Difference between revisions of "Prodigies"

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Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 .  Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.
 
  
All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements
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These are the prodigies:
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'''Prodigies''' are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.
  
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All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.
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Class evolutions and race evolutions are special kinds of prodigies. You cannot take more than one evolution prodigy (class or race) on a single character.
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Some requirements for prodigies are marked as "special". Generally, these are requirements for the completion of quests or other tasks that are specific to the main campaign ([[Maj'Eyal: The Age of Ascendancy]]). If you are instead playing [[Infinite Dungeon: The Neverending Descent]] or [[The Arena: Challenge of the Master]], these requirements are waived. However, they are not waived when playing [[Orcs: Embers of Rage]], so most of the prodigies with these requirements are unavailable in that campaign. On this page, these requirements are written ''in italics''. The {{t|Lich}} and {{t|Fallen}} prodigies have a similar but different system, where each campaign can specify a requirement for the prodigy, and otherwise the requirement is waived. Currently only the main campaign specifies a requirement for them, so these requirements are waived in all other campaigns (including Embers of Rage).
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==Strength==
 
{| border="1px" cellpadding="2" cellspacing="0"
 
{| border="1px" cellpadding="2" cellspacing="0"
 
|- style="background: #DDDDDD; text-align: center"
 
|- style="background: #DDDDDD; text-align: center"
 
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
|- style="background: #EEEEEE; text-align: center"
 
! colspan="5" | '''''[[Strength]] prodigies'''''
 
 
|-
 
|-
| align="center"|[[File:Flexible combat.png|border]] || '''Flexible Combat''' || None || Passive || 60% chance of unarmed strike on each melee attack.
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| align="center"|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.<br />Deal 200% weapon damage and daze all targets for 3 turns within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.
 
|-
 
|-
| align="center"|[[File:I can carry the world.png|border]] || '''I Can Carry The World!''' || Armor Training level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +40
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| align="center"|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Heavy Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.
 
|-
 
|-
| align="center"|[[File:Irresistible sun.png|border]] || '''Irresistible Sun''' || Deal 50k light/fire damage || 25 turns || For 6 turns, pull creatures and deal fire/light/physical damage.<br />(50+(Str*2)) damage, divided evenly among three elements.
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| align="center"|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.<br />Proximity boosts damage by up to +50%.
 
|-
 
|-
| align="center"|[[File:Legacy of the naloren.png|border]] || '''Legacy of the Naloren''' || Kill Ukllmswwik || Passive || Breathe underwater, gain level 5 Exotic Weapon Mastery<br />Gain [[Spit Poison (talent)|Spit Poison]], and [[special trident]].
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| align="center"|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || ''Kill [[Ukllmswwik the Wise]] and don't kill [[Slasul]] (yet)'' || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and can recieve the [[Legacy of the Naloren]] trident artifact from Slasul.
 
|-
 
|-
| align="center"|[[File:Massive blow.png|border]] || '''Massive Blow''' || Dig 30 times<br />Deal 50k damage with 2H weapon || 10 turns || 150% weapon damage, 4 knockback.<br />If hit wall, 350% weapon damage + dig.
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| align="center"|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times<br />Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.<br />If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.
 
|-
 
|-
| align="center"|[[File:Steamroller.png|border]] || '''Steamroller''' || Know [[Rush_(talent)|Rush]] || Passive || Reset [[Rush_(talent)|Rush]] cooldown if you kill in 2 turns.<br />Stacking +20% damage, up to 100%.<br />Set Rush stamina cost to 2.
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| align="center"|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character<br />Level 30 || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.
 
|-
 
|-
| align="center"|[[File:Superpower.png|border]] || '''Superpower''' || None || Passive || Mindpower bonus (50% of [[Strength]]).<br />30% [[Willpower]] damage modifier on all weapons.
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| align="center"|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.<br />Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.<br />Damage bonus stacks up to +100%.
 
|-
 
|-
| align="center"|[[File:You shall be my weapon.png|border]] || '''You Shall Be My Weapon!''' || Be size "big" or larger || 10 turns || 350% weapon damage, 6 knockback<br />[[stun|Stuns]] others in path (three turns).<br />+80% weapon damage per size category over "big".
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| align="center"|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.<br />Gain 40% Willpower damage modifier on all weapons.
|- style="background: #EEEEEE; text-align: center"
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! colspan="5" | '''''[[Dexterity]] prodigies'''''
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|-
 
|-
| align="center"|[[File:Crafty hands.png|border]] || '''Crafty Hands''' || [[Imbue_item_(talent)|Imbue Item]] level 5 || Passive || May imbue [[gems]] into helm and belt.
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| align="center"|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size "big" or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback for 3 turns.<br />Add +80% weapon damage per size category over "big".<br />Cannot be used if you are no longer size "big" or larger.
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 +
|}
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 +
==Dexterity==
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{| border="1px" cellpadding="2" cellspacing="0"
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|- style="background: #DDDDDD; text-align: center"
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! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 
|-
 
|-
| align="center"|[[File:Giant leap.png|border]] || '''Giant Leap''' || Deal 50k with weapon or fists || 20 turns || Leap to target tile (LOS, 10 range).<br />200% weapon damage, +3 turn daze in radius 1.
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| align="center"|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty & permadeath settings.<br />Level 30  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns
 
|-
 
|-
| align="center"|[[File:Roll with it.png|border]] || '''Roll With It''' || Knocked back 50 times || Sustained (10 turns) || (Dex%) physical resist<br />When hit by melee/archery, go back one tile and get 200% [[speed|movement speed]] for 1 turn.
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| align="center"|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.
 
|-
 
|-
| align="center"|[[File:Swift hands.png|border]] || '''Swift Hands''' || None || Passive || Weapon swap ('q') takes no time.<br />Cooldown for equipping activatable equipment is removed.
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| align="center"|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 50% chance of unarmed strike on each melee attack.
 
|-
 
|-
| align="center"|[[File:Through the crowd.png|border]] || '''Through The Crowd''' || Had 6 party members || Passive || Swap with friendly creatures in 1/10 turn.<br />Never damage allies or neutral creatures.<br />+10 all saves per friendly creature in LOS.
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| align="center"|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Have been knocked back 50 times || Sustained<br />10 turns ||Gain 10–15% physical resist.<br />When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.
 
|-
 
|-
| align="center"|[[File:Vital shot.png|border]] || '''Vital Shot''' || Deal 50k with ranged weapon || 10 turns || 450% weapon damage, 5 turn stun + cripple
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| align="center"|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || 3 turns || Swapping weapons ('q') takes no time.<br />Can prepare up to 4 tools, which you can use as if they were worn.
 
|-
 
|-
| align="center"|[[File:Windblade.png|border]] || '''Windblade''' || Deal 50k damage with dual weapons || 12 turns || 320% weapon damage + 4 turn [[disarm]] in radius 4.
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| align="center"|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Sustained || Swap places with friendly creatures in 1/10 turn.<br />Never damage allies or neutral creatures.<br />+10 all saves per friendly creature in sight.<br />+3 [[speed|global speed]] per friendly creature in sight (max 15%)<br />Party members are automatically granted Through The Crowd.
 
|-
 
|-
| align="center"|[[File:Windtouched speed.png|border]] || '''Windtouched Speed''' || 20 levels of [[Equilibrium]] talents || Passive || +20% [[speed|global speed]], do not trigger pressure traps.
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| align="center"|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).
|- style="background: #EEEEEE; text-align: center"
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! colspan="5" | '''''[[Constitution]] prodigies'''''
+
 
|-
 
|-
| align="center"|[[File:Armour of shadows.png|border]] || '''Armour of Shadows''' || Deal 50k darkness damage || Passive || When unlit, gain 30 [[Armour]] and 50% Armour hardiness.<br />When dealing darkness damage, unlight your tile + target tile.
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| align="center"|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.
 
|-
 
|-
| align="center"|[[File:Bloodspring.png|border]] || '''Bloodspring''' || Let Melinda be sacrificed || Passive (12 turns) || When hit for 15% life, create 4-turn blood wave.<br />Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of damage.
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| align="center"|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 10 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].<br />10% cooldown reduction<br />Does not trigger pressure traps.
 +
 
 +
|}
 +
 
 +
==Constitution==
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{| border="1px" cellpadding="2" cellspacing="0"
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|- style="background: #DDDDDD; text-align: center"
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! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 
|-
 
|-
| align="center"|[[File:Corrupted shell.png|border]] || '''Corrupted Shell''' || Receive 7.5k blight damage<br />Destroy Zigur || Passive || +250 [[Life]], +[[defense]] and +saves (Con/3 bonus)
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| align="center"|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.<br />Dealing darkness damage will unlight your tile and target's tile.<br /> Passively increases your stealth by 30.
 
|-
 
|-
| align="center"|[[File:Draconic body.png|border]] || '''Draconic Body''' || Be [[Wyrmic]], or consume Sandworm Heart + Wyrm Bile || Passive (40 turns) || When below 30% life, heal 40% life.
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| align="center"|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || ''Let Melinda be sacrificed'' || Passive<br />12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.<br />Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.
 
|-
 
|-
| align="center"|[[File:Eternal guard.png|border]] || '''Eternal Guard''' || Block level 1 || Passive || Block lasts 1 turn longer, and does not end when hit.
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| align="center"|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 3.5k blight damage<br />''Completed [[The fall of Zigur]] quest<br />[[Grand Corruptor]] is still alive'' || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves
 
|-
 
|-
| align="center"|[[File:Fungal blood.png|border]] || '''Fungal Blood''' || Can use infusions || ?? || Store fungal power when using infusions.  Activate to heal using fungal power.<br />Store (Con*1.5) per infusion, cannot store more than (Con%) of max life.
+
| align="center"|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || ''Be a [[Wyrmic]]<br />OR BOTH<br />Consume ([[Corrupted heart of the Sandworm Queen|Corrupted]]) [[Heart of the Sandworm Queen|Sandworm Heart]]<br />(Non-corrupted does not work if undead)<br />AND<br />Consume [[Wyrm Bile]]'' || Passive<br />15 turns || When below 30% life, heal 40% life.
 
|-
 
|-
| align="center"|[[File:Never stop running.png|border]] || '''Never Stop Running''' || 20 levels of [[stamina]] talents || Sustained (20 turns) || Move without taking time, 12 stamina per tile.
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| align="center"|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.
 
|-
 
|-
| align="center"|[[File:Spine of the world.png|border]] || '''Spine of the World''' || None || Passive || When hit by physical effect, 5-turn physical effect immunity.
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| align="center"|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.<br />Activate to heal and remove magic effects using fungal power.
|- style="background: #EEEEEE; text-align: center"
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! colspan="5" | '''''[[Magic]] prodigies'''''
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|-
 
|-
| align="center"|[[File:Aether permeation.png|border]] || '''Aether Permeation''' || 25% arcane resistance<br />Been in Abashed Expanse or Fearscape invasion portal || Passive || Use 66% of arcane resistance as all resistance.
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| align="center"|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained<br />8 turns || Spend 12 stamina per tile to move without taking time.
 
|-
 
|-
| align="center"|[[File:Arcane might.png|border]] || '''Arcane Might''' || None || Passive || 50% Magic damage modifier on all weapons.
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| align="center"|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.
 
|-
 
|-
| align="center"|[[File:Blighted summoning.png|border]] || '''Blighted Summoning''' || Have golem, or summoned 100 times || Passive || Your summoned creatures (or golem) gain talents.
+
| align="center"|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5 || Passive<br />12 turns || When below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.
 +
|}
 +
 
 +
==Magic==
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{| border="1px" cellpadding="2" cellspacing="0"
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|- style="background: #DDDDDD; text-align: center"
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! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 
|-
 
|-
| align="center"|[[File:Cauterize.png|border]] || '''Cauterize''' || Receive 7.5k fire damage, cast 1000 spells || Passive (12 turns) || If Life < 0, absorb all damage this turn, burn for 8 turns.<br />Take 10% of absorbed damage per turn. Non-reduceable.
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| align="center"|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || ''Have been exposed to the void of space (Visited [[Abashed Expanse]], [[Fearscape]], [[Fearscape (Tannen)]], [[Orbital Fearscape Platform]], [[Searing Halls]], or [[Anteroom of Agony]])'' || Sustained<br />20 turns || While sustained, +40 raw spellpower.<br />While sustained, if you would be affected by a dispel, you are protected from the dispel and any further dispels for 6 turns, and this spell is unsustained.
 
|-
 
|-
| align="center"|[[File:Mystical cunning.png|border]] || '''Mystical Cunning''' || Know traps or poisons || Passive || Can use vulnerability poison, or make gravitic traps.<br />+20 spell save.
+
| align="center"|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty & permadeath settings || 10 turns || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.
 
|-
 
|-
| align="center"|[[File:Revisionist history.png|border]] || '''Revisionist History''' || Have time-travelled || 30 turns || Start 10-turn alternative timeline<br />Any time during this, using the Revise skill returns you to when History was used.
+
| align="center"|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.
 
|-
 
|-
| align="center"|[[File:Spectral shield.png|border]] || '''Spectral Shield '''|| Block level 1, cast 100 spells, Block value 200 || Passive || Block all damage types.
+
| align="center"|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Summoned 100 times<br />Some more permanent summons count as more than 1:<br />[[Shadows (category)|Doomed Shadows]] and [[Doomed for eternity (talent)|Lich Shadows]] count as 2<br />[[Friend of the worm (category)|Worms that Walk]] and {{c|Mecharachnid}}s count as 12 when initially summoned<br />[[Golemancy (category)|Alchemist Golems]] count as 100 when initially summoned || Passive || Your golem or summoned creatures gain talents, and bonus spellpower equal to your Magic.
 
|-
 
|-
| align="center"|[[File:Temporal form.png|border]] || '''Temporal Form''' || Cast 1000 spells<br />Been in temporal rift or paradox plane,<br />or used Timeport: Point Zero || 30 turns || Become a telugoroth for 10 turns.<br />All damage becomes temporal, 30% temporal resist, etc.
+
| align="center"|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage<br />Cast 1,000 spells || Passive<br />12 turns || If Life < 0, absorb all damage this turn, burn for 8 turns.<br />Take 10% of absorbed damage per turn that cannot be reduced.
|- style="background: #EEEEEE; text-align: center"
+
! colspan="5" | '''''[[Willpower]] prodigies'''''
+
 
|-
 
|-
| align="center"|[[File:Draconic will.png|border]] || '''Draconic Will''' || Be [[Wyrmic]], or consume Sandworm Heart + Wyrm Bile || 15 turns || For 5 turns, immune to all negative effects.
+
| align="center"|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.
 
|-
 
|-
| align="center"|[[File:Garkuls revenge.png|border]] || '''Garkul's Revenge''' || Know Garkul lore, have 2 Garkul artifacts || Passive || +1000% damage to constructs, +20% damage to humanoids.
+
| align="center"|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{c|Poisons}} and Cunning/{{c|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.
 
|-
 
|-
| align="center"|[[File:Hidden resources.png|border]] || '''Hidden Resources''' || "That was close" achievement || 15 turns || For 5 turns, talents use 0 resources.
+
| align="center"|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || ''Have time-traveled<br />(Used {{t|Timeport: Point Zero}}, or used a talent that splits the timeline)''  || 30 turns || Start 20-turn alternative timeline<br />Any time during this, using the Unfold History skill returns you to when History was used.
 
|-
 
|-
| align="center"|[[File:Lucky day.png|border]] || '''Lucky Day''' || 5 or more [[Luck]] || Passive || +40 [[Luck]].
+
| align="center"|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells<br />''Visited [[Temporal Rift]] or [[Paradox Plane]],<br />or used {{t|Timeport: Point Zero}}'' || 30 turns || Become a telugoroth for 10 turns.
 +
 
 +
 
 +
|}
 +
 
 +
==Willpower==
 +
{| border="1px" cellpadding="2" cellspacing="0"
 +
|- style="background: #DDDDDD; text-align: center"
 +
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 
|-
 
|-
| align="center"|[[File:Mental tyranny.png|border]] || '''Mental Tyranny''' || Deal 50k mind damage || Sustained (20 turns) || 33% converted to mind damage.<br />+30% mind resistance penetration, +10% mind damage.
+
| align="center"|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || ''Be a [[Wyrmic]]<br />OR BOTH<br />Consume ([[Corrupted heart of the Sandworm Queen|Corrupted]]) [[Heart of the Sandworm Queen|Sandworm Heart]]<br />(Non-corrupted does not work if undead)<br />AND<br />Consume [[Wyrm Bile]]'' || 15 turns || Prevent all negative effects for 5 turns.
 
|-
 
|-
| align="center"|[[File:Meteoric crash.png|border]] || '''Meteoric Crash''' || Witness meteor || Passive (15 turns) || Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava.<br />Meteor deals (100+(higher of Mindpower or Spellpower*5)) total.
+
| align="center"|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || ''Learned all Garkul lore''<br />Wear [[Garkul's Teeth]]<br />Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.
 
|-
 
|-
| align="center"|[[File:Spell feedback.png|border]] || '''Spell Feedback''' || [[Antimagic]] || Passive (9 turns) || When hit by spell damage, retaliate with (20+(Wil*2)) mind damage<br />and 35% spell failure for cooldown duration of that spell.
+
| align="center"|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || "That was close" achievement || 15 turns || Talents use 0 resources for 5 turns.<br />Prevents talent failures (e.g. from [[Equilibrium]] or {{t|Crippling Poison}}), except from effects that specifically cause spell failure (e.g. {{t|Spell Feedback}}).
 
|-
 
|-
| align="center"|[[File:Unbreakable will.png|border]] || '''Unbreakable Will''' || None || Passive (7 turns) || Automatically cures Mental effects while not on cooldown.
+
| align="center"|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have at least +5 [[Luck]]<br/>(above the baseline 50 Luck, so at least 55 Luck) || Passive || +40 [[Luck]]<br />10% to move out of the way of every attack.
|- style="background: #EEEEEE; text-align: center"
+
! colspan="5" | '''''[[Cunning]] prodigies'''''
+
 
|-
 
|-
| align="center"|[[File:Elemental surge.png|border]] || '''Elemental Surge''' || Deal 50k arcane, fire, cold, lightning, light or nature damage || Passive (12 turns) || 30% chance of extra positive effects when crit hitting for >= 300 with those elements.
+
| align="center"|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained<br />20 turns || Convert 33% damage to mind damage<br />+30% mind resistance penetration<br />+10% mind damage.
 
|-
 
|-
| align="center"|[[File:Endless woes.png|border]] || '''Endless Woes''' || Deal 50k acid, blight, darkness, mind or temporal damage || Passive || 20% chance of extra negative effects when hitting for >=150 damage with those elements.<br />Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower.
+
| align="center"|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || ''A meteor has crashed, from any of the following:''
 +
* ''{{t|Meteor Slam}}, {{t|Rain of Fire}}, {{t|Anomaly Meteor}}, {{t|Meteor Rain}}, or {{t|Meteoric Crash}} itself.''
 +
* ''The meteor event that appears randomly in outdoor zones, with a 7% chance per floor.''
 +
** ''It only triggers when the player gets within 3 range of the target location.''
 +
''The player doesn't need to actually see it happen.{{verify}}''
 +
|| Passive<br />15 turns ||Spell and mind attacks trigger meteor.<br />Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.<br />Turn ground into lava for 8 turns<br />Sets your fire damage bonus and penetration to your highest damage bonus and penetration.
 
|-
 
|-
| align="center"|[[File:Eye of the tiger.png|border]] || '''Eye of the Tiger''' || None || Passive || Physical crits reduce cooldown of a random technique/cunning talent by 2.<br />Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2.<br />Spell crits reduce cooldown of a random spell talent by 1.<br />Only once/turn, can't affect the triggering talent.
+
| align="center"|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more || Sustained<br />10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.
 
|-
 
|-
| align="center"|[[File:Fast as lightning.png|border]] || '''Fast As Lightning''' || None || Passive || When moving 800% speed for 3 turns in 1 direction, pass through obstacles.
+
| align="center"|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive<br />9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage<br />Also inflict 35% spell failure for cooldown duration of that spell.
 
|-
 
|-
| align="center"|[[File:Secrets of telos.png|border]] || '''Secrets of Telos''' || Possess 3 Telos artifacts || Passive || Assembles Staff of Telos.
+
| align="center"|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive<br />5 turns || Automatically cures Mental effects while not on cooldown.
 
|-
 
|-
| align="center"|[[File:Tricks of the trade.png|border]] || '''Tricks of the Trade''' || Side with Assassin Lord || Passive || +0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel <br />(or learn and unlock at 0.9).<br />Invisibility damage penalty is halved.
+
 
 +
|}
 +
 
 +
==Cunning==
 +
{| border="1px" cellpadding="2" cellspacing="0"
 +
|- style="background: #DDDDDD; text-align: center"
 +
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 +
|-
 +
| align="center"|[[File:Adept.png|border]] || '''{{t|Adept}}''' || None || Passive || You are adept at many different skills, granting you +1.5 to all known talent levels.
 +
|-
 +
| align="center"|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 10k arcane, fire, cold, lightning, light or nature damage || Passive<br />10 turns || Automatically releases elemental blasts of damage, also granting buffs for 2-3 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.
 +
|-
 +
| align="center"|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 10k acid, blight, darkness, mind or temporal damage || Passive<br />10 turns || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.
 +
|-
 +
| align="center"|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns. Does not affect {{ct|Demented}} talents.
 +
|-
 +
| align="center"|[[File:Master_of_Disasters.png|border]] || '''{{t|Master of Disasters}}''' || None || Passive || Causing one cross-tier effect causes the other two.  Your physical, steam, spell, and mind powers are all increased.
 +
|-
 +
| align="center"|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]<br />Possess [[Telos's Staff (Top Half)]]<br />Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].
 +
|-
 +
| align="center"|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || ''Side with Assassin Lord in [[Trapped!]] quest'' || Passive || +0.2 mastery in Cunning/{{c|Stealth}} (if unlocked) or unlock at mastery 1.0 (if locked)<br />+0.1 mastery in Cunning/{{c|Scoundrel}} (if unlocked) or unlock at mastery 0.9 (if locked or not known)<br />Invisibility damage penalty is halved.
 +
|-
 +
| align="center"|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage
 +
|-
 +
| align="center"|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.<br />Can learn any [[Escort]] category with the same conditions
 +
 
 +
|}
 +
 
 +
==Class Evolution==
 +
This is a new class of prodigies available only for specific classes. They are specific prodigies that diversify a class into a specific direction, unlocking multiple categories and enabling others as locked. This feature has been first introduced in 1.6.1.
 +
 
 +
{| border="1px" cellpadding="2" cellspacing="0"
 +
|- style="background: #DDDDDD; text-align: center"
 +
! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect
 +
|-
 +
| align="center"|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution<br/>Committed a heinous act: (Only required if playing main campaign)<br/>i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight<br/>50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.<br />Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.<br />Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirge}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.<br />Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]], and your {{c|Combat Veteran}} talents restore hate in addition to stamina.
 +
|-
 +
| align="center"|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution<br/>Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy<br/>50 Strength, 25 Magic<br/>Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand<br/>50% {{Light}} damage conversion on all damage you deal<br/>Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5<br/>{{t|Searing Sight}} damage and effect chance doubled<br/>Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6<br/>If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%
 +
|-
 +
| align="center"|[[File:High thaumaturgist.png|border]] || '''{{t|High Thaumaturgist}}''' || [[Archmage]] || [[unlockables|Unlocked]] the High Thaumaturgist Evolution, 50 Magic, 25 Willpower || Passive || Flame, Manathrust, Lightning, Pulverizing Auger, and Ice Shards become 3-wide beams.<br />Gain the {{c|Thaumaturgy}} class talent category.<br />You cannot use your High Thaumaturgist abilities if you are wearing anything heavier than cloth.
 +
|-
 +
| align="center"|[[File:Technomancer.png|border]] || '''{{t|Technomancer(Class Evolution)}}''' || [[Archmage]] || [[unlockables|Unlocked]] the Technomancer Evolution, 50 Magic, 25 Cunning || Passive || Gain: Arcane Dynamo Tinker Schematic, gain {{c|physics}} unlocked, gain {{c|chemistry}} locked, gain an [[Automated Portable Extractor]], gain 1 point in {{t|smith}}, 2 points in {{t|mechanical}}, 2 points in {{t|electricity}}, gain {{c|Galvanic Technomancy}}, {{c|Terrene Technomancy}} and {{c|Occult Technomancy}} locked and unlock one of them.
 +
|}
 +
 
 +
==Race Evolution==
 +
This class of prodigies was first introduced in 1.7.0. Previously, Rak'Shor's Cunning was an ordinary prodigy, and you became a lich via the quest [[From Death, Life]] and talent {{t|Lichform}}, with no prodigy involved.
 +
 
 +
{| border="1px" cellpadding="2" cellspacing="0"
 +
|- style="background: #DDDDDD; text-align: center"
 +
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect
 
|-
 
|-
| align="center"|[[File:Tricky defenses.png|border]] || '''Tricky Defenses''' || [[Antimagic]] || Passive || Antimagic Shield absorbs more damage (Cun/2 extra).
+
| align="center"|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent<br />Not already undead<br />50 Magic<br />25 Willpower<br />Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:<br />Immune to poisons, diseases, fear, cuts, and stuns.<br />20% cold and darkness resistance.<br />+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.<br />The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.
 +
As a Lich you are undead and cannot use [[Infusions]].
 
|-
 
|-
| align="center"|[[File:Worldly knowledge.png|border]] || '''Worldly Knowledge''' || None || Passive || Learn a new talent category, unlocked, 0.9 mastery.<br />Can learn any Escort category, with same conditions to learn.
+
| align="center"|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked<br />Not already undead<br />Not [[Antimagic]]<br />Consumed [[Blood of Undeath]]<br />50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).<br />You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.<br />As an undead, you can no longer use infusions.<br />If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.
 
|}
 
|}

Latest revision as of 14:49, 7 March 2024

ToME Version: 1.7.4

Prodigies are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.

All prodigies require at least 50 points in their respective stat. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.

Class evolutions and race evolutions are special kinds of prodigies. You cannot take more than one evolution prodigy (class or race) on a single character.

Some requirements for prodigies are marked as "special". Generally, these are requirements for the completion of quests or other tasks that are specific to the main campaign (Maj'Eyal: The Age of Ascendancy). If you are instead playing Infinite Dungeon: The Neverending Descent or The Arena: Challenge of the Master, these requirements are waived. However, they are not waived when playing Orcs: Embers of Rage, so most of the prodigies with these requirements are unavailable in that campaign. On this page, these requirements are written in italics. The Lich and Fallen prodigies have a similar but different system, where each campaign can specify a requirement for the prodigy, and otherwise the requirement is waived. Currently only the main campaign specifies a requirement for them, so these requirements are waived in all other campaigns (including Embers of Rage).

Strength

Image Prodigy Prerequisite Cooldown Effect
Giant leap.png Giant Leap Deal 50k damage with weapons, shields or fists 20 turns Leap to any tile in sight within range 10.
Deal 200% weapon damage and daze all targets for 3 turns within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.
I can carry the world.png I Can Carry The World! Heavy Armour Training level 3 Passive Fatigue = 0%, Encumbrance +500, Strength +50, +1 Size Category.
Irresistible sun.png Irresistible Sun Deal 50k light or fire damage 25 turns For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.
Proximity boosts damage by up to +50%.
Legacy of the naloren.png Legacy of the Naloren Kill Ukllmswwik the Wise and don't kill Slasul (yet) Passive Gain water breathing, (0.1 * Character Level) talent points in Exotic Weapons Mastery and Spit Poison, and can recieve the Legacy of the Naloren trident artifact from Slasul.
Massive blow.png Massive Blow Dig 30 times
Deal 50k damage with 2H weapon
10 turns Attack for 150% weapon damage with 4 knockback.
If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.
Pain enhancement system.png Pain enhancement system Earned the achievement Size Matters on this character
Level 30
Passive When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.
Steamroller.png Steamroller Know Rush Passive Reduces Rush stamina cost to 2.
Kill a rushed target in 2 turns to reset Rush cooldown and gain +20% damage bonus for 2 turns.
Damage bonus stacks up to +100%.
Superpower.png Superpower None Passive Increase Mindpower by 60% of Strength.
Gain 40% Willpower damage modifier on all weapons.
You shall be my weapon.png You Shall Be My Weapon! Be size "big" or larger 10 turns Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback for 3 turns.
Add +80% weapon damage per size category over "big".
Cannot be used if you are no longer size "big" or larger.

Dexterity

Image Prodigy Prerequisite Cooldown Effect
Automated reflex system.png Automated Reflex System Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty & permadeath settings.
Level 30
Passive When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns
Crafty hands.png Crafty Hands Imbue Item level 5 Passive May imbue gems into helm and belt.
Flexible combat.png Flexible Combat None Passive 50% chance of unarmed strike on each melee attack.
Roll with it.png Roll With It Have been knocked back 50 times Sustained
10 turns
Gain 10–15% physical resist.
When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn.
Swift hands.png Swift Hands None 3 turns Swapping weapons ('q') takes no time.
Can prepare up to 4 tools, which you can use as if they were worn.
Through the crowd.png Through The Crowd Had 6 party members Sustained Swap places with friendly creatures in 1/10 turn.
Never damage allies or neutral creatures.
+10 all saves per friendly creature in sight.
+3 global speed per friendly creature in sight (max 15%)
Party members are automatically granted Through The Crowd.
Vital shot.png Vital Shot Deal 50k damage with ranged weapon 10 turns Deal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%).
Windblade.png Windblade Deal 50k damage with dual weapons 12 turns Deal 320% weapon damage and 4 turn disarm in radius 4.
Windtouched speed.png Windtouched Speed 10 levels of Equilibrium using talents Passive Gain +20% global speed.
10% cooldown reduction
Does not trigger pressure traps.

Constitution

Image Prodigy Prerequisite Cooldown Effect
Armour of shadows.png Armour of Shadows Deal 50k darkness damage Passive When on unlit tile, gain Max(30;Con/2) Armour, 50% Armour hardiness and 20% evasion.
Dealing darkness damage will unlight your tile and target's tile.
Passively increases your stealth by 30.
Bloodspring.png Bloodspring Let Melinda be sacrificed Passive
12 turns
When hit for 15% life, create 4-turn blood wave that knocks back.
Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.
Corrupted shell.png Corrupted Shell Receive 3.5k blight damage
Completed The fall of Zigur quest
Grand Corruptor is still alive
Passive +500 Life, +20% armor hardiness, armor by +(Con/3.5) and +(Con/3) in defense and all saves
Draconic body.png Draconic Body Be a Wyrmic
OR BOTH
Consume (Corrupted) Sandworm Heart
(Non-corrupted does not work if undead)
AND
Consume Wyrm Bile
Passive
15 turns
When below 30% life, heal 40% life.
Eternal guard.png Eternal Guard Know Block Passive Block lasts 1 turn longer, and does not end when hit.
Fungal blood.png Fungal Blood Can use infusions Passive/Active Store fungal power when using infusions.
Activate to heal and remove magic effects using fungal power.
Never stop running.png Never Stop Running 20 levels of stamina using talents Sustained
8 turns
Spend 12 stamina per tile to move without taking time.
Spine of the world.png Spine of the World None Passive When hit by physical effect, gain 5-turn physical effect immunity.
Subcutaneous metallisation.png Subcutaneous Metallisation Thick Skin 5 Passive
12 turns
When below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.

Magic

Image Prodigy Prerequisite Cooldown Effect
Aether permeation.png Aether Permeation Have been exposed to the void of space (Visited Abashed Expanse, Fearscape, Fearscape (Tannen), Orbital Fearscape Platform, Searing Halls, or Anteroom of Agony) Sustained
20 turns
While sustained, +40 raw spellpower.
While sustained, if you would be affected by a dispel, you are protected from the dispel and any further dispels for 6 turns, and this spell is unsustained.
Arcane amplification drone.png Arcane Amplification Drone Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty & permadeath settings 10 turns You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.
Arcane might.png Arcane Might None Passive Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.
Blighted summoning.png Blighted Summoning Summoned 100 times
Some more permanent summons count as more than 1:
Doomed Shadows and Lich Shadows count as 2
Worms that Walk and Mecharachnids count as 12 when initially summoned
Alchemist Golems count as 100 when initially summoned
Passive Your golem or summoned creatures gain talents, and bonus spellpower equal to your Magic.
Cauterize.png Cauterize Receive 7.5k fire damage
Cast 1,000 spells
Passive
12 turns
If Life < 0, absorb all damage this turn, burn for 8 turns.
Take 10% of absorbed damage per turn that cannot be reduced.
Displace damage.png Ethereal Form Have an effective defense of at least 40 Passive Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.
Vulnerability poison.png Mystical Cunning Know traps or poisons Passive Gain 1.0 mastery in Cunning/Poisons and Cunning/Trapping. Reduce Venomous Strike cooldown by 3 and Lure cooldown by 5. Can use Vulnerability Poison and make Gravitic Traps.
Revisionist history.png Revisionist History Have time-traveled
(Used Timeport: Point Zero, or used a talent that splits the timeline)
30 turns Start 20-turn alternative timeline
Any time during this, using the Unfold History skill returns you to when History was used.
Temporal form.png Temporal Form Cast 1,000 spells
Visited Temporal Rift or Paradox Plane,
or used Timeport: Point Zero
30 turns Become a telugoroth for 10 turns.


Willpower

Image Prodigy Prerequisite Cooldown Effect
Draconic will.png Draconic Will Be a Wyrmic
OR BOTH
Consume (Corrupted) Sandworm Heart
(Non-corrupted does not work if undead)
AND
Consume Wyrm Bile
15 turns Prevent all negative effects for 5 turns.
Garkuls revenge.png Garkul's Revenge Learned all Garkul lore
Wear Garkul's Teeth
Wear Steel Helm of Garkul
Passive +1,000% damage to constructs, +20% damage to humanoids and giants.
Hidden resources.png Hidden Resources "That was close" achievement 15 turns Talents use 0 resources for 5 turns.
Prevents talent failures (e.g. from Equilibrium or Crippling Poison), except from effects that specifically cause spell failure (e.g. Spell Feedback).
Lucky day.png Lucky Day Have at least +5 Luck
(above the baseline 50 Luck, so at least 55 Luck)
Passive +40 Luck
10% to move out of the way of every attack.
Mental tyranny.png Mental Tyranny Deal 50k mind damage Sustained
20 turns
Convert 33% damage to mind damage
+30% mind resistance penetration
+10% mind damage.
Meteoric crash.png Meteoric Crash A meteor has crashed, from any of the following:

The player doesn't need to actually see it happen. Needs verification

Passive
15 turns
Spell and mind attacks trigger meteor.
Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.
Turn ground into lava for 8 turns
Sets your fire damage bonus and penetration to your highest damage bonus and penetration.
Range amplification device.png Range Amplification Device Have a light radius of 10 or more Sustained
10 turns
Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.
Spell feedback.png Spell Feedback Antimagic Passive
9 turns
When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage
Also inflict 35% spell failure for cooldown duration of that spell.
Unbreakable will.png Unbreakable Will None Passive
5 turns
Automatically cures Mental effects while not on cooldown.

Cunning

Image Prodigy Prerequisite Cooldown Effect
Adept.png Adept None Passive You are adept at many different skills, granting you +1.5 to all known talent levels.
Elemental surge.png Elemental Surge Deal 10k arcane, fire, cold, lightning, light or nature damage Passive
10 turns
Automatically releases elemental blasts of damage, also granting buffs for 2-3 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.
Endless woes.png Endless Woes Deal 10k acid, blight, darkness, mind or temporal damage Passive
10 turns
Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.
Eye of the tiger.png Eye of the Tiger None Passive Critical hits reduce talent cooldowns. Does not affect Demented talents.
Master of Disasters.png Master of Disasters None Passive Causing one cross-tier effect causes the other two. Your physical, steam, spell, and mind powers are all increased.
Secrets of telos.png Secrets of Telos Possess Telos's Staff Crystal
Possess Telos's Staff (Top Half)
Possess Telos's Staff (Bottom Half)
Passive Assembles the Telos Spire of Power.
Tricks of the trade.png Tricks of the Trade Side with Assassin Lord in Trapped! quest Passive +0.2 mastery in Cunning/Stealth (if unlocked) or unlock at mastery 1.0 (if locked)
+0.1 mastery in Cunning/Scoundrel (if unlocked) or unlock at mastery 0.9 (if locked or not known)
Invisibility damage penalty is halved.
Tricky defenses.png Tricky Defenses Antimagic Passive Antimagic Shield absorbs 10–50%cSS:Cun more damage
Worldly knowledge.png Worldly Knowledge None Passive Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.
Can learn any Escort category with the same conditions

Class Evolution

This is a new class of prodigies available only for specific classes. They are specific prodigies that diversify a class into a specific direction, unlocking multiple categories and enabling others as locked. This feature has been first introduced in 1.6.1.

Image Prodigy Class Prerequisite Cooldown Effect
Fallen.png Fallen Sun Paladin Unlocked the Fallen Evolution
Committed a heinous act: (Only required if playing main campaign)
i.e. Didn't save the merchant OR Let Melinda die OR Sided with the Grand Corruptor OR Killed an escort yourself OR Let all 20 lumberjacks die OR Won the Ring of Blood fight
50 Willpower, 25 Magic
Passive Lose the Shield Offense and Two-handed Assault talent categories, and get a refund for any talent or category points spent on them.
Swap Radiance for Gloom, Guardian for Crimson Templar, and Crusader for Dark Sun. Talent points are refunded, category points are transferred to the new categories.
Learn the Bloodstained, Darkside, Hatred, and Dirge talent categories, and get 1 point in Dirge Acolyte and Self-Sacrifice.
Your Combat Techniques cost hate instead of stamina, and your Combat Veteran talents restore hate in addition to stamina.
Avatar of a distant sun.png Avatar of a Distant Sun Sun Paladin Unlocked the Avatar of a Distant Sun Evolution
Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy
50 Strength, 25 Magic
Know Sun's Vengeance, Weapon of Light, Searing Sight, and Judgement
Passive Can wield a 2-handed weapon in main hand
50% Light damage conversion on all damage you deal
Learn Gravitic Effulgence, which makes Weapon of Light deal damage in a radius 2 sphere and pull in all foes in range 5
Searing Sight damage and effect chance doubled
Triggering Sun's Vengeance reduces Judgement's remaining cooldown by 6
If you also know Irresistible Sun, it will set the fire and light resistances of those affected to 0%
High thaumaturgist.png High Thaumaturgist Archmage Unlocked the High Thaumaturgist Evolution, 50 Magic, 25 Willpower Passive Flame, Manathrust, Lightning, Pulverizing Auger, and Ice Shards become 3-wide beams.
Gain the Thaumaturgy class talent category.
You cannot use your High Thaumaturgist abilities if you are wearing anything heavier than cloth.
Technomancer.png Technomancer(Class Evolution) Archmage Unlocked the Technomancer Evolution, 50 Magic, 25 Cunning Passive Gain: Arcane Dynamo Tinker Schematic, gain physics unlocked, gain chemistry locked, gain an Automated Portable Extractor, gain 1 point in smith, 2 points in mechanical, 2 points in electricity, gain Galvanic Technomancy, Terrene Technomancy and Occult Technomancy locked and unlock one of them.

Race Evolution

This class of prodigies was first introduced in 1.7.0. Previously, Rak'Shor's Cunning was an ordinary prodigy, and you became a lich via the quest From Death, Life and talent Lichform, with no prodigy involved.

Image Prodigy Prerequisite Cooldown Effect
Lich.png Lich Know a necromancy talent
Not already undead
50 Magic
25 Willpower
Completed From Death, Life (Only required if playing main campaign)
Passive The next time you die, you rise again as a Lich. As a Lich, you gain the following:
Immune to poisons, diseases, fear, cuts, and stuns.
20% cold and darkness resistance.
+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.
The Lich racial talent category, and 1 point in Neverending Unlife.

As a Lich you are undead and cannot use Infusions.

Rakshor cunning.png Rak'Shor's Cunning Skeleton and Ghoul unlocked
Not already undead
Not Antimagic
Consumed Blood of Undeath
50 Cunning
Passive If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).
You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.
As an undead, you can no longer use infusions.
If you become a skeleton, you are treated as having already used the revive from Re-assemble.