 +2% 召唤闪电: 有效技能等级:2.0 能量消耗 18,总计50/50. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:召唤一股强烈的闪电束造成 36.65 至 109.95 伤害(平均 73.30 )。 伤害受精神强度加成。 这个护甲似乎是由很多电鳗碎片拼接起来的。真恶心。 |
![]() 2阶词缀轻甲护甲(9.0负重) 自然力量 词缀:回复 装备时: ------ 防御 ------ 护甲 +4 闪避 +6(+3有效) 生命回复 +2.70 ------ 其他 ------ 资源 +0.60 体力回复 疲劳值 +7% 一套用皮革制成的皮甲。 |
![]() 1阶普通重甲护甲(14.0负重) 装备时: ------ 防御 ------ 护甲 +4 闪避 +2(+1有效) ------ 其他 ------ 疲劳值 +12% 一套由金属环扣做成的锁甲。 |
![]() 1阶词缀重甲护甲(14.0负重) 大师杰作 词缀:坚不可破 装备时: ------ 防御 ------ 护甲 +9 闪避 +2(+1有效) ------ 其他 ------ 疲劳值 +12% 一套由金属环扣做成的锁甲。 |
![]() 1阶词缀腰带护甲(1.0负重) 奥术能量/灵能力量 词缀:卓越/暗夜符文 装备时: ------ 进攻 ------ 精神强度 +3(+2有效) ------ 防御 ------ 抗性 +6% 光系 +6% 暗影 物理豁免 +5(+2有效) 一条可以围住腰的皮带。 |
![]() 1阶词缀脚部护甲(2.0负重) 大师杰作 词缀:坚韧/隔热 装备时: ------ 防御 ------ 护甲 +1 抗性 +5% 火焰 +6% 寒冷 ------ 其他 ------ 资源 +10.00 体力上限 +0.40 体力回复 一双用皮做的靴子。 |
![]() 1阶词缀手部护甲(1.0负重) 大师杰作 词缀:敏捷 装备时: 属性 +3敏捷 ------ 进攻 ------ 命中 +12(+4有效) ------ 防御 ------ 护甲 +1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
![]() 1阶词缀头部护甲(2.0负重) 自然力量/大师杰作 词缀:力量/绝缘 装备时: 属性 +2力量 ------ 防御 ------ 护甲 +1 抗性 +5% 闪电 +6% 时空 ------ 其他 ------ 疲劳值 +1% 一顶皮帽。 |
![]() 1阶词缀头部护甲(2.0负重) 奥术能量 词缀:防护 装备时: 属性 +2魔力 ------ 防御 ------ 闪避 +1(+1有效) 法术豁免 +5(+3有效) 一顶法师风格的尖帽子…… |
![]() 3阶词缀头部护甲(2.0负重) 反魔法力量/大师杰作 词缀:力量/清除 装备时: 属性 +2力量 ------ 防御 ------ 护甲 +3 抗性 +5% 自然 +5% 枯萎 ------ 其他 ------ 疲劳值 +3% 一顶皮帽。 |
![]() 1阶词缀头部护甲(3.0负重) 大师杰作 词缀:敏捷 装备时: 属性 +2敏捷 ------ 防御 ------ 护甲 +3 ------ 其他 ------ 疲劳值 +5% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
![]() 1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 1阶普通绿宝石珠宝(0.0负重) 装备时: 闪避 +2(+1有效) 物理豁免 +2(+1有效) 法术豁免 +2(+1有效) 精神豁免 +2(+1有效) 镶嵌时: 闪避 +2(+1有效) 物理豁免 +2(+1有效) 法术豁免 +2(+1有效) 精神豁免 +2(+1有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 1阶普通黄宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 镶嵌时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 1阶普通黄宝石珠宝(0.0负重) 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 2阶普通蓝宝石珠宝(0.0负重) 装备时: 护甲 +2 抗性 +2% 所有 镶嵌时: 护甲 +2 抗性 +2% 所有 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 1阶词缀 光照 (2.0 负重) 奥术能量 词缀:灼热 装备时: ------ 进攻 ------ 近战反伤 10 火焰 ------ 防御 ------ 抗性 +5% 火焰 ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 神器戒指杂项(0.0负重) 未知力量 当携带时: ------ 其他 ------ 资源 +0.30 法力回复 +0.50 蒸汽回复 与戒指中的灵魂交谈. 消耗1能量,目前1/1 戒指中好像囚禁了一个古老的灵魂。 |
![]() 任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
Achievements
Log
1]1.1.2使用了震慑打击.
1]座狼被震慑!
1]座狼从伤害中恢复。
2]1.1.2击中座狼造成48 物理, 5 闪电, 45 物理, 5 闪电 (103合计伤害).
5]欢迎来到等级 7 [ 1.1.2 ]
5]1.1.2有 16 属性点, 106 职业技能点, 39 通用技能点, 1 大系点, 6 觉醒点可以使用。请按 p 使用它们。
5]你搜集了一个新的材料:座狼爪(1).
6]1.1.2击中座狼造成54 物理伤害。
7]1.1.2击杀了座狼!
9]1.1.2使用了无畏跳斩.
9]黄泥怪 分裂成了两个!
9]1.1.2击中黄泥怪造成52 物理伤害。
0]1.1.2击杀了黄泥怪!
4]1.1.2拾取了(b): of vines榆木邪恶法杖 (100% 伤害, 2 护甲穿透, 酸性 伤害)
4]你拾取了 0.55 金币。
1]1.1.2使用了无畏跳斩.
2]1.1.2击中黄泥怪造成81 物理伤害。
3]1.1.2击杀了黄泥怪!
6]狂战之怒的愤怒消退了!
0]技能 震慑打击 已经可以使用。
6]自动探索了15回合(中断原因:没有移动)
4]自动探索了6回合(中断原因:没有移动)