












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Tireless Veterans 1.7.3Gives classes that have Combat Veteran category a Tireless Combatant category. That's it. Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Banished 1.7.2Adds the Banished, an afflicted class that pours its hate into its arrows and shadowy powers. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Some bugfixes for 1.7.3 1.7.3 Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Cleaner Item Descriptions for Korean 1.7.0This is a fork of Better Item Descriptions for Korean. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Steel Monk Evolution for Brawler 1.7.0Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Revamped Skirmisher 1.7.1Revamps the Skirmisher class. All talents have been re-coded to remove artificial break points in scaling. In most cases, bonuses which were gated by talent level in vanilla will scale in from the first talent point, reaching approximately the same power at the talent level they were previously gated behind. Many attack talents' damage scaling has been adjusted to bring them more in line with other weapon attack talents. Max damage scaling values remain the same, but talents will scale up to to those values at a rate somewhat closer to other weapon attack talents. Many attack talents' stamina costs have been reduced to bring them more in line with other weapon attack talents relative to their damage/utility. Scoundrel is unlocked, master increased to 1.3. [Buckler Training] [Tireless Combatant] [Skirmisher Slings] [Called Shots] Grove Keeper 1.7.2Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Heartstalker - Psionic Class 1.7.0Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Playable Naloren Race 1.7.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Possessor Bonus Class 1.7.3Donators/Buyers bonus! Mirrorblade 1.7.2Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style. QuickTome QoL Changes 1.7.2Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Earth Mage 1.7.2Adds the Earth Mage as a mage class that combines earth magics with wild gifts. Mana and equilibrium are their resources and their most important stat is Magic followed by Willpower and Constitution. https://github.com/Werekracken/tome-earthmage -- generic -- class Spell / Lapidary: Living Stone - Sustained Liquefaction - Activated Rejuvenation - Activated Cleansing Crystals - Activated ---Changelog v1.0.1 Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Magical Adventurer 1.7.2Make Adventurers are born with staff combat, mindstar mastery and combat training at x1.3. Also add 3 talents to adventurers and unlock some more talents trees. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Classic Pulverizing Auger 1.7.2Restores classic Pulverizing Auger's range, cd and damage while keeping new functionality. A simple mod to restore Pulverizing Auger's old identity as a shorter range spell with higher damage. What this does: [*] CD back to 6 What it keeps: [*] Physical damage amp when digging a tile (6 turns) |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 2 / 45% |
Size | ๋ณดํต |
Lifes / Deaths | Killed by forest troll at level 2 on the 75 ์ฅ์๋๋ฏธ 122 year of Ascendancy at 21:45 1 / 2Killed by LUNA at level 2 on the 75 ์ฅ์๋๋ฏธ 122 year of Ascendancy at 21:52 |
Primary Stats
Strength | 26 (base 12) |
Dexterity | 12 (base 12) |
Constitution | 26 (base 12) |
Magic | 12 (base 12) |
Willpower | 18 (base 18) |
Cunning | 12 (base 12) |
Resources
Life | 163/163 |
Psi | 120/120 |
Steam | 100/100 |
Healing Factor | 1.1316586254954 |
Regeneration | 0.28291465637386 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 13 |
Accuracy | 6 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 6 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 6 |
Physical Save | 18 |
Spell Save | 10 |
Mental Save | 10 |
Defense: Resistances
๋ฌผ๋ฆฌ | + 6%( 70%) |
์ฐ์ฑ | -4%( 66%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/5)
Implants | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ด์๋ฌผ: ์ฆ๊ธฐ ๋ฐ์๊ธฐ์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 25 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ๊ธฐ ๊ณตํ (ํ ํด์ 100% ์๋ชจ) ์ข ๋ฅ: ์ฆ๊ธฐ๋ ฅ ์ค๋ช : ๋งค ํด 6.0 ์ฆ๊ธฐ๋ฅผ ์์ฑํฉ๋๋ค. ํ์ฑํํ๋ฉด, ์ฆ๊ธฐ๋ฅผ ๊ธ๊ฒฉํ๊ฒ ์์ฑํด, ์ฆ๊ธฐ๋ฅผ 30 ํ๋ณตํฉ๋๋ค. |
Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ์์ฐ์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 14 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ์ (ํด ์๋ชจ ์์) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ ๋ฌด์์ํ ๋ฌผ๋ฆฌ ํจ๊ณผ๋ฅผ ํ๋ ์ ๊ฑฐํ๊ณ 4 ํด ๋์ ๋ฐ๋ ๋ชจ๋ ํผํด๋ฅผ 14% ์ค์ ๋๋ค. ๋ํ ํด๋น ์ข ๋ฅ์ ์๋ ํจ๊ณผ๋ ์ถ๊ฐ๋ก ์ ๊ฑฐํฉ๋๋ค. |
Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ํ๋ณต์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 12 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ์ (ํด ์๋ชจ ์์) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ ํด ์๋ชจ ์์ด ์๋ช ๋ ฅ์ 50 ํ๋ณตํ๊ณ , ์์ฒ, ๋ , ์ง๋ณ์ ํ๋ ์น๋ฃํฉ๋๋ค. |
Class Talents
์ฃผ๋ฌธ / Terramorphism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
์ฆ๊ธฐ ๊ณตํ / ์ผ๋ ๊ณตํ ์ฌ์ | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
์ฆ๊ธฐ ๊ณตํ / ๋๊ตฌ | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
์ฆ๊ธฐ ๊ณตํ / ์ฌ์ ํ๋ จ | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
์ด๋ฅ๋ ฅ / ์ ์๋ก | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
์ฆ๊ธฐ ๊ณตํ / ์ด์ก์ด | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
์ด๋ฅ๋ ฅ / ํก์ | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
๋ณด๋ฌผ๊ณผ ์๊ด์ ์ฐพ์ ์ฝ๋ฅด'ํ์ ํํ ์๋์ ๋๊ตด๊ณผ ํธ๋กค ๋ช์ ํํํด ๋ด
์๋ค! ํธ๋กค๊ณผ ์ถ์ถํ ๋๊ตด* ํธ๋กค ๋ช์ ํํํด ๊ทธ๊ณณ์ ์จ๊ฒจ์ง ๊ฒ๋ค๊ณผ ๋ณด๋ฌผ๋ค์ ์ฐพ์์ผ ํฉ๋๋ค! * ์ฝ๋ฅด'ํ์ ํํ๋ฅผ ํํํด ๊ทธ๊ณณ์ ์จ๊ฒจ์ง ๊ฒ๋ค๊ณผ ๋ณด๋ฌผ๋ค์ ์ฐพ์์ผ ํฉ๋๋ค! | ํ์ฑ |
๊ธธ ์์ ์ ์ฌ๊ฐ ํ์ ๋ฒ๋ ๋ผ ๋๋ฌธ์ ์ฃฝ๋ ๊ฒ์ ๋ง์ง ๋ชปํ์ต๋๋ค. ํธ์: ๊ธธ ์์ ์ ์ฌ (ํธ๋กค ๋ช 2๊ตฌ์ญ) | ์คํจ |
Equipment
๋ณด์กฐ๋ฌด๊ธฐ | ![]() 4.0 ๋ฌด๊ฒ T1 steamgun ํ์ weapon ์๊ตฌ์ฌํญ: - ๋ฏผ์ฒฉ 11 - ๊ธฐ์ : ์ฌ๊ฒฉ - ๊ธฐ์ : ์ฆ๊ธฐ [๋ ธ๋ง] ์ฆ๊ธฐ๊ธฐ์ ์ฌ์ฉ ๊ธฐ์ ์ด๊ธฐ ์๋ จ ์ ํ๋ ๋ณด๋์ค +0.2% ๊ธฐ๋ณธ ์๋ ฅ (์ต๋ 20%) ๋ฐฉ์ด๊ดํต +3 ๊ณต๊ฒฉ์๋ 100% ์ฌ์ ๊ฑฐ๋ฆฌ +6 ํฌ์ฌ์ฒด ์๋ +600% ์ฌ์ฉ 2.0 ์ฆ๊ธฐ ์ฆ๊ธฐ์ด์ ์ฆ๊ธฐ์ ํญ๋ฐ์ ์ด์ฉํด ์ด์ด์์ ๊ธ์ ํํ์ ๋งน๋ ฌํ ๊ธฐ์ธ๋ก ๋ฐ์ฌํฉ๋๋ค. |
์ | ![]() 1.0 ๋ฌด๊ฒ T1 hands armor [๋ ธ๋ง] ์ฅ๋น์: ๋ฐฉ์ด ------ ๋ฐฉ์ด +1 ๋ฌด๊ธฐ๋ก์์ ์ ๋ณด๋ฅผ ๋ณด๋ ค๋ฉด ๋งจ์ ๊ธฐ์ ์ ๋ฐฐ์ฐ๊ฑฐ๋ '์ฅ๊ฐ ์ต์ ํญ์ ๋ณด๊ธฐ' ์ต์ ์ ํค์ธ์ ์์ ์ด๋ ์ ๋ ๋ณดํธํ๋ฉด์๋ ์๊ฐ๋ฝ์ ์์ง์์ ํฌ๊ฒ ๋ฐฉํดํ์ง ์๋ ๊ฐ๋ฒผ์ด ์ฅ๊ฐ์ ๋๋ค. |
๊ด์ ์ฅ๋น | ![]() 2.0 ๋ฌด๊ฒ T1 lite [๋ ธ๋ง] ์ฅ๋น์: ๊ธฐํ ------- ๊ด์ +3 ์ด์ ์ฌ์ง๊ฐ ๋ ๋์ ์ฉ๊ธฐ์ ๋๋ค. ๊ธฐ๋ฆ์ข ์ด๋ฅผ ์ฌ์ฉํ์ฌ ๋ฐ๋์ ๋ง๊ณ ์์ต๋๋ค. ์์ก์ด๊ฐ ๋ฌ๋ ค ์์ด ๋ค๊ณ ๋ค๋ ์ ์์ต๋๋ค. |
์ฃผ๋ฌด๊ธฐ | ![]() 4.0 ๋ฌด๊ฒ T1 steamgun ํ์ weapon ์๊ตฌ์ฌํญ: - ๋ฏผ์ฒฉ 11 - ๊ธฐ์ : ์ฌ๊ฒฉ - ๊ธฐ์ : ์ฆ๊ธฐ [๋ ธ๋ง] ์ฆ๊ธฐ๊ธฐ์ ์ฌ์ฉ ๊ธฐ์ ์ด๊ธฐ ์๋ จ ์ ํ๋ ๋ณด๋์ค +0.2% ๊ธฐ๋ณธ ์๋ ฅ (์ต๋ 20%) ๋ฐฉ์ด๊ดํต +3 ๊ณต๊ฒฉ์๋ 100% ์ฌ์ ๊ฑฐ๋ฆฌ +6 ํฌ์ฌ์ฒด ์๋ +600% ์ฌ์ฉ 2.0 ์ฆ๊ธฐ ์ฆ๊ธฐ์ด์ ์ฆ๊ธฐ์ ํญ๋ฐ์ ์ด์ฉํด ์ด์ด์์ ๊ธ์ ํํ์ ๋งน๋ ฌํ ๊ธฐ์ธ๋ก ๋ฐ์ฌํฉ๋๋ค. |
ํ์ดํต | ![]() 3.0 ๋ฌด๊ฒ T1 shot ammo ์๊ตฌ์ฌํญ: - ๋ฏผ์ฒฉ 11 [๋ ธ๋ง] ๊ธฐ๋ณธ ์๋ ฅ 13.5 - 16.2 ๋ฌผ๋ฆฌ ์ฌ์ฉ์คํฏ 50% Cun, 70% Dex ์ ํ๋ ๋ณด๋์ค +0.2% ๊ธฐ๋ณธ ์๋ ฅ (์ต๋ 20%) ๋ฐฉ์ด๊ดํต +1 ์น๋ช ํ ํ๋ฅ +4.0% ์ฅํ์ 16 ํํ์ ํฌ์๊ตฌ์ ํจ๊ป ์ ์ ํ๊ฒฉํด ์ฃฝ์์ผ๋ก ์ธ๋ํฉ๋๋ค. |
์ผ๋๋ ฅ ์ง์ค | ![]() 3.0 ๋ฌด๊ฒ T1 mindstar ํ์ weapon ์๊ตฌ์ฌํญ: - ์์ง 11 [๋ ธ๋ง] ์์ฐ ๊ธฐ๋ณธ ์๋ ฅ 3.0 - 3.3 ์ ์ ์ฌ์ฉ์คํฏ 50% Wil, 30% Cun ์ ํ๋ ๋ณด๋์ค +0.2% ์น๋ช ํ ํ๋ฅ (์ต๋ 25%) ์ ํ๋ ๋น๋ก: ์์ง ๋ฐฉ์ด๊ดํต +12 ์น๋ช ํ ํ๋ฅ +2.5% ๊ณต๊ฒฉ์๋ 100% ์ฅ๋น์: ๊ณต๊ฒฉ ------ ์ ์ ์น๋ช +1% ์ ์ ๋ ฅ +2 (์ค์ง์ฆ๊ฐ๋ +1) ๊ธฐํ ------- ๊ธฐ์ +1 ๋ง์ ์กฐ์จ ๋์์ฐ์ ์ฐ๋ฌผ์ธ ๋ง์์ ์์ฐ์ ์ธ ๋ณด์์ด ์ด์ ์๋ ๋ฌผ์ง์ ๋ค๋ฎ์ฌ ๋ง๋ค์ด์ง๋๋ค. ์์ฐ์ ์ํธ์๋ค๊ณผ ์ด๋ฅ๋ ฅ์๋ค์ด ์ ์ ๋ ฅ์ ์ง์ค์ํค๊ธฐ ์ํด ์ฌ์ฉํฉ๋๋ค. ๋ณด์กฐ ๋ฌด๊ธฐ ์นธ์ ์ฅ์ฐฉ๋ ๋ง์์ ์์ ๋ฌด๊ธฐ ์ฌ์ฉ ์์ ๋ณด์กฐ ๋ฌด๊ธฐ ํผํด๋ ๊ฐ์๋ฅผ ์ผ์ผํค์ง ์์ต๋๋ค. |
๊ฐ์ด ๋ฐฉ์ด๊ตฌ | ![]() 9.0 ๋ฌด๊ฒ T1 light armor ์๊ตฌ์ฌํญ: - ํ 10 [๋ ธ๋ง] ์ฅ๋น์: ๋ฐฉ์ด ------ ๋ฐฉ์ด +2 ํํผ +3 (์ค์ง์ฆ๊ฐ๋ +3) ํผ๋ก๋ +6% ๊ฐ์ฃฝ ๊ฐ์ท ํ ๋ฒ์ ๋๋ค. |
Inventory
![]() 0.1 ๋ฌด๊ฒ T1 implant scroll [๋ ธ๋ง] ์ฆ๊ธฐ๊ธฐ์ ๋ชธ์ ์๊ฒผ์ ๋: ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 0.0 ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ์ (ํด ์๋ชจ ์์) ์ข ๋ฅ: ์ฆ๊ธฐ๋ ฅ ์ค๋ช : ์๋ฃ์ฉ ์ฃผ์ฌ๊ธฐ๋ ์ฐ๊ณ ๋ฅผ 80% ์ ํจ์จ๊ณผ 60% ๋ณ๋๋ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ์ผ๋ก ์ฌ์ฉํ ์ ์๊ฒ ํด์ค๋๋ค. ํผ๋ถ์ ์ด์ํฉ๋๋ค.. ์ฆ๊ธฐ๊ณตํ ์ด์๋ฌผ์ ํผ๋ถ์ ์ด์ํ ์ ์์ต๋๋ค.. |
![]() 0.1 ๋ฌด๊ฒ T1 implant scroll [๋ ธ๋ง] ์ฆ๊ธฐ๊ธฐ์ ๋ชธ์ ์๊ฒผ์ ๋: ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ๊ธฐ ๊ณตํ (ํ ํด์ 100% ์๋ชจ) ์ข ๋ฅ: ์ฆ๊ธฐ๋ ฅ ์ค๋ช : ๋งค ํด 4.0 ์ฆ๊ธฐ๋ฅผ ์์ฑํฉ๋๋ค. ํ์ฑํํ๋ฉด, ์ฆ๊ธฐ๋ฅผ ๊ธ๊ฒฉํ๊ฒ ์์ฑํด, ์ฆ๊ธฐ๋ฅผ 20 ํ๋ณตํฉ๋๋ค. ํผ๋ถ์ ์ด์ํฉ๋๋ค.. ์ฆ๊ธฐ๊ณตํ ์ด์๋ฌผ์ ํผ๋ถ์ ์ด์ํ ์ ์์ต๋๋ค.. Press to compare to your current inscriptions |
![]() 0.0 ๋ฌด๊ฒ power tinker [ํ์์ ์ธ ๋ฌผ๊ฑด] ์ฆ๊ธฐ๊ธฐ์ ์์ ์: ์ถ์ถ๊ธฐ ๋ด์ ๋ชจ๋ ๋ฌผ๊ฑด์ ์ถ์ถํฉ๋๋ค (ํ์ฌ ๊ตฌ์ญ์ ๋ ๋ ๋๋ ์๋์ผ๋ก ์ถ์ถ๋ฉ๋๋ค). ์ถฉ์ ๋์ 0 ๋งํผ ์๋ชจํ๋ค. 1000/1000 ํด๋์ฉ ์๋ ์ถ์ถ๊ธฐ๋ ๋ค์ํ ๊ธฐ๋ฅ์ ๊ฐ์ง ๋ฐ๋ช ๊ฐ๋ค์ ๊ณต๊ตฌํจ์ ๋๋ค. ์ถ์ถ๊ธฐ๋ ์ผ์์ ์ผ๋ก ๊ฑฐ์ ๋ฌดํํ ์์ ๋ฌผ๊ฑด์ ๋ณด๊ดํ ์ ์๊ณ , ํ์ํ ๋, ์ผ๊ธํ, ํํ ๊ณต์ ์ผ๋ก ๋ฌผ๊ฑด์ ๋ น์ผ ์๋ ์์ต๋๋ค. ์ฉ์ต๋ ๊ธ์์ ๊ด์ ๋ฉ์ด๋ฆฌ๊ฐ ๋์ด ๋ฐ๋ช ํ์ ์ ์์ ์ฌ์ฉ๋ฉ๋๋ค. ์ฌํ ๋ค๋ฅธ ๋ฌผ๊ฑด๋ค์ ์ถ์ถ๋์ด ์ฌ๋ฌ ๊ฐ์ง ๋ฌผ์ง๋ก ๋ณํฉ๋๋ค. |
Orb of Communication Orb of Communication0.0 ๋ฌด๊ฒ orb [ํ์์ ์ธ ๋ฌผ๊ฑด] ์ ์ ์๋ Speak with someone. ์ถฉ์ ๋์ 1 ๋งํผ ์๋ชจํ๋ค. 128/128 ์ฆ์ ๋ฐ๋ํ ์ ์๋ค. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
![]() 1.0 ๋ฌด๊ฒ orb [ํ์์ ์ธ ๋ฌผ๊ฑด] ์ ์ ์๋ ์์ ์: ์ด ์ค๋ธ๋ ๋น์ ์ด ๋ฐ๊ฒฌํ๋ ๋ฌผ๊ฑด๋ค์ ์๋์ผ๋ก ์๋ณํด ์ค ๊ฒ์ ๋๋ค. |
![]() 2.0 ๋ฌด๊ฒ sher'tul chest [ํ์์ ์ธ ๋ฌผ๊ฑด] ์ ์ ์๋ ์์ ์: ํ ๋ฒ์ ์์ ์์ ๋ชจ๋ ๋ฌผ๊ฑด์ ๋ณํํฉ๋๋ค (ํ์ฌ ๊ตฌ์ญ์ ๋ ๋ ๋๋ ์๋์ผ๋ก ๋ณํ๋ฉ๋๋ค.). ์ถฉ์ ๋์ 0 ๋งํผ ์๋ชจํ๋ค. 1000/1000 ์ด ์์๋ ์์ฒญ๋ ํ์ ํ์ ์ ์๋ฅด'ํด ์ ์ ์ ๋ถ์ํ์ ๋๋ค. ์ด ์์์ ๋ฌด์์ธ๊ฐ๋ฅผ ๋ฃ์ผ๋ฉด ๋ค๋ฅธ ๊ณณ์ผ๋ก ์ ์ด๋์ด, ์ผ๋ จ์ ๊ณผ์ ์ ๊ฑฐ์น ๋ค ํ๊ดด๋์ด ์๋์ง๊ฐ ์ถ์ถ๋ฉ๋๋ค. ํด๋น ๊ณผ์ ์์ ๋ถ์ฐ๋ฌผ๋ก ๊ธ์ด ์์ฐ๋๊ณ , ์ด ๊ธ์ ์ถ์ถ ๊ณผ์ ์ ์ฐ์ด์ง ์๊ธฐ ๋๋ฌธ์ ๋ค์ ๋น์ ์๊ฒ ์ฌ์ ์ก๋ฉ๋๋ค. ์ด ์์๋ฅผ ๊ฐ๊ณ ์์ผ๋ฉด ๋น์ ์ด ๋ฐ๊ฒฌํ๊ณ ์ต๋ํ ๋ชจ๋ ๋ฌผ๊ฑด๋ค์ ์๋์ ์ผ๋ก ๋ด๋ถ์ ์๋ฉ๋๊ณ , ํ์ฌ ์ธต์ ๋ ๋ ๋ ์๋์ง์ ๊ธ์ผ๋ก ๋ณํ๋ฉ๋๋ค. ์์ ์์ ๋ณํํ๊ณ ์ถ์ง ์์ ๋ฌผ๊ฑด๋ค์ด ์์ ๊ฒฝ์ฐ, ์์งํ ์ฐฝ์ ์ด์ด์ ์์์์ ๊ทธ ๋ฌผ๊ฑด๋ค์ ๋นผ๋ด์ธ์. ์์ ์์ ๋ฌผ๊ฑด๋ค์ ๋ฌด๊ฒ๊ฐ 0์ผ๋ก ๊ฐ์ฃผ๋ฉ๋๋ค. |
Achievements
By LUNA the ์ฝ๋ฅด๋ ๋ชจํ๊ฐ level 2
75 ์ฅ์๋๋ฏธ 122 year of Ascendancy at 21:52 see stats
Log
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๋น๋งํ๋ค.
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๋
์ผ๋ก ๋ค๋ฎ์๋ค.
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๋น๋งํ๋ค.
LUNA๊ฐ ํผํด๋์ ์ผ๋ถ๋ฅผ ์ผ๋ ฅ์ผ๋ก ๋ณํํ๋ค!
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (2 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 2 ๋ฌผ๋ฆฌ (์ด 3 ํผํด)
LUNA๊ฐ ํผํด๋์ ์ผ๋ถ๋ฅผ ์ผ๋ ฅ์ผ๋ก ๋ณํํ๋ค!
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (2 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 2 ๋ฌผ๋ฆฌ (์ด 3 ํผํด)
LUNA๊ฐ ํผํด๋์ ์ผ๋ถ๋ฅผ ์ผ๋ ฅ์ผ๋ก ๋ณํํ๋ค!
ํ์ ๋ฒ๋ ๋ผ์ ์ค๋
์ด LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (3 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 3 ์์ฐ (์ด 4 ํผํด)
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๋น๋งํ๋ค.
LUNA๊ฐ ํผํด๋์ ์ผ๋ถ๋ฅผ ์ผ๋ ฅ์ผ๋ก ๋ณํํ๋ค!
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (2 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 2 ๋ฌผ๋ฆฌ (์ด 3 ํผํด)
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (2 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 2 ๋ฌผ๋ฆฌ (์ด 3 ํผํด)
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (2 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 2 ๋ฌผ๋ฆฌ (์ด 3 ํผํด)
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (2 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 1 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 2 ๋ฌผ๋ฆฌ (์ด 3 ํผํด)
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๋
์ผ๋ก ๋ค๋ฎ์๋ค.
ํ์ ๋ฒ๋ ๋ผ๊ฐ LUNA๋ฅผ ๋น๋งํ๋ค.
LUNA๊ฐ ํผํด๋์ ์ผ๋ถ๋ฅผ ์ผ๋ ฅ์ผ๋ก ๋ณํํ๋ค!
์ฒ ํธ๋กค์ด LUNA๋ฅผ ๊ณต๊ฒฉํ๋ค. (6 ์ด๋ฅ๋ ฅ ๋ณดํธ๋ง), 2 ์ผ๋ ฅ์ผ๋ก ๋ณํ, 7 ๋ฌผ๋ฆฌ (์ด 8 ํผํด)
2๋ ๋ฒจ ์ฝ๋ฅด๋ ๋ชจํ๊ฐ LUNA๋ ํธ๋กค ๋ช 2๊ตฌ์ญ์์ ์ฒ ํธ๋กค์๊ฒ ๊ณ ํต๋ฐ์ ์ฃฝ์๋ค.
๋น์ ์ ๋ชฉ์จ์ 1 ๊ฐ ๋จ์๋ค.
๋ฌด์ค๋ ฅ ์ง๋๋ก ์ง์
ํ๋ค!
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์ฒ ํธ๋กค์ด LUNA๋ฅผ ์ฃฝ์๋ค!
๊ฒ์์ ์ ์ฅํฉ๋๋ค...
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์ : ์์ ํ ํ๊ดด๋๋ค (์
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