















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ShowEnemy 1.6.6修改了自动探索时,敌人的提示粒子效果,修改了敌人边框(游戏中需要开启)和血条(血条在下方)。 machine translation: Trapmaker Class 1.7.4Adds the Trapmaker class. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Hulk! 1.4.8 Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Class: Speedrunner 1.7.4Adds a speedrunner warrior subclass to the game. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Sungun Class + Equipment 1.6.0This Addon creates the Sungun class and adds Solar Guns for it to use, along with many talents - all based on the Boktai series of games for the Gameboy Advance. Changes & Features: + Solar Guns & Solar Batteries are created, and drop in the world. +Sungun is an available class under the Celestial class set. + A Lens Talent Tree is available to swap damage type. +An Explosives Talent Tree is available to deal with groups of foes. + Solar Spells, inspired directly by Boktai, are available for use in a Talent Tree. +Darkness Spells, inspired directly by Boktai, are available for use in a Talent Tree. + Multiple new Talents are created, including some of the ones listed above. -Dual-gunning with Solar Guns has been removed. Knives are starting equipment for a reason. Current missing features: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Hulk |
| Class | Adventurer |
| Level / Exp | 16 / 0% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 1102 (base 100) |
| Dexterity | 1099 (base 100) |
| Constitution | 1099 (base 100) |
| Magic | 1101 (base 100) |
| Willpower | 1099 (base 100) |
| Cunning | 1099 (base 100) |
Resources
| Life | 202842/202842 |
| Steam | 100/100 |
| Healing Factor | 2.4004473842321 |
| Regeneration | 24002.073394937 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 318 |
| Accuracy | 240 |
| Crit Chance | 631% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 124 |
| Accuracy | 240 |
| Crit Chance | 628% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 200 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 209 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| 火焰 | +10% |
| 精神 | +4% |
| 自然 | +12% |
| 奥术 | +15% |
Defense: Base
| Armour (hardiness) | 5 (73.607947236566%) |
| Defense | 218 |
| Ranged Defense | 218 |
| Fatigue | 0 |
| Physical Save | 184 |
| Spell Save | 184 |
| Mental Save | 184 |
Defense: Resistances
| 精神 | + 28%( 70%) |
| 酸性 | + 37%( 70%) |
| 寒冷 | + 32%( 70%) |
| 火焰 | + 33%( 70%) |
| 自然 | + 38%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Implants | 有效技能等级:1.0 植入物: 蒸汽制造机使用模式:主动技能 使用范围:近战/单体 冷却时间:21 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 69.9 点蒸汽。 能直接使用,立即制造 350 蒸汽。 效果随你的意志属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 灵巧 / 战术 | 2.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 1/27 |
| 1/82 |
| 1/3 |
| 1/2 |
| 1/2 |
| 0/2 |
| 格斗 / 战斗训练 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 自然 / 自然协调 | 2.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Equipment
| 在手上 | 灵能力者的魔法之 (+2)粗制手套 (0 闪避, 1 护甲)1.0 级1 手部 护甲 [Ego] Arcane/灵能系 装备时: 属性 +2 魔力 dps ---------- Melee+ 5精神 Dmg.mod +3%奥术 +4%精神 ----- def ----- 护甲值 +1 Resists +5%精神 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 隔热的亚麻法师帽 (1 闪避, 0 护甲)2.0 级1 头部 护甲 [Ego] Nature 装备时: ----- def ----- 闪避 +1 (+0 eff.) Resists +6%火焰 +5%寒冷 一顶法师风格的尖帽子…… |
| 主护甲 | 自然之 (+18%)闪烁的亚麻长袍 (0 闪避, 0 护甲)2.0 级1 长袍 护甲 [Ego] Arcane/Nature 装备时: dps ---------- Dmg.mod +12%奥术 +12%自然 ----- def ----- Resists +18%自然 +7%all ---------- misc Max.mana +10.00 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 弹药袋 | 风之一袋钢制子弹 (18/18, 122% 伤害, 2 护甲穿透)3.0 级2 子弹 弹药 [Ego] Nature Power 122% Range: 1.2x Uses 50%灵巧, 70%敏捷 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +2 Crit +4.5% Capacity 18 Proj.spd +200% On Hit: * 20%几率在半径3码范围内引发空气爆炸,击退敌人2格,并造成400物理伤害 子弹是配合投石索投掷敌人用的。 |
| 在脚上 | 隔热的粗制皮靴 (0 闪避, 1 护甲)2.0 级1 脚部 护甲 [Ego] Master 装备时: ----- def ----- 护甲值 +1 Resists +6%火焰 +6%寒冷 一双用皮做的靴子。 |
| 工具 | 耐久之铁质鹤嘴锄 (挖掘速度38回合)3.0 级1 鹤嘴锄 工具 [Ego] Master 装备时: 属性 +3 力量 ----- def ----- 疲劳值 -4% 当携带时: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 在主手 | 火焰之钢铁蒸汽枪4.0 级2 蒸汽枪 武器 [Ego] Arcane/Steamtech Acc+ +0.2% 基础伤害(最大20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +6火焰 Uses 2.0 蒸汽 装备时: dps ---------- Dmg.mod +10%火焰 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
| 斗篷 | 亚麻斗篷 (1 闪避, 0 护甲)2.0 级1 斗篷 护甲 [Normal] 装备时: ----- def ----- 闪避 +1 (+0 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在副手 | 酸性抗性之 (+17%)钢铁蒸汽链锯 (103% 伤害, 0 护甲穿透)3.0 级2 蒸汽链锯 武器 [Ego] Master/Steamtech Power 104% Range: 1.5x Uses 100%力量 Dmg Phys.bleed Acc+ +0.2% 暴击率(最大25%) Crit +2.0% Atk.spd 100% Block +24 Uses 1.0 蒸汽 装备时: ----- def ----- 护甲值 +3 闪避 +4 (+0 eff.) 疲劳值 +6% Resists +17%酸性 ---------- misc Talents +1 格挡 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
| 光源 | 黄铜灯笼2.0 级1 光照 [Normal] 装备时: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
植入物:药物注射 (效率 80% / 冷却时间 59%)0.1 级1 植入物 卷轴 [Normal] Steamtech 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 范围 近战/单体 Cooldown 1 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 蒸汽科技 介绍:该药物注射器注射药物效率为 80% ,冷却时间修正为 59% 。 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
植入物:药物注射 (效率 81% / 冷却时间 83%)0.1 级1 植入物 卷轴 [Normal] Steamtech 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 范围 近战/单体 Cooldown 1 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 蒸汽科技 介绍:该药物注射器注射药物效率为 81% ,冷却时间修正为 83% 。 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
法力风暴符文 (回复 600% 持续 10 回合 ; 30 法力瞬回; 冷却 14)0.1 符文 卷轴 [Normal] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 范围 近战/单体 Cooldown 14 Travel.spd 瞬间 Usage Speed 法术(100%回合) Is 法术 可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 600% 回复量持续 10 回合(总计 15 ),并立即回复 30 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
有效的照明之榆木邪恶法杖 (104% 伤害, 2 护甲穿透, 枯萎 伤害)5.0 级1 法杖 武器 [Ego] Arcane/Nature Power 105% Range: 1.2x Uses 80%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% 装备时: dps ---------- Spell.crit +1% Spell.pwr +6 (+0 eff.) Dmg.mod +12%枯萎 ----- def ----- 闪避 +6 (+0 eff.) ---------- misc Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6,总计6/6. 范围 近战/单体 Travel.spd 瞬间 Is 法术 介绍:制造一个发光的球体,照亮 6 码半径范围区域,并对所有生物造成 259.01 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
榆木群星法杖 (100% 伤害, 2 护甲穿透, 物理 伤害)5.0 级1 法杖 武器 [Normal] Power 100% Range: 1.2x Uses 80%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% 装备时: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10%物理 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
of vines残忍的白蜡群星法杖 (111% 伤害, 3 护甲穿透, 物理 伤害)5.0 级2 法杖 武器 [Ego] Nature/Master Power 111% Range: 1.2x Uses 80%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +3 Crit +3.0% Atk.spd 100% 装备时: dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +6 (+0 eff.) Melee+ 6自然 Dmg.mod +15%物理 ----- def ----- Heal/summ +5 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
铁质大剑 (112% 伤害, 1 护甲穿透)3.0 级1 大剑 武器 [Normal] Power 112% Range: 1.6x Uses 120%力量 Dmg 物理 Acc+ +0.4% 暴击伤害(最大40%) Apr +1 Crit +2.5% Atk.spd 100% 沉重的双手大剑。 |
铁剑 (104% 伤害, 2 护甲穿透)3.0 级1 长剑 武器 [Normal] Power 105% Range: 1.4x Uses 100%力量 Dmg 物理 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
铁剑 (104% 伤害, 2 护甲穿透)3.0 级1 长剑 武器 [Normal] Power 105% Range: 1.4x Uses 100%力量 Dmg 物理 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
忍耐之empowered solar gun 忍耐之empowered solar gun1.0 级4 solargun 武器 [Ego+] Nature 掌握 Solargun Mastery Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +10 光束穿透所有目标。 装备时: 属性 +5 体质 +8 意志 ----- def ----- Max.HP +61.00 A compact gun that conducts solar energies. |
铁匕首 (101% 伤害, 5 护甲穿透)1.0 级1 匕首 武器 [Normal] Power 101% Range: 1.3x Uses 50%力量, 50%敏捷 Dmg 物理 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% 锋利、短而致命。 |
铁匕首 (101% 伤害, 5 护甲穿透)1.0 级1 匕首 武器 [Normal] Power 101% Range: 1.3x Uses 50%力量, 50%敏捷 Dmg 物理 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% 锋利、短而致命。 |
青苔灵晶 (72% 伤害, 12 护甲穿透, 精神 伤害)3.0 级1 灵晶 武器 [Normal] Nature Power 72% Range: 1.1x Uses 50%意志, 30%灵巧 Dmg 精神 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% 装备时: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
青苔灵晶 (72% 伤害, 12 护甲穿透, 精神 伤害)3.0 级1 灵晶 武器 [Normal] Nature Power 72% Range: 1.1x Uses 50%意志, 30%灵巧 Dmg 精神 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% 装备时: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
研磨的藤蔓灵晶 (87% 伤害, 18 护甲穿透, 精神 伤害)3.0 级2 灵晶 武器 [Ego+] Nature/灵能系 Power 87% Range: 1.1x Uses 50%意志, 30%灵巧 Dmg 精神 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% 装备时: 属性 +2 灵巧 +2 意志 dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2%物理 Res.pen +4%物理 ----- def ----- Resists +3%物理 ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
铁质蒸汽链锯 (103% 伤害, 0 护甲穿透)3.0 级1 蒸汽链锯 武器 [Normal] Steamtech Power 104% Range: 1.5x Uses 100%力量 Dmg Phys.bleed Acc+ +0.2% 暴击率(最大25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 蒸汽 装备时: ----- def ----- 护甲值 +2 闪避 +2 (+0 eff.) 疲劳值 +4% ---------- misc Talents +1 格挡 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
铁质蒸汽链锯 (103% 伤害, 0 护甲穿透)3.0 级1 蒸汽链锯 武器 [Normal] Steamtech Power 104% Range: 1.5x Uses 100%力量 Dmg Phys.bleed Acc+ +0.2% 暴击率(最大25%) Crit +1.5% Atk.spd 100% Block +14 Uses 1.0 蒸汽 装备时: ----- def ----- 护甲值 +2 闪避 +2 (+0 eff.) 疲劳值 +4% ---------- misc Talents +1 格挡 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
榆木长弓4.0 级1 长弓 武器 [Normal] Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +6 长弓可以用来射击你的敌人。 |
粗皮投石索4.0 级1 投石索 武器 [Normal] Acc+ +0.2% 基础伤害(最大20%) Atk.spd 100% Range +6 投石索用来向敌人投掷石质或金属子弹。 |
铁质蒸汽枪4.0 级1 蒸汽枪 武器 [Normal] Steamtech Acc+ +0.2% 基础伤害(最大20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
铁质蒸汽枪4.0 级1 蒸汽枪 武器 [Normal] Steamtech Acc+ +0.2% 基础伤害(最大20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
一袋榆木箭矢 (17/17, 108% 伤害, 5 护甲穿透)3.0 级1 箭矢 弹药 [Normal] Power 108% Range: 1.4x Uses 50%力量, 70%敏捷 Dmg 物理 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +1.0% Capacity 17 箭矢可用来射穿敌人。 |
一袋铁制子弹 (19/19, 110% 伤害, 1 护甲穿透)3.0 级1 子弹 弹药 [Normal] Power 110% Range: 1.2x Uses 50%灵巧, 70%敏捷 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +4.0% Capacity 19 子弹是配合投石索投掷敌人用的。 |
铁盾 (0 闪避, 2 护甲, 20.5 格挡)7.0 级1 护盾 护甲 Reqs 盾牌使用训练 [Normal] 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 装备时: ----- def ----- 护甲值 +2 疲劳值 +8% ---------- misc Talents +1 格挡 手持防护装备。 |
铁盾 (0 闪避, 2 护甲, 16.5 格挡)7.0 级1 护盾 护甲 Reqs 盾牌使用训练 [Normal] 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 装备时: ----- def ----- 护甲值 +2 疲劳值 +8% ---------- misc Talents +1 格挡 手持防护装备。 |
亚麻长袍 (0 闪避, 0 护甲)2.0 级1 长袍 护甲 [Normal] 装备时: ----- def ----- Resists +7%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
粗制皮甲 (3 闪避, 2 护甲)9.0 级1 光系 护甲 [Normal] 装备时: ----- def ----- 护甲值 +2 闪避 +3 (+0 eff.) 疲劳值 +6% 一套用皮革制成的皮甲。 |
粗制手套 (0 闪避, 1 护甲)1.0 级1 手部 护甲 [Normal] 装备时: ----- def ----- 护甲值 +1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
铁臂铠 (0 闪避, 1 护甲)1.5 级1 手部 护甲 Reqs 重甲训练 [Normal] 装备时: ----- def ----- 护甲值 +1 疲劳值 +1% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
绝缘的体质之 (+2)粗制皮帽 (0 闪避, 1 护甲)2.0 级1 头部 护甲 [Ego] Nature/Master 装备时: 属性 +2 体质 ----- def ----- 护甲值 +1 疲劳值 +1% Resists +5%闪电 +6%时空 一顶皮帽。 |
铁质鹤嘴锄 (挖掘速度38回合)3.0 级1 鹤嘴锄 工具 [Normal] 装备时: 属性 +1 力量 当携带时: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
闪避的心灵爆炸之铁质项圈 [能量 100] (15 冷却)2.0 级1 项圈 护符 [Ego] 灵能系 冲击敌人精神,造成 104 精神伤害并沉默4回合 Puts all charms on 15 cooldown 100%几率获得11%几率躲闪武器攻击,持续2回合. 项圈是由强大的精神能量制造而成,用来储存灵能。 |
超载的毒刺之白蜡图腾 [能量 272] (23 冷却)2.0 级2 图腾 护符 [Ego] Nature 毒刺攻击一个敌人,在7回合内造成305自然伤害,并使目标治疗系数降低50% Puts all charms on 23 cooldown 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
闪电风暴之榆木魔杖 [能量 122] (15 冷却)2.0 级1 魔杖 护符 [Ego] Arcane 制造一场半径3的风暴,持续 5 回合。每回合将对卷入其中的生物造成 24 闪电伤害,并眩晕1回合。(总伤害122) Puts all charms on 15 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
Achievements
Log
5]已购买: 龙之启迪的沃瑞钽板甲 (0 闪避, 16 护甲) 价格 430.37 金币。
5]已购买: 弑龙者的莽汉之龙皮皮帽 (0 闪避, 5 护甲) 价格 232.60 金币。
5]已购买: 学识之心灵术士的精灵丝绸法师帽 (3 闪避, 0 护甲) 价格 241.56 金币。
5]已购买: 加固的探测之蓝锆石板甲 (0 闪避, 13 护甲) 价格 277.00 金币。
5]已购买: 加固的深渊之蓝锆石板甲 (0 闪避, 16 护甲) 价格 220.70 金币。
5]已购买: 启迪的命令之蓝锆石板甲 (8 闪避, 19 护甲) 价格 245.32 金币。
5]已购买: 启迪的埃亚尔之蓝锆石板甲 (0 闪避, 13 护甲) 价格 266.63 金币。
5]已购买: 命令之加固的蓝锆石板甲 (10 闪避, 18 护甲) 价格 249.92 金币。
5]已购买: 无情之加固的蓝锆石板甲 (0 闪避, 20 护甲) 价格 197.99 金币。
5]已购买: 灼热的探测之蓝锆石板甲 (0 闪避, 13 护甲) 价格 271.98 金币。
5]已购买: 命令之恐惧降临的蓝锆石板甲 (5 闪避, 17 护甲) 价格 287.54 金币。
4]角色切换至 C1 。
3]角色切换至 AZ1 。
5]角色切换至 C1 。
5]保存游戏...
5]保存完毕。
5]角色切换至 C2 。
8]角色切换至 C3 。
8]角色切换至 C4 。
0]角色切换至 AZ1 。
1]角色切换至 C4 。
1]保存游戏...
1]保存完毕。
2]角色切换至 C5 。



















































