Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. The Burning Coals 1.4.9This was created by Speeder, who has not played in 5+ years under that name. This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. The difference between this addon and the one uploaded by speeder is the racial passive on speeder's was set to reduce life reduction each talent point instead of the advertised fire damage, I removed the life regeneration reduction and re-enabled the fire damage. I did this because this race would have amazing synergy with The Shining One demented class and I wanted to do a playthrough like that. Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Allow Respec Anywhere 1.2.3Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Wyrmic Compatibility 1.7.2Makes the Revamped Wyrmic a separate class from the normal wyrmic Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic) Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Wild Sacrifice 1.7.0Modifies the Font of Sacrifice from the Forbidden Cults DLC (required), giving it the extra ability to modify wild infusions in the player's inventory. Wild infusions that remove a single type of effect can be changed to another type for 500 gold, or have a second type added for 1000 gold; wild infusions that remove two types of effects can have one of them changed for 500 gold. High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Draconians 1.7.2Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Revised Alchemist 1.6.4Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Items Vault 1.7.6Donators/Buyers bonus! Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Yakri's Stat Changes-mod 1.6.7My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level after 50, so 10% should you reach level 100. Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.04 life regen/turn per point. Added 0.25% Heal Mod per point. Added 1 Stamina per point. Yakri: This is my take on TLR's (thelastraven) stat changes mod. Mainly I just wanted my own exact preferences registered on te4 to be honest. I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes. This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge. There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far. The game will be a complete cakewalk at lower difficulties, be aware. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Possessor Bonus Class 1.7.4Donators/Buyers bonus! True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: âą 'Always Viligant' always stops running when a hostile creature is seen via telepathy. âą 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. âą Compatible with ToME v1.6.0 Notes: âą Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Vampire |
Class | Artificer |
Level / Exp | 29 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 41 (base 18) |
Dexterity | 11 (base 11) |
Constitution | 82 (base 60) |
Magic | 23 (base 8) |
Willpower | 26 (base 11) |
Cunning | 79 (base 60) |
Resources
Life | 876/876 |
Healing Factor | 1.2353095806484 |
Regeneration | 8.2028501177288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +116.1628753251% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 33 |
Accuracy | 5 |
Crit Chance | 21% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 12.076316022898 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 8 |
Physical Save | 31 |
Spell Save | 17 |
Mental Save | 28 |
Defense: Resistances
Light | -14%( 70%) |
Temporal | + 8%( 70%) |
Physical | + 24%( 70%) |
Fire | + 17%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 0% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Weaponsmithing | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Armorsmithing | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 3.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Accessory crafting | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Vampire | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Race / Hoardling | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Equipment
Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Main armor | rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% A suit of armour made of leather. |
Light source | brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) Damage +5% temporal defense ------ Resistance +5% temporal other ------- Encumbrance +50 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
In main hand | iron greatmaul (18-26 power, 1 apr) iron greatmaul (18-26 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Normal] Weapon Damage 17.5 - 26.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% Massive two-handed mauls. |
Inventory
Pendant of the Deep Pendant of the Deep0.1 Encumbrance T1 amulet jewelry [Unique] Arcane While equipped: Stats +8 Wil +8 Mag offense ------ Damage +10% cold defense ------ Resistance +20% cold other ------- Mana/turn +0.50 On Spell Hit: 15% Ice Shards level 1 The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
Turildir Turildir0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str offense ------ Spellpower/crit +10 defense ------ Armor +12 Defense +5 (+5 eff.) Fatigue -5% Resistance +2% physical Life Regen +2.00 other ------- Max mana +60.00 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xeriarialle the copper ring Xeriarialle the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag offense ------ Critical power +5.00% Ignore resists +2% nature Accuracy +5 (+5 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Poison Resist +22% other ------- Stamina/turn +1.00 Rings make your fingers look great! |
Apprentice Staff (10-12 power, 0 apr, arcane element) Apprentice Staff (10-12 power, 0 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 Arcane Uses 100% Mag Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spellpower +5 (+2 eff.) Damage +10% lightning +10% fire +10% arcane +10% cold defense ------ Resistance +10% lightning +10% fire +10% arcane +10% cold other ------- Talents +1 Command Staff Masteries +0.20 Spell/Ordered hedgemagic +0.20 Spell/Force A staff that has been carefully constructed for novices of the Art. |
Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+3 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 4.5 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 111.98 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (224). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Whirlwind (10-15 power, 1 apr) Whirlwind (10-15 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Unique] Arcane/Nature Weapon Damage 10.0 - 15.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +5.0% Attack Speed 200% On-hit +5 lightning This battleaxe moves fluidly, almost gracefully when swung. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 30% Wil, 10% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% other ------- Masteries +0.20 Wild-curse/Snake aspect Spit Poison: Effective talent level: 3.5 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 234.29 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). Taintmarks boost the damage done. Current Taintmarks: 1 A thick venom drips from this mindstar. |
Paint Stripper (5-6 power, 5 apr) Paint Stripper (5-6 power, 5 apr)1.0 Encumbrance T1 ritual blade 1H weapon [Unique] Arcane Weapon Damage 5.0 - 6.5 Physical Uses 45% Mag, 45% Dex Accuracy Bonus +0.5% Ignore Armor (max 50%) Ignore Armor +5 Critical Rate +2.0% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Damage +10% arcane +10% acid defense ------ Resistance +10% arcane +10% acid Mages are strange people. |
Aeryda the voratun steamsaw (40-60 power, 3 apr) Aeryda the voratun steamsaw (40-60 power, 3 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Nature/Master/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower/crit +8 Accuracy +5 (+5 eff.) On shield block: * Deals 67 mind and cold damage to each enemy blocked * Deals 67 temporal and nature damage to each enemy blocked * 30% chance on block to increase the duration of your buffs by 4 (up to double current duration). defense ------ Armor +13 Defense +10 (+10 eff.) Fatigue +12% Resistance +9% temporal +11% cold +11% nature +13% mind Physical save +3 (+2 eff.) Life +79.00 other ------- Max mana +20.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Timekeeper (4 def, 2 armour, 19.5 block) Timekeeper (4 def, 2 armour, 19.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +2 Defense +4 (+4 eff.) Ranged Defense +4 (+4 eff.) Fatigue +6% Resistance +5% temporal Teleport Resist +100% other ------- Talents +1 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
warded dwarven-steel shield of lightning resistance (+23%) (0 def, 6 armour, 70 block) warded dwarven-steel shield of lightning resistance (+23%) (0 def, 6 armour, 70 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +6 Fatigue +8% Resistance +23% lightning other ------- Wards +6 lightning +4 temporal +5 darkness +5 fire +5 nature +5 blight +5 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
spellwoven linen robe of alchemy (0 def, 0 armour) spellwoven linen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +7% acid +5% physical +5% fire +6% cold defense ------ Resistance +11% acid +10% physical +11% fire +11% cold +7% all Spell save +16 (+9 eff.) other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Angolwen (0 def, 0 armour) silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +11 (+5 eff.) Spellpower/crit +3 defense ------ Resistance +13% all Silence Resist +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of life (0 def, 0 armour) spellwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Nature While equipped: offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) defense ------ Resistance +13% blight +13% all Spell save +23 (+13 eff.) Life +67.00 Life Regen +3.20 Healmod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag offense ------ Critical power +20.00% Spellpower +10 (+5 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+16 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 27, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Rose's Revenge (5 def, 10 armour) Rose's Revenge (5 def, 10 armour)14.0 Encumbrance T3 heavy armor [Unique] Nature/Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) Damage +15% mind +15% physical When Hit 15 nature 15 physical defense ------ Armor +10 Defense +5 (+5 eff.) Fatigue +12% other ------- Max hate +15.00 Hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%. Uses 40 power out of 60/60 Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least. |
archaic stralite mail armour of fire resistance (4 def, 8 armour) archaic stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +5 Con defense ------ Armor +8 Defense +4 (+4 eff.) Fatigue +12% Resistance +19% fire Spell save +14 (+8 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of command (17 def, 20 armour) fortifying voratun mail armour of command (17 def, 20 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Cun +7 Con defense ------ Armor +20 Defense +17 (+16 eff.) Fatigue +12% Mind save +23 (+11 eff.) Life +66.00 A suit of armour made of mail. |
impenetrable voratun mail armour of thunder (5 def, 21 armour) impenetrable voratun mail armour of thunder (5 def, 21 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str +6 Mag +6 Wil offense ------ Physical Crit +7.0% Spell Crit +9% Mind Crit +8% Physical Power +14 (+7 eff.) Spellpower +16 (+8 eff.) Mindpower +15 (+6 eff.) defense ------ Armor +21 Defense +5 (+5 eff.) Fatigue +12% Resistance +13% lightning A suit of armour made of mail. |
dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +6% arcane defense ------ Armor +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of dexterity (+4) (0 def, 3 armour) spellstreaming voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Dex offense ------ Spell Crit +6% Spellpower +9 (+4 eff.) Accuracy +19 (+16 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.30 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Pitchdeath the rough leather cap (5 def, 6 armour) Pitchdeath the rough leather cap (5 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Mag offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +6 Defense +5 (+5 eff.) Fatigue +1% Resistance +6% fire +3% all Physical save +7 (+4 eff.) other ------- See Invisibility +6 A cap made of leather. |
Getemagas (0 def, 5 armour) Getemagas (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Arcane/MasterEnchantment: Heavy Armour While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +5 defense ------ Armor +5 Resistance +3% lightning +6% light +6% blight Crit Resistance 5.00% Blind Resist +20% Disarm Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 3.5 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 123.87 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
iron torque of gale force [power 100] (15 cooldown) iron torque of gale force [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Firepower' [power 25] (25 cooldown) iron torque of psionic shield 'Firepower' [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun +9 Dex offense ------ Damage +9% arcane +18% fire other ------- Light +2 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 110] (15 cooldown) ash totem of healing [power 110] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 110] (20 cooldown) elm wand of shielding [power 110] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of conjuration [power 100] (15 cooldown) ash wand of conjuration [power 100] (15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Fire a magical bolt dealing 100 cold damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 component of the arcanist (belt) 2 component of the arcanist (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the armsmaster (belt) component of the armsmaster (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Physical save: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
behemoth's component (body) behemoth's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body) eel-skin component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
enlightening component (body) enlightening component (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
ornate component (body) ornate component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Con Physical save: +3 - +8 Spell save: +3 - +8 Mental save: +3 - +8 Affinity: body Components can be used to enhance items being crafted! |
resolute component (body) resolute component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Con Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
troll-hide component (body) troll-hide component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
2 component of Eldoral (cloak) 2 component of Eldoral (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
component of mindcraft (cloak) component of mindcraft (cloak)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Mental crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the Shaloren (cloak) 2 component of the Shaloren (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
component of the maelstrom (cloak) component of the maelstrom (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 3 - 6 lightning, 3 - 6 fire, 3 - 6 arcane Changes resistances penetration: * +3% - +10% lightning * +3% - +10% fire * +3% - +10% arcane Changes damage: * +3% - +10% lightning * +3% - +10% fire * +3% - +10% arcane Spell crit. chance: +2% - +6% Affinity: cloak Components can be used to enhance items being crafted! |
component of vigor (cloak) component of vigor (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -6% Changes stats: * +1 Dex * +1 Con Life regen: +2.00 Movement speed: +10% Affinity: cloak Components can be used to enhance items being crafted! |
component of predation (digger) component of predation (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +10 Changes stats: * +1 - +6 Dex Movement speed: +10% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
miner's component (digger) miner's component (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
component of deftness (feet) component of deftness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Movement speed: +10% - +20% Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 30 turns Effective talent level: 2.5 Use mode: Activated Stamina cost: 8.6 Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Affinity: feet Components can be used to enhance items being crafted! |
2 component of phasing (feet) 2 component of phasing (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of rushing (feet) component of rushing (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Effective talent level: 2.5 Use mode: Activated Stamina cost: 23.8 Range: 7 Cooldown: 27 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Affinity: feet Components can be used to enhance items being crafted! |
dreamer's component (feet) dreamer's component (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
6 scholar's component (feet) 6 scholar's component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
2 stealthy component (feet) 2 stealthy component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
2 wanderer's component (feet) 2 wanderer's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
component of magic (hands) component of magic (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
clarifying component (hat) clarifying component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
component of the spellslinger (hat) component of the spellslinger (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Learn talent(s): * +1 Spellslinger Spellslinger: Passive - Increase Spellpower by 2.88 (based on Magic) per each enemy you can see in a radius of 2, Affinity: hat Components can be used to enhance items being crafted! |
eldritch component (hat) eldritch component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. Affinity: hat Components can be used to enhance items being crafted! |
bladed component (head) bladed component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Effective talent level: 4.5 Use mode: Activated Stamina cost: 21.6 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 79.8 Physical damage. If the attack hits, the target is confused (26% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. Affinity: head Components can be used to enhance items being crafted! |
4 component of knowledge (head) 4 component of knowledge (head)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
component of the bastion (head) component of the bastion (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 3.75 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: head Components can be used to enhance items being crafted! |
component of trickery (head) component of trickery (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
werebeast's component (head) werebeast's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
tormenting component (lite) tormenting component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Cun Damage affinity(heal): * +3% - +15% lightning * +3% - +15% darkness Affinity: lite Components can be used to enhance items being crafted! |
component of skullcleaving (melee) component of skullcleaving (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of storms (melee) component of storms (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Focus the lightning forces on an enemy When activated: strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.72 to 35.17 lightning damage (based on Magic and Dexterity) Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
unerring component (melee) unerring component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of enduring (melee) component of enduring (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
component of rage (melee) component of rage (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
enhanced component (melee) enhanced component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
2 thought-forged component (melee) 2 thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 25 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
blooming component (mindstar) blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Fungus Life regen: +2.00 Healing mod.: +20% Use talent when activated: Bloom Heal level 1 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of winter (mindstar) component of winter (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
kinetic component (mindstar) kinetic component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Physical While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +6% physical Changes damage: * +10% physical Masteries: * +0.1 Psionic / Kinetic mastery Learn talent(s): * +1 Psionic Maelstrom Physical save: +6 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of balance (mindstar) component of balance (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of resolve (mindstar) 2 component of resolve (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
component of sand (mindstar) component of sand (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
component of storms (mindstar) component of storms (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (mindstar) component of venom (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
6 creative component (mindstar) 6 creative component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
2 epiphanous component (mindstar) 2 epiphanous component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
2 gifted component (mindstar) 2 gifted component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +3 Affinity: mindstar Components can be used to enhance items being crafted! |
honing component (mindstar) honing component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
2 horrifying component (mindstar) 2 horrifying component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
nature's component (mindstar) nature's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
projecting component (mindstar) projecting component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
resonating component (mindstar) resonating component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
component of misery (ring) component of misery (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 25 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 25 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Effective talent level: 3.5 Use mode: Activated Stamina cost: 15.1 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Affinity: ring Components can be used to enhance items being crafted! |
component of alchemy (robes) component of alchemy (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of power (robes) component of power (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of protection (robes) component of protection (robes)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
5 focusing component (robes) 5 focusing component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
mindwoven component (robes) mindwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
2 prismatic component (robes) 2 prismatic component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +3% - +10% all Changes resistances penetration: * +5% - +15% all Affinity: robes This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
spellwoven component (robes) spellwoven component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
coral component (shield) coral component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of earthen fury (shield) component of earthen fury (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (12) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
coruscating component (shield) coruscating component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
flaming component (shield) flaming component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
flaring component (shield) flaring component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 arcane, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% arcane * +5% - +15% fire On shield block: * Deals 67 fire and arcane damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
reinforced component (shield) reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
blighted component (staff) blighted component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
component of channeling (staff) component of channeling (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
5 component of illumination (staff) 5 component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Effective talent level: 2.5 Use mode: Activated Mana cost: 5.8 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 78.61 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Affinity: staff Components can be used to enhance items being crafted! |
2 component of might (staff) 2 component of might (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 component of warding (staff) 2 component of warding (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of wizardry (staff) 2 component of wizardry (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
4 cruel component (staff) 4 cruel component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
dual component (staff) dual component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Learn talent(s): * +1 Dual Staff Affinity: staff Components can be used to enhance items being crafted! |
earthen component (staff) earthen component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
ethereal component (staff) ethereal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
2 infernal component (staff) 2 infernal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
lifebinding component (staff) lifebinding component (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
magelord's component (staff) magelord's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
3 potent component (staff) 3 potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
surging component (staff) surging component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
void walker's component (staff) void walker's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
bonus component (def, die at, stat wil, fire retribution, stat cun, max hate) bonus component (def, die at, stat wil, fire retribution, stat cun, max hate)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +10 Melee retaliation: 6 fire Changes stats: * +2 Cun * +2 Wil Only die when reaching: -60.00 life Maximum hate: +10.00 Components can be used to enhance items being crafted! |
bonus component (def, immune cut, mindcrit, stat cun, armor, resist blight, inc damage mind) bonus component (def, immune cut, mindcrit, stat cun, armor, resist blight, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +4 Defense: +10 Changes stats: * +2 Cun Changes resistances: * +12% blight Changes damage: * +9% mind Cut immunity: +10% Mental crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (def, immune disarm, mindcrit, psi on hit, armor) bonus component (def, immune disarm, mindcrit, psi on hit, armor)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +6 Defense: +15 Disarm immunity: +20% Psi when hit: +0.08 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (fire melee, stat con, ignore crit, mind burst, stat cun, expose mind melee) bonus component (fire melee, stat con, ignore crit, mind burst, stat cun, expose mind melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 fire Burst on hit (radius 1): 12 mind On hit: * 10% chance to reduce all saves and defense by 25 While equipped: Changes stats: * +4 Cun * +2 Con Reduces incoming crit damage: 5.00% Components can be used to enhance items being crafted! |
bonus component (immune teleport, immune silence, immune blind, resist blight, def, mind expose melee, stat str) bonus component (immune teleport, immune silence, immune blind, resist blight, def, mind expose melee, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +15 Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes stats: * +1 Str Changes resistances: * +3% blight Blindness immunity: +10% Silence immunity: +20% Teleport immunity: +10% Components can be used to enhance items being crafted! |
bonus component (inc damage fire, resists pen light, inc damage light, resists pen cold, light retribution) bonus component (inc damage fire, resists pen light, inc damage light, resists pen cold, light retribution)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 light Changes resistances penetration: * +20% light * +5% cold Changes damage: * +3% light * +6% fire Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, lightning retribution, dark retribution, resists pen lightning, resist lightning) bonus component (inc damage lightning, lightning retribution, dark retribution, resists pen lightning, resist lightning)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 lightning, 2 darkness Changes resistances: * +6% lightning Changes resistances penetration: * +5% lightning Changes damage: * +12% lightning Components can be used to enhance items being crafted! |
bonus component (increased stamina, phys dam, phys apr, def, see invisible) bonus component (increased stamina, phys dam, phys apr, def, see invisible)0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +3 Physical power: +10 Defense: +5 Maximum stamina: +30.00 See invisible: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat mag, mind expose melee, stat dex, infravision radius, stat str) bonus component (lite radius, stat mag, mind expose melee, stat dex, infravision radius, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes stats: * +4 Str * +2 Dex * +2 Mag Light radius: +3 Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (mind retribution, resist lightning, stat cun, resist fire, resist cold) bonus component (mind retribution, resist lightning, stat cun, resist fire, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 mind Changes stats: * +2 Cun Changes resistances: * +3% lightning * +9% fire * +3% cold Components can be used to enhance items being crafted! |
bonus component (resist arcane, inc damage arcane, void, dark retribution, dark numbing melee) bonus component (resist arcane, inc damage arcane, void, dark retribution, dark numbing melee)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Melee retaliation: 4 darkness Changes resistances: * +5% arcane Changes damage: * +9% arcane Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (resist fire, stat wil, stat mag, inc damage arcane) bonus component (resist fire, stat wil, stat mag, inc damage arcane)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +4 Mag * +6 Wil Changes resistances: * +15% fire Changes damage: * +9% arcane Components can be used to enhance items being crafted! |
bonus component (resist light, stat cun, mind crit magnitude, max hate, resists pen mind) bonus component (resist light, stat cun, mind crit magnitude, max hate, resists pen mind)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances: * +6% light Changes resistances penetration: * +5% mind Critical mult.: +20.00% Maximum hate: +2.00 Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, stat wil, resist lightning, see invisible, stat str) bonus component (resists pen darkness, stat wil, resist lightning, see invisible, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Str * +1 Wil Changes resistances: * +6% lightning Changes resistances penetration: * +20% darkness See invisible: +9 Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, inc damage lightning, inc damage acid, resist light) bonus component (resists pen lightning, inc damage lightning, inc damage acid, resist light)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% light Changes resistances penetration: * +20% lightning Changes damage: * +3% lightning * +9% acid Components can be used to enhance items being crafted! |
bonus component (see invisible, inc damage nature, stat mag, stat dex) bonus component (see invisible, inc damage nature, stat mag, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +6 Dex * +2 Mag Changes damage: * +3% nature See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (slime melee, inc damage fire, resist fire, inc damage nature, acid corrode melee, resists pen fire) bonus component (slime melee, inc damage fire, resist fire, inc damage nature, acid corrode melee, resists pen fire)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 51% * 10% chance to reduce armor by 25% Changes resistances: * +9% fire Changes resistances penetration: * +5% fire Changes damage: * +9% nature * +9% fire Components can be used to enhance items being crafted! |
bonus component (spellpower, increased mana, spellsurge, increased vim, inc damage mind) bonus component (spellpower, increased mana, spellsurge, increased vim, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +12% mind Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 Maximum vim: +40.00 Spellpower: +30 Components can be used to enhance items being crafted! |
bonus component (stat con, resist lightning, stat cun, resist fire, save spell) bonus component (stat con, resist lightning, stat cun, resist fire, save spell)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun * +1 Con Changes resistances: * +3% lightning * +6% fire Spell save: +3 Components can be used to enhance items being crafted! |
bonus component (stat con, stat mag, ignore crit, psi on hit, mind expose melee) bonus component (stat con, stat mag, ignore crit, psi on hit, mind expose melee)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes stats: * +2 Mag * +6 Con Reduces incoming crit damage: 15.00% Psi when hit: +0.08 Components can be used to enhance items being crafted! |
bonus component (stat cun, stat wil, resists pen cold, stat str) bonus component (stat cun, stat wil, resists pen cold, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Str * +4 Wil * +2 Cun Changes resistances penetration: * +5% cold Components can be used to enhance items being crafted! |
bonus component (stat mag, stat cun, resist lightning, see invisible, stat dex) bonus component (stat mag, stat cun, resist lightning, see invisible, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +6 Dex * +4 Mag * +5 Cun Changes resistances: * +6% lightning See invisible: +6 Components can be used to enhance items being crafted! |
Achievements
Log
You collect a new ingredient: bundle of ash wood (1).
You extract component of channeling (staff) from ethereal ash magestaff of channeling (15-18 power, 3 apr, fire element)
You collect a new ingredient: bundle of yew wood (3).
You extract component of wizardry (staff) from feathered yew bonestaff of wizardry (20-24 power, 4 apr, cold element)
You collect a new ingredient: bundle of yew wood (3).
You extract void walker's component (staff) from void walker's yew magestaff (20-24 power, 4 apr, cold element)
You collect a new ingredient: bundle of elven-wood (1).
You extract component of might (staff) from elven-wood magestaff of might (25-30 power, 5 apr, lightning element)
You collect a new ingredient: bundle of dragon bone (1).
You extract cruel component (staff) from cruel dragonbone starstaff of might (30-36 power, 6 apr, temporal element)
You collect a new ingredient: bundle of dragon bone (2).
You extract infernal component (staff) from infernal dragonbone starstaff of greater warding (30-36 power, 6 apr, temporal element)
You collect a new ingredient: lump of steel (3).
You extract bonus component (spellpower, increased mana, spellsurge, increased vim, inc damage mind) from Ivoba (30-46 power, 2 apr)
You collect a new ingredient: stack of herbs (bilberry) (1).
You extract component of storms (mindstar) from creative thorny mindstar of storms (8-9 power, 24 apr, mind damage)
You collect a new ingredient: stack of herbs (bilberry) (1).
You extract epiphanous component (mindstar) from epiphanous thorny mindstar (8-9 power, 24 apr, mind damage)
You collect a new ingredient: stack of herbs (goldleaf) (1).
You extract resonating component (mindstar) from living mindstar 'Chargezeal' (17-19 power, 40 apr, nature damage)