Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Infinite Demon Seeds Levelup 1.7.4Allows demon seeds to levelup up to level 1000. Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Breath Variety 1.3.0Wyrmic breaths scale with best of strength, willpower, magic. Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Race: Leprechaun 1.7.4Adds leprechauns as a new race. They are especially lucky and cunning magical halflings. Stat modifiers: -3 Strength, +3 Magic, +3 Cunning, and +10 Luck Racial talent tree: https://github.com/Werekracken/tome-leprechaun Changelog Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! Buy Survival category in Last Hope 1.7.4Lets you buy Cunning/Survival at the weapon shops in Last Hope. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Wild Sacrifice 1.7.0Modifies the Font of Sacrifice from the Forbidden Cults DLC (required), giving it the extra ability to modify wild infusions in the player's inventory. Wild infusions that remove a single type of effect can be changed to another type for 500 gold, or have a second type added for 1000 gold; wild infusions that remove two types of effects can have one of them changed for 500 gold. Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Acid Trees for Archmage 1.7.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Points, Horrific Points 1.7.4Guarantees rewards from The Place Which Does Not Exist (PWDNE) by giving points for passing each level. Entering level 1 grants a class point, entering level 2 while knowing the first lore piece grants a generic point, entering level 3 while knowing the first and second pieces of lore grants a category point, and the first entry into the Home Which Is Not while knowing all three lore pieces grants you a prodigy point. astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Calligrapher 1.7.4Adds the Calligrapher, a short-ranged mage class that uses ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink. Planned changes: I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking. Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Verbose Cursed Sentry 1.7.0]Modifies the tooltips of the Cursed Sentry and Choose Cursed Sentry talents to list the currently selected weapon (if any) for use with Cursed Sentry. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Gladiator Fork 1.5.10This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Wyrmic Compatibility 1.7.2Makes the Revamped Wyrmic a separate class from the normal wyrmic Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic) Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Ancient-Automated-Teacher PLUS 1.7.4Ancient-Automated-Teacher PLUS! Our AAT(Ancient-Automated-Teacher) provides wider use of tinkering: - Spawn entrance the tinker's master cave without escort quest
- Re-Add hand tinker: 1H Weapon Automaton This addon also support KOREAN Translation!Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tentacle Gnomes 1.7.2An update to dao's "Let there be gnomes" to account for the addition of demented talents in Forbidden Cults. Also adds compatibility with Mr Frog's Faetouched (faerie) and HousePet's Verdant (wild-curse). Demented talents can be learned from Depravity and Corruption, faerie talents from the Supernatural, and wild-curse talents from Mind and Nature. Right now, the categories show up as options regardless of which DLC/addons you have. A more elegant coder could have avoided this, but as this does not cause any errors, explosions, or horrors, I'd say it's good enough for me. I am also considering allowing Gnomes to learn Stone Warden talents, once I figure out how to do that. https://te4.org/games/addons/tome/let-there-be-gnomes QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Earlier Draconic Prodigies 1.7.4Allows characters to fulfill the "Be close to the draconic world" requirement for Draconic Will and Draconic Body by eating just one of the "Heart of the Sandworm Queen" or "Wyrm Bile". This lets non-wyrmic characters access the prodigies at lv25 instead of having to wait to lv42 as usual. https://github.com/sandertyu/tome-earlier-draconic-prodigies ---Changelog--- Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Prepare Stealthily 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Deluxe Wanderers Combo Mod 1.7.4New classes: the Wanderer, Magician, and Mentalist that get to choose their talents from a random list. The Wanderer variant covers all trees, the Magician most magical trees, and the Mentalist most mindpower trees. They also gain resource generating talents when they get a talent tree that requires them. Big thanks to starsapphire, FL0RENT_, and hauzer, whose work is all integrated here. Items Vault 1.7.0Donators/Buyers bonus! No More Level Ten Warnings 1.7.0Removes the "only offers talents at level 10" warning, allowing you to spend category points in advance. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Beamerizing Beam! 1.7.4Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Anteroom at lvl 25 1.7.4All this addon does is make Anteroom of Agony not abduct you before lvl 25. Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Movarc'h's Improved Escorts - Bamboo + CH Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Multi-Class Challenge (Slight Edit by Rae) Arendeth's Fork (Edits by Hellcommander/Arendeth) 1.7.4 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Outlander |
Class | Artificer |
Level / Exp | 31 / 57% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 148 (base 39) |
Dexterity | 72 (base 26) |
Constitution | 61 (base 11) |
Magic | 75 (base 60) |
Willpower | 83 (base 60) |
Cunning | 77 (base 60) |
Resources
Mana | 686/686 |
Negative | 140/140 |
Life | 2247/2247 |
Paradox | 300 |
Equilibrium | 0 |
Vim | 268/268 |
Steam | 112/112 |
Positive | 167/167 |
Stamina | 390/390 |
Psi | 123/123 |
Healing Factor | 1.618698227075 |
Regeneration | 36.865914517026 |
Speed
Mental | +9% |
Attack | 0% |
Movement | +126.24571505143% |
Spell | +10.708221668789% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 79.201093212732 |
See Invisible | 79.201093212732 |
ESP Range | 16 |
ESP Kinds | insect, animal/canine |
Offense: Mainhand
Damage | 359 |
Accuracy | 80 |
Crit Chance | 61% |
APR | 42 |
Speed | 0.76 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 24% |
Speed | 0.90327528066682 |
Offense: Mind
Mindpower | 77 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Cold | +63% |
Lightning | +30% |
Physical | +24% |
Fire | +28% |
All | +13% |
Offense: Damage Penetration
Physical | +13% |
Cold | +28% |
Lightning | +20% |
Defense: Base
Armour (hardiness) | 146.44614646391 (96.438666929426%) |
Defense | 44 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 61 |
Mental Save | 64 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 70%( 70%) |
All | + 11%( 70%) |
Mind | + 16%( 70%) |
Lightning | + 40%( 70%) |
Light | + 24%( 70%) |
Temporal | + 15%( 70%) |
Darkness | + 34%( 70%) |
Physical | + 57%( 70%) |
Fire | + 67%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 25% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.70 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Accessory crafting | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Power user | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Experimental imbuing | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Toolsmithing | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Armorsmithing | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Cunning / Weaponsmithing | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.40 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cunning / Inventory management | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Race / Outlander | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Demonic strength | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.70 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Thermal Aura |
talent | Kinetic Aura |
talent | Armor Clash |
talent | Kinetic Shield |
talent | Charged Shield |
talent | Abyssal Shield |
talent | Augmentation |
talent | Hymn of Shadows |
talent | Skate |
talent | Charm Combat |
talent | Heartstart |
talent | Regalia |
talent | Beyond the Flesh |
beneficial effect | The target has increased resistances: 13.75% lightning, 3.93% temporal, 3.93% light, 13.75% fire, 8.35% nature, 8.35% acid, 5.4% physical, 5.4% darkness, 3.93% blight, 8.35% cold, 5.4% mind, 3.93% arcane Power Ward |
beneficial effect | +26 raw spellpower, +13 raw mindpower Power Blast |
beneficial effect | If the target fails a mental save against a detrimental effect, then power will be used equal to 20 + effect apply power - target's mental save (minimum 5), and the effect will be prevented. If there is not enough power, the effect will not be prevented (power 47/47). Mind Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost soldier to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost soldier (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +8. | done |
You successfully escorted the lost soldier to the recall portal on level 2 of Trollmire. Escort: lost soldier (level 2 of Trollmire)As a reward you gained talent category Technique / Combat veteran (at mastery 1.00). | done |
You successfully escorted the lost soldier to the recall portal on level 3 of Trollmire. Escort: lost soldier (level 3 of Trollmire)As a reward you improved Dexterity by +8. | done |
You successfully escorted the lost wyrmic to the recall portal on level 1 of Old Forest. Escort: lost wyrmic (level 1 of Old Forest)As a reward you improved talent Lightning Speed (+2 level(s)). | done |
Escort the lost wyrmic to the recall portal on level 2 of Dreadfell. Escort: lost wyrmic (level 2 of Dreadfell) | active |
You successfully escorted the stranded daemon-powered to the recall portal on level 2 of Ruins of Kor'Pul. Escort: stranded daemon-powered (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Corruption / Demonic strength (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed orc heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | hoverswoard (199% power, 3 apr) hoverswoard (199% power, 3 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 Power: 199% Range: 1.6x Uses stats: 192% Wil, 50% Mag Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +5.4% Attack speed: 100% On weapon hit: * Projects up to 4 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 106 cold damage (1/turn) Damage (Melee): +7 ice When wielded/worn: Damage (Melee): 13 lightning Changes stats: +8 Str / +4 Dex / +6 Mag / +2 Wil / +2 Cun / +4 Con Changes resistances: +8% lightning Changes resistances penetration: +11% lightning / +28% cold Changes damage: +11% lightning / +20% cold Ice block penetration: +24% It can be used to Release a blast of freezing water that deals 230 cold damage and soaks all enemies in radius 2, reducing their stun and freeze resistance by 50% Activation costs 7 power out of 15/15. Augment level: 5.8 Crafted by: Ilgus Massive two-handed swords. |
Light source | gewgw gewgwPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Str / +6 Dex / +6 Mag / +6 Wil Changes damage: +13% all Damage affinity(heal): +11% acid / +10% physical / +6% light / +10% arcane / +15% blight / +13% cold / +4% mind / +7% nature Spellpower: +13 (+3 eff.) Light radius: +8 Crafted by: Ilgus Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | impenetrable quick mind-shielding miner's dwarven-steel helm (0 def, 16 armour) impenetrable quick mind-shielding miner's dwarven-steel helm (0 def, 16 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +16 Fatigue: +3% Changes stats: +2 Dex Infravision radius: +1 Combat speed: +9% If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 47/47) Augment level: 4.5 Crafted by: Ilgus A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Best pickaxe (dig speed 1 turns) Best pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes stats: +3 Str Changes resistances: +8% physical / +8% darkness / +10% fire Changes resistances penetration: +13% physical Maximum life: +37.00 Maximum stamina: +26.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger, placing all other charms into a 6 cooldown : Effective talent level: 9.9 Power cost: 6 out of 12/12. Range: 10 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shattering force, digging out any walls in its path up to 6 range. The beam continues to a range of 10, affecting any creatures in its path, dealing 339.24 physical damage to them. If any walls are dug, you gain 41% physical damage bonus for 6 turns. The damage will increase with your Spellpower. Augment level: 8.4 Crafted by: Ilgus Allows you to dig a wall, remove a tree, create ways. |
On fingers | alcyd alcydPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +15 Changes stats: +16 Wil / +6 Cun / +8 Con Changes resistances: +20% acid / +18% physical / +15% fire / +18% cold Changes damage: +14% acid / +11% physical / +15% fire / +15% cold Talent cooldown: Refit Golem (-5 turns) Mental save: +43 (+11 eff.) Crafted by: Ilgus Rings make your fingers look great! |
Around waist | mtt mttPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Dex / +4 Mag / +1 Cun / +7 Con Changes resistances: +7% nature / +8% physical Spell save: +13 (+3 eff.) Life regen: +5.00 Maximum life: +67.00 Maximum mana: +41.00 Maximum stamina: +32.00 Maximum hate: +12.00 Maximum psi: +22.00 Maximum vim: +23.00 Maximum pos.energy: +27.00 Maximum neg.energy: +20.00 Reduces paradox anomalies(equivalent to willpower): +10 Crafted by: Ilgus A belt that goes around your waist. |
In main hand | Whisper of Dusk (189% power, 9 apr) Whisper of Dusk (189% power, 9 apr)Requires: - Strength 20 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 190% Range: 1.6x Uses stats: 154% Wil, 50% Mag, 63% Cun Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +17.0% Attack speed: 120% Damage (radius 2) on crit: +17 physical bleed When wielded/worn: Fatigue: -14% Changes stats: +5 Cun / +5 Dex Slows Projectiles: +17% It can be used to activate talent Dusk's Whisper (costing 12 power out of 50/50) : Effective talent level: 4.5 Power cost: 12 out of 50/50. Range: 6 Travel Speed: 2000% of base Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 107% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly! A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs. |
On feet | snowshow (7 def, 8 armour) snowshow (7 def, 8 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Fatigue: +2% Changes resistances: +8% fire / +26% cold Changes damage: +15% cold Infravision radius: +2 Movement speed: +12% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.5 Power cost: 14 out of 30/30. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Crafted by: Ilgus Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | crystle (0 def, 8 armour) crystle (0 def, 8 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +8 Fatigue: +2% Damage (Melee): 7 lightning Changes stats: +3 Str / +3 Dex / +1 Mag / +1 Wil / +2 Cun / +3 Con Changes resistances: +9% lightning Changes resistances penetration: +9% lightning Changes damage: +6% lightning Physical save: +5 (+2 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +25% Maximum life: +55.00 When used to modify unarmed attacks: Power: 176% Range: 1.4x Uses stats: 91% Wil, 50% Mag, 91% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +12 Armour Penetration: +14 Crit. chance: +12.2% Attack speed: 83% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Turn Back the Clock (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 3). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Crafted by: Ilgus Metal gloves protecting the hands up to the middle of the lower arm. |
Cloak | thick watchful cashmere cloak of command of the deep (11 def, 11 armour) thick watchful cashmere cloak of command of the deep (11 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +11 Defense: +11 (+3 eff.) Ranged Defense: +8 (+3 eff.) Changes stats: +3 Cun Changes resistances: +6% acid / +22% cold Change telepathy range by : +6 Grants telepathy: Insect Allows you to breathe in: water Mental save: +13 (+3 eff.) Reduce all damage from unseen attackers: 12% Crafted by: Ilgus A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic troll-hide dwarven-steel plate armour of protection from ranged of implacability (0 def, 23 armour) prismatic troll-hide dwarven-steel plate armour of protection from ranged of implacability (0 def, 23 armour)Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +23 Fatigue: +9% Changes resistances: +10% light / +12% darkness Physical save: +8 (+3 eff.) Life regen: +7.40 Maximum life: +48.00 Healing mod.: +12% Reduces damage from enemies more than 3 tiles away by 26% Augment level: 4.5 Crafted by: Ilgus A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 80% / cooldown 72%) medical injector implant (efficiency 80% / cooldown 72%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 72%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4) steam generator implant (steam 4)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4) steam generator implant (steam 4)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.4 steam per turn. Can be activated for an instant burst of 22 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the titan (heal 164; cd 14) healing infusion of the titan (heal 164; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 646%; cd 13) movement infusion of the duelist (speed 646%; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 354; 13 cd) regeneration infusion of the psychic (heal 354; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 6; phase 20; cd 12) blink rune of the sneak (range 6; phase 20; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 17; cd 20) blink rune of the titan (range 5; phase 17; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 21; cd 18) blink rune of the wizard (range 7; phase 21; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 671% over 10 turns; mana 34; cd 14) manasurge rune (regen 671% over 10 turns; mana 34; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 671% for 10 turns (0 total) and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1251% over 10 turns; mana 63; cd 16) manasurge rune of the psychic (regen 1251% over 10 turns; mana 63; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1251% for 10 turns (0 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 506; dur 4; cd 14) shielding rune of the warrior (absorb 506; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 506 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
obscure stralite ring of opulence obscure stralite ring of opulenceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 8 ice Effects on ranged hit: * 7 arcane resource burn Changes stats: +5 Lck / +5 Cun Physical save: +8 (+3 eff.) Activating this item is instant. It can be used to activate talent Golden Rule (costing 14 power out of 30/30) : Effective talent level: 2.5 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of your wealth to do unto others before they do unto you, gaining 16.81 physical power for 10 turns. You gain 1 physical power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
Staff of Bones (164% power, 4 apr, blight element) Staff of Bones (164% power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 164% Range: 1.2x Uses stats: 200% Mag, 40% Wil Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
dwarven-steel battleaxe 'Isladatha' (172% power, 2 apr) dwarven-steel battleaxe 'Isladatha' (172% power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 172% Range: 1.5x Uses stats: 192% Wil, 50% Mag Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * On a Crit, strike your target with a blast of Light dealing 223 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 56 for the duration. * Strike your target with a blast of Arcane energy dealing 158 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. Damage (Melee): +10 light Damage against: +20% Undead / +7% Demon / +9% Horror When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Cun Critical mult.: +46.00% Hate when firing a critical mind attack: +4.00 Mindpower: +5 (+1 eff.) Massive two-handed battleaxes. |
Oathblade (164% power, 0 apr) Oathblade (164% power, 0 apr)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Power: 164% Range: 1.4x Uses stats: 128% Wil, 70% Mag, 38% Cun Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% Block value: +23 Damage conversion: 15% light When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +2 Str Changes damage: +9% darkness / +12% physical Talents granted: +1 Lightbound Oath +1 Block Stamina when hit: +1.30 This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 42% chance to parry attacks, reducing damage taken by up to 25% and deal 250% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding. One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent masteries: +0.20 Wild-gift / Harmony +0.20 Wild-gift / Bark Mindpower: +15 (+4 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Cloak of Ten Thousand Leaves (8 def, 0 armour) Cloak of Ten Thousand Leaves (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +8 (+2 eff.) Changes resistances: +17% darkness Changes damage: +12% darkness / +13% nature Damage affinity(heal): +10% nature Talent masteries: +0.30 Cunning / Survival +0.30 Cursed / Darkness Each step you take heals you for 2.4% of your max life. It can be used to Cloak yourself in the leaves of your cloak to enter stealth for 5 turns Activation costs 14 power out of 50/50. This cloak is somehow crafted from thousands of interwoven leaves. There is a dire edge to its wild energies. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
518 alchemist agate 518 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 9 power out of 25/25) : Effective talent level: 4.5 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb Activating this item is instant. It can be used to speak with someone Activation costs 1 power out of 128/128. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4) Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 90 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
component of blazing stars (ammo) component of blazing stars (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Fire On hit: * sets off a powerful explosion Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of the subconscious (ammo) component of the subconscious (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 mind slow Uses stats: +10% Wil On hit: * 50% chance to reload 1 ammo Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
arcing component (ammo) arcing component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 barbed component (ammo) 2 barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
blazing component (ammo) blazing component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
8 component of accuracy (ammo) 8 component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of amnesia (ammo) component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of annihilation (ammo) 2 component of annihilation (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
component of corruption (ammo) component of corruption (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Defenselessness (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
2 component of crippling (ammo) 2 component of crippling (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of daylight (ammo) component of daylight (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
4 component of erosion (ammo) 4 component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of giant slaying (ammo) component of giant slaying (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 physical Damage against: +5% - +30% Giant Affinity: ammo Components can be used to enhance items being crafted! |
4 component of grasping (ammo) 4 component of grasping (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 287 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of paradox (ammo) component of paradox (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) Affinity: ammo Components can be used to enhance items being crafted! |
component of persecution (ammo) component of persecution (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unliving, +5% - +30% Unnatural Affinity: ammo Components can be used to enhance items being crafted! |
component of torment (ammo) component of torment (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of venom (ammo) 2 component of venom (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of wind (ammo) 2 component of wind (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 253 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
5 deadly component (ammo) 5 deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
2 flaming component (ammo) 2 flaming component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
2 high-capacity component (ammo) 2 high-capacity component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
4 psychokinetic component (ammo) 4 psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 287 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
ricochet component (ammo) ricochet component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for your shot to deal an extra 38 physical damage to your target and then ricochet to a second target, dealing 51 physical damage to it. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
self-loading component (ammo) self-loading component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
3 storming component (ammo) 3 storming component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
2 thought-forged component (ammo) 2 thought-forged component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 42 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! |
3 tundral component (ammo) 3 tundral component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
component of feathersteel (amulet) component of feathersteel (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -5% Maximum encumbrance: +20 Movement speed: +25% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
archmage's component (amulet) archmage's component (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Changes damage: * +4% - +8% acid * +4% - +8% fire * +4% - +8% lightning * +4% - +8% cold Spellpower: +3 - +6 Spell crit. chance: +3% - +6% Affinity: amulet Components can be used to enhance items being crafted! |
clarifying component (amulet) clarifying component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% mind Confusion immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
component of agony (amulet) component of agony (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: Unhandled resolver: randartmax bleed Changes stats: * +3 - +10 Con Changes resistances penetration: * Unhandled resolver: randartmax acid * Unhandled resolver: randartmax blight Affinity: amulet Components can be used to enhance items being crafted! |
component of constitution (amulet) component of constitution (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
component of dexterity (amulet) component of dexterity (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
component of vision (amulet) component of vision (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% - +40% Infravision radius: +2 - +10 Sight radius: +2 See invisible: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
flowstone component (amulet) flowstone component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% physical Stamina each turn: +0.30 - +1.00 Maximum stamina: +10.00 - +30.00 Affinity: amulet Components can be used to enhance items being crafted! |
grounding component (amulet) grounding component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
2 insulating component (amulet) 2 insulating component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% cold * +10% - +30% fire Affinity: amulet Components can be used to enhance items being crafted! |
protective component (amulet) protective component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +4 - +12 Changes resistances cap: * +2% - +7% all Physical save: +7 - +27 Affinity: amulet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
serendipitous component (amulet) serendipitous component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
wanderer's component (amulet) wanderer's component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +3 - +10 Dex * +3 - +10 Cun * +3 - +10 Con Life regen: +1.00 - +5.00 Stamina each turn: +0.30 - +1.50 Movement speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
mighty component (belt) mighty component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +20% Maximum life: +40.00 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
blurring component (belt) blurring component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
component of the arbiter (belt) component of the arbiter (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Mental save: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
component of the cog (belt) component of the cog (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Steampower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the giants (belt) component of the giants (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
component of the mystic (belt) component of the mystic (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the vagrant (belt) component of the vagrant (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Mental save: +5 - +15 Mindpower: +3 - +10 Affinity: belt Components can be used to enhance items being crafted! |
component of the wilder (belt) component of the wilder (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 grounding component (belt) 2 grounding component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
nightruned component (belt) nightruned component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light * +5% - +15% darkness Affinity: belt Components can be used to enhance items being crafted! |
reinforced component (belt) reinforced component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +15 Defense: +5 - +15 Physical save: +10 - +25 Affinity: belt Components can be used to enhance items being crafted! |
component of bloodletting (body) component of bloodletting (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of death's embrace (body) component of death's embrace (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 15 darkness, 15 cold Changes stats: * +5 Dex * +5 Cun * +5 Mag Changes resistances: * +30% temporal * +30% darkness * +30% cold Masteries: * +0.1 Spell / Phantasm * +0.1 Spell / Dreadmaster * +0.1 Cunning / Stealth Stealth bonus: +10 When activated: turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns Costs 50/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of nature's blessing (body) component of nature's blessing (body)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% nature * +25% arcane Masteries: * +0.2 Wild-gift / Antimagic Spell save: +18 Life regen: +1.00 Healing mod.: +20% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of rogue's plight (body) component of rogue's plight (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% nature Reduces incoming crit damage: 15.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body) eel-skin component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
skin-stitched component (body) skin-stitched component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Con Masteries: * -0.2 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
untouchable component (body) untouchable component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
2 archaic component (body) 2 archaic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Mag Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
7 battle-worn component (body) 7 battle-worn component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
blessed component (body) blessed component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness * +10% - +20% blight Reduced damage from: * +5% - +15% Undead Affinity: body Components can be used to enhance items being crafted! |
2 ceremonial component (body) 2 ceremonial component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Dex * +3 - +9 Mag Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
10 cleansing component (body) 10 cleansing component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
component of Devir (body) component of Devir (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Mindpower: +5 - +10 Mental crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
6 component of Eyal (body) 6 component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
5 component of Malphas (body) 5 component of Malphas (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Mindpower: +2 - +5 Mental crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
6 component of Toknor (body) 6 component of Toknor (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
2 component of Traekus (body) 2 component of Traekus (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +3.0% Physical power: +2 - +5 Critical mult.: +10.00% - +20.00% Mindpower: +2 - +5 Mental crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
component of Vandryr (body) component of Vandryr (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +5 - +10 Spell crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
5 component of Xenithas (body) 5 component of Xenithas (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +3.0% Physical power: +2 - +5 Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
12 component of acid resistance (body) 12 component of acid resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
9 component of clarity (body) 9 component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
13 component of cold resistance (body) 13 component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
8 component of command (body) 8 component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of delving (body) component of delving (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
16 component of fire resistance (body) 16 component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
3 component of implacability (body) 3 component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
11 component of lightning resistance (body) 11 component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
component of natural resilience (body) component of natural resilience (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
11 component of resilience (body) 11 component of resilience (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
5 component of spell shielding (body) 5 component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
10 component of stability (body) 10 component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
5 component of temporal resistance (body) 5 component of temporal resistance (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
4 component of the deep (body) 4 component of the deep (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the void (body) component of the void (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
component of the wind (body) component of the wind (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted! |
7 defiant component (body) 7 defiant component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 duelist's component (body) 3 duelist's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
3 enlightening component (body) 3 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
fortifying component (body) fortifying component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
15 impenetrable component (body) 15 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
luminate component (body) luminate component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 light, 8 - 23 temporal Melee retaliation: 8 - 16 light, 8 - 16 temporal Changes resistances: * +10% - +30% light * +10% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
2 marauder's component (body) 2 marauder's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
3 ornate component (body) 3 ornate component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Con Physical save: +3 - +8 Spell save: +3 - +8 Mental save: +3 - +8 Affinity: body Components can be used to enhance items being crafted! |
polar component (body) polar component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 nature, 8 - 23 cold Melee retaliation: 8 - 16 nature, 8 - 16 cold Changes resistances: * +10% - +30% nature * +10% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
19 prismatic component (body) 19 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
4 radiant component (body) 4 radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
23 rejuvenating component (body) 23 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
4 resolute component (body) 4 resolute component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Con Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
reviled component (body) reviled component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 lightning, 8 - 23 blight Melee retaliation: 8 - 16 lightning, 8 - 16 blight Changes resistances: * +10% - +30% lightning * +10% - +30% blight Affinity: body Components can be used to enhance items being crafted! |
runecarved component (body) runecarved component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 arcane, 8 - 23 physical Melee retaliation: 8 - 16 arcane, 8 - 16 physical Changes resistances: * +10% - +30% arcane * +10% - +30% physical Affinity: body Components can be used to enhance items being crafted! |
sanctified component (body) sanctified component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% fire Reduced damage from: * +5% - +15% Demon Affinity: body Components can be used to enhance items being crafted! |
searing component (body) searing component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
2 sigiled component (body) 2 sigiled component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +14% temporal * +7% - +14% arcane * +7% - +14% mind Reduced damage from: * +5% - +15% Horror Affinity: body Components can be used to enhance items being crafted! |
troll-hide component (body) troll-hide component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
wyrmbane component (body) wyrmbane component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +6% - +11% lightning * +6% - +11% cold * +6% - +11% acid * +6% - +11% fire Reduced damage from: * +5% - +15% Dragon Affinity: body Components can be used to enhance items being crafted! |
2 cleansing component (charm) 2 cleansing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
evasive component (charm) evasive component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
focusing component (charm) focusing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
overpowered component (charm) overpowered component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
piercing component (charm) piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
powerful component (charm) powerful component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
supercharged component (charm) supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of Destala (cloak) component of Destala (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect * +0.2 Wild-gift / Acid Wyrm Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of Eldoral (cloak) component of Eldoral (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
3 component of Irzen's Pyre (cloak) 3 component of Irzen's Pyre (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 6 manaburn arcane, 5 fire burn Damage (ranged): 6 manaburn arcane, 6 fire burn Changes damage: * +6% manaburn arcane * +6% fire burn Affinity: cloak Components can be used to enhance items being crafted! |
component of protection (cloak) component of protection (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of the Shaloren (cloak) component of the Shaloren (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
enveloping component (cloak) enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
regal component (cloak) regal component (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
spellcowled component (cloak) spellcowled component (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
thick component (cloak) thick component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
wyrmwaxed component (cloak) wyrmwaxed component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: cloak Components can be used to enhance items being crafted! |
component of delving (digger) component of delving (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Light radius: +1 Affinity: digger Components can be used to enhance items being crafted! |
3 component of endurance (digger) 3 component of endurance (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
component of predation (digger) component of predation (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +10 Changes stats: * +1 - +6 Dex Movement speed: +10% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
component of quickening (digger) component of quickening (digger)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Lowers spell cool-downs by: 10% Increases digging speed by 30% Affinity: digger This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of the Iron Throne (digger) component of the Iron Throne (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum life: +20.00 - +40.00 Maximum stamina: +15.00 - +30.00 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
2 crystalomancer's component (digger) 2 crystalomancer's component (digger)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Maximum mana: +20.00 - +60.00 Spell crit. chance: +4% - +10% Affinity: digger Components can be used to enhance items being crafted! |
miner's component (digger) miner's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
2 sapper's component (digger) 2 sapper's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
blood-soaked component (feet) blood-soaked component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
5 component of deftness (feet) 5 component of deftness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Movement speed: +10% - +20% Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of massiveness (feet) 2 component of massiveness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
component of phasing (feet) component of phasing (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of repreive (feet) component of repreive (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -3% - -10% Stamina each turn: Unhandled resolver: randartmax Use talent when activated: Second Wind level 1 - 3 Puts all charms on cooldown for 60 turns Affinity: feet Components can be used to enhance items being crafted! |
component of speed (feet) component of speed (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
component of spellbinding (feet) component of spellbinding (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Lowers spell cool-downs by: 10% Affinity: feet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of strife (feet) 2 component of strife (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of tirelessness (feet) 2 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
2 dreamer's component (feet) 2 dreamer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
fleetfooted component (feet) fleetfooted component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted! |
2 grounding component (feet) 2 grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
insulating component (feet) insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
2 miner's component (feet) 2 miner's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
2 scholar's component (feet) 2 scholar's component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
stealthy component (feet) stealthy component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
3 traveler's component (feet) 3 traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
wanderer's component (feet) wanderer's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
component of sludge (hands) component of sludge (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Slime Spit (35% chance). While equipped: Changes resistances: * +10% nature Changes damage: * +5% nature Masteries: * +0.2 Wild-gift / Slime Poison immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the Desert Scorpion (hands) component of the Desert Scorpion (hands)0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Poisonous Bite (20% chance). Talent on hit: Quick as Thought (10% chance). Talent on hit: Implode (5% chance). While equipped: Masteries: * +0.2 Technique / Grappling Disarm immunity: +40% Use talent when activated: Mindhook level 4 Costs 16/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the fire wyrm (hands) component of the fire wyrm (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Talent on hit: Bellowing Roar (10% chance). Talent on hit: Fire Breath (10% chance). While equipped: Changes stats: * +5 Wil Changes resistances: * +15% fire Changes damage: * +10% fire Use talent when activated: Fire Breath level 2 Costs 24/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the firm hand (hands) component of the firm hand (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
storm bringer's component (hands) storm bringer's component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Chain Lightning (20% chance). Talent on hit: Nova (15% chance). While equipped: Changes resistances: * +15% lightning Changes damage: * +15% lightning +1 to all lightning damage spells Talent on hit(spell): Lightning (10% chance level 1). Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
blighted component (hands) blighted component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
3 brawler's component (hands) 3 brawler's component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
2 cinder component (hands) 2 cinder component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
2 component of butchering (hands) 2 component of butchering (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 71% * 10 - 25% chance to reduce armor by 40% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
6 component of dexterity (hands) 6 component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
2 component of magic (hands) 2 component of magic (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
component of regeneration (hands) component of regeneration (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted! |
component of sorrow (hands) component of sorrow (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 10 - 40 mind, 10 - 40 darkness Effects on melee hit: * 10 - 25% chance to reduce all saves and defense by 42 Mental save: -15 - -5 Mindpower: +3 - +10 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of spellstriking (hands) component of spellstriking (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
6 component of strength (hands) 6 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
component of the juggernaut (hands) component of the juggernaut (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the nighthunter (hands) component of the nighthunter (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of the starseeker (hands) 2 component of the starseeker (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of war-making (hands) 2 component of war-making (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Crit. chance: +5.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +8.0% Critical mult.: +5.00% Spell crit. chance: +6% Mental crit. chance: +7% Affinity: hands Components can be used to enhance items being crafted! |
3 corrosive component (hands) 3 corrosive component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
defiled component (hands) defiled component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% blight, 10% physical While equipped: Damage (melee): 3 - 8 blight, 3 - 8 physical Changes damage: * +2% - +7% blight * +2% - +7% physical Physical save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
fractal component (hands) fractal component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% mind, 10% temporal While equipped: Damage (melee): 3 - 8 mind, 3 - 8 temporal Changes damage: * +2% - +7% mind * +2% - +7% temporal Mental save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
heroic component (hands) heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
2 malefic component (hands) 2 malefic component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% acid, 10% light While equipped: Damage (melee): 3 - 8 acid, 3 - 8 light Changes damage: * +2% - +7% acid * +2% - +7% light Spell save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
3 naturalist's component (hands) 3 naturalist's component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
psychic's component (hands) psychic's component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
3 radiant component (hands) 3 radiant component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 - 20 light Changes resistances: * +5% - +15% light Changes damage: * +3% - +11% light Affinity: hands Components can be used to enhance items being crafted! |
restful component (hands) restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
3 sand component (hands) 3 sand component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
scouring component (hands) scouring component (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
storm component (hands) storm component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
temporal component (hands) temporal component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
2 wildfire component (hands) 2 wildfire component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% nature, 10% fire While equipped: Damage (melee): 3 - 8 nature, 3 - 8 fire Changes damage: * +2% - +7% nature * +2% - +7% fire Physical save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
augmenting component (hat) augmenting component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
clarifying component (hat) clarifying component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
component of corrosion (hat) component of corrosion (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
component of darkness (hat) component of darkness (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of fire (hat) component of fire (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of madness (hat) component of madness (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
component of nature (hat) component of nature (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
component of the bastion (hat) component of the bastion (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 14.38 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: hat Components can be used to enhance items being crafted! |
2 component of the willbreaker (hat) 2 component of the willbreaker (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Learn talent(s): * +1 Willbreaker Willbreaker: Passive - Increase Mindpower by 10.38 per each enemy you can see in a radius of 2. The increase is based on your Willpower stat. Affinity: hat Components can be used to enhance items being crafted! |
fearwoven component (hat) fearwoven component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
grounding component (hat) grounding component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
insulating component (hat) insulating component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
psion's component (hat) psion's component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
shimmering component (hat) shimmering component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +20% arcane Maximum mana: +10.00 - +110.00 Affinity: hat Components can be used to enhance items being crafted! |
spellwoven component (hat) spellwoven component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
stabilizing component (hat) stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
starseer's component (hat) starseer's component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% light * +3% - +15% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of Garkul (head) component of Garkul (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Wil * +3 Con Changes damage: * +10% physical Masteries: * +0.2 Technique / Thuggery Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of the Dwarven Emperors (head) component of the Dwarven Emperors (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Mag * +3 Wil Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
bladed component (head) bladed component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
2 component of constitution (head) 2 component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
4 component of dexterity (head) 4 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
3 component of strength (head) 3 component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of the bastion (head) component of the bastion (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 14.38 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: head Components can be used to enhance items being crafted! |
component of the bounder (head) component of the bounder (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
component of the citadel (head) component of the citadel (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Citadel Citadel: Passive - Increases Resistance to all damage by 19.07% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. Affinity: head Components can be used to enhance items being crafted! |
2 component of the ravager (head) 2 component of the ravager (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Ravager Ravager: Passive - Increase Physicalpower by 18.50 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. Affinity: head Components can be used to enhance items being crafted! |
component of the slayer (head) component of the slayer (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Slayer Slayer: Passive - Increase Physcrit by 2% per each enemy you can see in a radius of 2. Affinity: head Components can be used to enhance items being crafted! |
2 grounding component (head) 2 grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
3 insulating component (head) 3 insulating component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
miner's component (head) miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
prismatic component (head) prismatic component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
charged component (lite) charged component (lite)0.00 Encumbrance. Powered by steamtech Modifies crafted object: While equipped: Melee retaliation: 10 - 30 lightning Changes resistances: * +5% - +10% lightning Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of cold murder (melee) component of cold murder (melee)0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 cold On crit: * freezes the target On kill: * explodes a frozen creature (damage scales with willpower) While equipped: Changes damage: * +10% cold Ice block penetration: +50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of crystal blight (melee) component of crystal blight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 20 fire While equipped: Learn talent(s): * +1 Virulent Disease Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of shattering (melee) component of shattering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of stormy skies (melee) component of stormy skies (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 15 lightning, 15 cold On crit: * inflicts either shocked or wet, chosen at random While equipped: Changes damage: * +10% lightning * +10% cold Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the past (melee) component of the past (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the star (melee) component of the star (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light Attack speed: +11% On hit: * Deal 70 Light damage. While equipped: Light radius: +1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the truth (melee) component of the truth (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 49 light, 49 darkness On hit: * 9% chance to stun or confuse the target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
crooked component (melee) crooked component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
immaterial component (melee) immaterial component (melee)0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee) shadow-bleeding component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
silent component (melee) silent component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
stormbladed component (melee) stormbladed component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
unerring component (melee) unerring component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
11 acidic component (melee) 11 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
8 arcing component (melee) 8 arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
20 balanced component (melee) 20 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 blazebringer's component (melee) 2 blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
4 blessed component (melee) 4 blessed component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Lightburn, causing 177 Light damage over 5 turns and reduces their armor by 18 for the duration. While equipped: Changes damage: * +5% - +20% light Affinity: melee Components can be used to enhance items being crafted! |
4 caustic component (melee) 4 caustic component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
9 chilling component (melee) 9 chilling component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
4 component of amnesia (melee) 4 component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of banishment (melee) 3 component of banishment (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage against: +5% - +20% Demon, +5% - +20% Horror On crit: * Strike your target with a blast of Arcane energy dealing 158 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 component of crippling (melee) 5 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of dampening (melee) 3 component of dampening (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
10 component of daylight (melee) 10 component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
2 component of enduring (melee) 2 component of enduring (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
22 component of erosion (melee) 22 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
2 component of evisceration (melee) 2 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
7 component of exorcism (melee) 7 component of exorcism (melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * On a Crit, strike your target with a blast of Light dealing 223 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 56 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of extermination (melee) 4 component of extermination (melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage against: +5% - +20% Spiderkin, +5% - +20% Vermin On crit: * Strike your target with a blast of Fire dealing 152 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
24 component of massacre (melee) 24 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
7 component of paradox (melee) 7 component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
4 component of persecution (melee) 4 component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
9 component of phasing (melee) 9 component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
5 component of projection (melee) 5 component of projection (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of rage (melee) 4 component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
5 component of shearing (melee) 5 component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
6 component of sundering (melee) 6 component of sundering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: melee Components can be used to enhance items being crafted! |
5 component of the mystic (melee) 5 component of the mystic (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of torment (melee) component of torment (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 component of venom (melee) 5 component of venom (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 component of vileness (melee) 6 component of vileness (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 30 Affinity: melee Components can be used to enhance items being crafted! |
3 corrupted component (melee) 3 corrupted component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
11 electrified component (melee) 11 electrified component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Haywire, causing 205 Lightning damage over 5 turns and giving them a 30% chance to fail using talents. While equipped: Changes damage: * +5% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
16 elemental component (melee) 16 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 106 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 enhanced component (melee) 3 enhanced component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
9 flaming component (melee) 9 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
5 fractal component (melee) 5 fractal component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
5 frostbitten component (melee) 5 frostbitten component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Frostburn, causing 221 Cold damage over 5 turns. While equipped: Changes damage: * +5% - +20% cold Affinity: melee Components can be used to enhance items being crafted! |
7 hateful component (melee) 7 hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
6 plaguebringer's component (melee) 6 plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 30 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
4 quick component (melee) 4 quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
4 runescribed component (melee) 4 runescribed component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
5 scorching component (melee) 5 scorching component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with a Burn, causing 221 Fire damage over 5 turns. While equipped: Changes damage: * +5% - +20% fire Affinity: melee Components can be used to enhance items being crafted! |
4 serrated component (melee) 4 serrated component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Bleed, causing 316 Physical damage over 5 turns. While equipped: Changes damage: * +5% - +20% physical Affinity: melee Components can be used to enhance items being crafted! |
4 skyshard component (melee) 4 skyshard component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
2 slagged component (melee) 2 slagged component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
4 slime-covered component (melee) 4 slime-covered component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 71% Affinity: melee Components can be used to enhance items being crafted! |
3 stormbringer's component (melee) 3 stormbringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
12 thought-forged component (melee) 12 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 42 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
4 time-lost component (melee) 4 time-lost component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Wasting, causing 221 Temporal damage over 5 turns. While equipped: Changes damage: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
15 truestriking component (melee) 15 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
3 twilight component (melee) 3 twilight component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
9 warbringer's component (melee) 9 warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
component of calling (mindstar) component of calling (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Summoning (utility) * +0.1 Wild-gift / Summoning (augmentation) * +0.1 Wild-gift / Summoning (melee) * +0.1 Wild-gift / Summoning (distance) * +0.1 Wild-gift / Summoning (advanced) Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of mindworming (mindstar) component of mindworming (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +15% mind * +5% physical Mindpower: +6 Mental crit. chance: +4% When activated: release a wave of psionic power, dealing 225.32 mind damage (based on Willpower) to all within radius 5 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
3 absorbing component (mindstar) 3 absorbing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! |
4 blooming component (mindstar) 4 blooming component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
4 caller's component (mindstar) 4 caller's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
10 component of balance (mindstar) 10 component of balance (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of clarity (mindstar) 4 component of clarity (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of flames (mindstar) 4 component of flames (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
5 component of frost (mindstar) 5 component of frost (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
component of gales (mindstar) component of gales (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
11 component of life (mindstar) 11 component of life (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of nightfall (mindstar) component of nightfall (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +4% - +20% darkness Changes resistances penetration: * +4% - +20% darkness Changes damage: * +4% - +20% darkness Masteries: * +0.1 - +0.2 Cursed / Darkness Blindness immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
9 component of resolve (mindstar) 9 component of resolve (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of sand (mindstar) 3 component of sand (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
7 component of storms (mindstar) 7 component of storms (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of venom (mindstar) 2 component of venom (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
13 creative component (mindstar) 13 creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
dreamer's component (mindstar) dreamer's component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% mind Mental save: +2 - +10 Psi each turn: +0.30 - +1.50 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
5 gifted component (mindstar) 5 gifted component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
harmonious component (mindstar) harmonious component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted! |
hateful component (mindstar) hateful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 honing component (mindstar) 2 honing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
13 horrifying component (mindstar) 13 horrifying component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
hungering component (mindstar) hungering component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
8 nature's component (mindstar) 8 nature's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
2 projecting component (mindstar) 2 projecting component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
2 protector's component (mindstar) 2 protector's component (mindstar)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% all Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Affinity: mindstar Components can be used to enhance items being crafted! |
resonating component (mindstar) resonating component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
Merkul's component (ranged) Merkul's component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Eye (100% chance). While equipped: Damage (ranged): 25 arcane Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of certainty (ranged) component of certainty (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Firing range: +1 While equipped: Accuracy: +12 Physical crit. chance: +5.0% Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of corpses (ranged) component of corpses (ranged)0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Cyst Burst (25% chance). Talent on hit: Epidemic (25% chance). While equipped: Damage (ranged): 20 blight Effects on ranged hit: * 30% chance to reduce strength, dexterity, and constitution by 30 Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of the hare (ranged) component of the hare (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
4 antique component (ranged) 4 antique component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal Affinity: ranged Components can be used to enhance items being crafted! |
3 charged component (ranged) 3 charged component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 lightning Affinity: ranged Components can be used to enhance items being crafted! |
4 component of acid (ranged) 4 component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
2 component of cold (ranged) 2 component of cold (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
component of cunning (ranged) component of cunning (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of dampening (ranged) component of dampening (ranged)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of dexterity (ranged) component of dexterity (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
3 component of enduring (ranged) 3 component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
2 component of fire (ranged) 2 component of fire (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
2 component of life draining (ranged) 2 component of life draining (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 draining blight Affinity: ranged Components can be used to enhance items being crafted! |
4 component of lightning (ranged) 4 component of lightning (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
4 component of piercing (ranged) 4 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
3 component of recursion (ranged) 3 component of recursion (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
2 component of tinkering (ranged) 2 component of tinkering (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of true flight (ranged) component of true flight (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
4 frigid component (ranged) 4 frigid component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold Affinity: ranged Components can be used to enhance items being crafted! |
2 fungal component (ranged) 2 fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
gunslinger's component (ranged) gunslinger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Trick Shot 2 turns * Strafe 2 turns * Double Shots 2 turns Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 inscribed component (ranged) 2 inscribed component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ranged Components can be used to enhance items being crafted! |
keeper's component (ranged) keeper's component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% temporal * +5% - +10% physical Changes damage: * +8% - +22% temporal * +8% - +18% physical Cooldown Reduction: * Arrow Stitching 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
4 mighty component (ranged) 4 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
ranger's component (ranged) ranger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
2 runic component (ranged) 2 runic component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
3 steady component (ranged) 3 steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
stormbringer's component (ranged) stormbringer's component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
strafer's component (ranged) strafer's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted! |
sun-touched component (ranged) sun-touched component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Affinity: ranged Components can be used to enhance items being crafted! |
2 sundering component (ranged) 2 sundering component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: ranged Components can be used to enhance items being crafted! |
3 tainted component (ranged) 3 tainted component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Affinity: ranged Components can be used to enhance items being crafted! |
component of aether (ring) component of aether (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Changes damage: * +10% - +20% arcane Affinity: ring Components can be used to enhance items being crafted! |
component of clarity (ring) component of clarity (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of darkness (ring) component of darkness (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness Changes damage: * +10% - +20% darkness Affinity: ring Components can be used to enhance items being crafted! |
component of misery (ring) component of misery (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 42 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 42 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
component of nature (ring) component of nature (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! |
component of opulence (ring) component of opulence (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Lck * +3 - +8 Cun Affinity: ring Components can be used to enhance items being crafted! |
component of sensing (ring) component of sensing (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
component of tenacity (ring) component of tenacity (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% - +50% Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Maximum life: +20.00 - +50.00 Affinity: ring Components can be used to enhance items being crafted! |
component of time (ring) component of time (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Changes damage: * +10% - +20% temporal Affinity: ring Components can be used to enhance items being crafted! |
pixie's component (ring) pixie's component (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun * +2 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
solar component (ring) solar component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Melee retaliation: 5 - 20 light, 5 - 20 fire Changes stats: * +2 - +8 Dex Affinity: ring Components can be used to enhance items being crafted! |
wizard's component (ring) wizard's component (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
component of Spydrë (robes) component of Spydrë (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes) component of currents (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of force (robes) component of force (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 67.79 to 84.73 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the Conclave (robes) component of the Conclave (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Changes damage: * +15% arcane Spellpower: +15 Spell crit. chance: +5% Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the calm (robes) component of the calm (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +15% lightning Changes damage: * +25% lightning Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
ancient component (robes) ancient component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
3 component of alchemy (robes) 3 component of alchemy (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of blight (robes) component of blight (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
component of corrosion (robes) component of corrosion (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
3 component of darkness (robes) 3 component of darkness (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
5 component of fire (robes) 5 component of fire (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
3 component of frost (robes) 3 component of frost (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
10 component of life (robes) 10 component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
3 component of light (robes) 3 component of light (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
2 component of lightning (robes) 2 component of lightning (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
5 component of nature (robes) 5 component of nature (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
4 component of power (robes) 4 component of power (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
3 component of protection (robes) 3 component of protection (robes)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
8 component of the mind (robes) 8 component of the mind (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
2 component of the mountain (robes) 2 component of the mountain (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
component of time (robes) component of time (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
2 destroyer's component (robes) 2 destroyer's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * Unhandled resolver: randartmax all Critical mult.: Unhandled resolver: randartmax Spellpower: +5 - +15 Affinity: robes Components can be used to enhance items being crafted! |
3 dispeller's component (robes) 3 dispeller's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
4 dreamer's component (robes) 4 dreamer's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
7 focusing component (robes) 7 focusing component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
10 mindwoven component (robes) 10 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
primeval component (robes) primeval component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes damage: * +5% - +30% nature * +5% - +30% temporal Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
3 prismatic component (robes) 3 prismatic component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +3% - +10% all Changes resistances penetration: * +5% - +15% all Affinity: robes This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
psion's component (robes) psion's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% mind Changes damage: * +5% - +30% mind Psi each turn: +0.30 - +1.00 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
8 shimmering component (robes) 8 shimmering component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
slimy component (robes) slimy component (robes)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 71% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
5 spellwoven component (robes) 5 spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
stormwoven component (robes) stormwoven component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
3 timebroken component (robes) 3 timebroken component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
4 verdant component (robes) 4 verdant component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
component of Wrathroot (shield) component of Wrathroot (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str While equipped: Changes resistances: * +10% cold * +10% darkness * +10% nature Learn talent(s): * +1 Block Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of the fire dragon (shield) component of the fire dragon (shield)0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage Type: Fire While equipped: Melee retaliation: 17 fire Changes resistances: * +35% fire Damage affinity(heal): * +15% fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
coral component (shield) coral component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
7 acidic component (shield) 7 acidic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 40% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
3 component of acid resistance (shield) 3 component of acid resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
component of arcane resistance (shield) component of arcane resistance (shield)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Affinity: shield Components can be used to enhance items being crafted! |
6 component of cold resistance (shield) 6 component of cold resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
4 component of fire resistance (shield) 4 component of fire resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
4 component of lightning resistance (shield) 4 component of lightning resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
3 component of mind resistance (shield) 3 component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
2 component of patience (shield) 2 component of patience (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of physical resistance (shield) component of physical resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
2 component of purity (shield) 2 component of purity (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
2 component of radiance (shield) 2 component of radiance (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 5 - 10% chance to blind Light radius: +3 - +4 On shield block: * Blasts enemies in radius 6 for 81 light damage Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of reflection (shield) component of reflection (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
3 component of resilience (shield) 3 component of resilience (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
3 component of shrapnel (shield) 3 component of shrapnel (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 355 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of temporal resistance (shield) component of temporal resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Effects when hit in melee: * 10 - 35% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +10% - +20% temporal Affinity: shield Components can be used to enhance items being crafted! |
4 component of the stars (shield) 4 component of the stars (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
3 component of winter (shield) 3 component of winter (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 246 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
4 corrosive component (shield) 4 corrosive component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 acid While equipped: Effects when hit in melee: * 10 - 20% chance to reduce armor by 40% Changes stats: * +1 - +6 Con Changes resistances: * +10% - +20% acid Affinity: shield Components can be used to enhance items being crafted! |
crystalline component (shield) crystalline component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 mind, 10 - 40 cold While equipped: Changes resistances: * +5% - +15% mind * +5% - +15% cold On shield block: * Deals 159 mind and cold damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 exposing component (shield) 3 exposing component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 42 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 42 Affinity: shield Components can be used to enhance items being crafted! |
4 flaming component (shield) 4 flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
flaring component (shield) flaring component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 arcane, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% arcane * +5% - +15% fire On shield block: * Deals 159 fire and arcane damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
icy component (shield) icy component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
malefic component (shield) malefic component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 acid While equipped: Changes resistances: * +5% - +15% light * +5% - +15% acid On shield block: * Deals 159 light and acid damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
necrotic component (shield) necrotic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 blight, 10 - 40 darkness While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness On shield block: * Deals 159 blight and darkness damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 primeval component (shield) 2 primeval component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 nature, 10 - 40 temporal While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% temporal On shield block: * Deals 159 temporal and nature damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
5 reinforced component (shield) 5 reinforced component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
scouring component (shield) scouring component (shield)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage (melee): 5 - 25 acid, 5 - 25 nature Effects on melee hit: * 5 - 25 arcane resource burn Effects when hit in melee: * 5 - 15 arcane resource burn Changes stats: * +3 - +7 Con Changes resistances: * +5% - +20% acid * +5% - +20% nature Affinity: shield Components can be used to enhance items being crafted! |
5 shocking component (shield) 5 shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
4 slimy component (shield) 4 slimy component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to slow global speed by 71% Effects when hit in melee: * 5 - 15% chance to slow global speed by 71% Affinity: shield Components can be used to enhance items being crafted! |
2 swashbuckler's component (shield) 2 swashbuckler's component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
2 voltaic component (shield) 2 voltaic component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 lightning, 10 - 40 physical While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% physical On shield block: * Deals 159 lightning and physical damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wrathful component (shield) wrathful component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 159 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of crystal shards (staff) component of crystal shards (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% arcane When activated: create 2 living shards of crystal to serve you for 10 turns Costs 45/45 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of destruction (staff) component of destruction (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Staff uses all elements from the same aspect Spell crit. chance: +10% Talent on hit(spell): Impending Doom (10% chance level 1). Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of head cracking (staff) component of head cracking (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +10 Damage on hit: 10 % chance of confusion Uses stats: +30% Mag While equipped: Masteries: * +0.2 Spell / Staff combat Use talent when activated: Channel Staff level 2 Costs 9/20 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of penitence (staff) component of penitence (staff)0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: While equipped: Changes resistances: * +100% of staff elemental bonus Adds resistance and damage affinity based on staff element When activated: cure up to 5 diseases or poisons (based on Magic) Costs 10/60 power Affinity: staff This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of the eclipse (staff) component of the eclipse (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +15% temporal * +15% physical * +15% light * +15% darkness Cooldown Reduction: * Twilight 1 turns * Moonlight Ray 1 turns * Searing Light 1 turns P.Energy each turn: +0.10 N.Energy each turn: +0.10 Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
bloodlich's component (staff) bloodlich's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
component of breaching (staff) component of breaching (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of channeling (staff) 3 component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
7 component of fate (staff) 7 component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
5 component of greater warding (staff) 5 component of greater warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
9 component of illumination (staff) 9 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
4 component of might (staff) 4 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 component of power (staff) 2 component of power (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of protection (staff) component of protection (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of the prodigy (staff) 3 component of the prodigy (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
3 component of warding (staff) 3 component of warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of wizardry (staff) 3 component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
6 cruel component (staff) 6 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
4 earthen component (staff) 4 earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
4 ethereal component (staff) 4 ethereal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
3 greater component (staff) 3 greater component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
3 infernal component (staff) 3 infernal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
4 lifebinding component (staff) 4 lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
3 magelord's component (staff) 3 magelord's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
4 magewarrior's short component (staff) 4 magewarrior's short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
5 potent component (staff) 5 potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
7 shimmering component (staff) 7 shimmering component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
2 short component (staff) 2 short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 surging component (staff) 3 surging component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
void walker's component (staff) void walker's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
2 component of gale force (torque) 2 component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of psionic shield (torque) component of psionic shield (torque)0.00 Encumbrance. Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of healing (totem) component of healing (totem)0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of stinging (totem) component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of summon tentacle (totem) 2 component of summon tentacle (totem)0.00 Encumbrance. Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of thorny skin (totem) component of thorny skin (totem)0.00 Encumbrance. Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of lightning storm (wand) 3 component of lightning storm (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of shielding (wand) component of shielding (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
warded component (wand) warded component (wand)0.00 Encumbrance. Modifies crafted object: While equipped: Learn talent(s): * +1 Ward Adds 2 - 6 wards for 4 randomly selected damage types Affinity: wand Components can be used to enhance items being crafted! |
bonus component (arcane melee, arcane burst) bonus component (arcane melee, arcane burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 arcane Burst on hit (radius 1): 8 arcane Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio cold damage) bonus component (bio cold damage)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 8 cold Components can be used to enhance items being crafted! |
bonus component (bio cun) bonus component (bio cun)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Cun Components can be used to enhance items being crafted! |
bonus component (bio die at) bonus component (bio die at)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (bio giant/ice telepathy) bonus component (bio giant/ice telepathy)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Telepathy: giant/ice Components can be used to enhance items being crafted! |
bonus component (bio humanoid/yaech telepathy) bonus component (bio humanoid/yaech telepathy)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/yaech Components can be used to enhance items being crafted! |
bonus component (bio ignore crit) bonus component (bio ignore crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio max mana) bonus component (bio max mana)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max stamina) bonus component (bio max stamina)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration) bonus component (bio stamina regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (blight burst, lightning burst) bonus component (blight burst, lightning burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 blight, 20 lightning Components can be used to enhance items being crafted! |
bonus component (cold burst, fire burst, cold melee) bonus component (cold burst, fire burst, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 cold Burst on hit (radius 1): 12 fire, 12 cold Components can be used to enhance items being crafted! |
bonus component (dark numbing melee, temporal burst, dark numbing melee) bonus component (dark numbing melee, temporal burst, dark numbing melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 temporal On hit: * 20% chance to reduce damage dealt by 33% While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 33% Components can be used to enhance items being crafted! |
bonus component (def, armor) bonus component (def, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +8 Defense: +25 Components can be used to enhance items being crafted! |
bonus component (die at, stat con) bonus component (die at, stat con)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +6 Con Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
bonus component (immune blind, immune pin, spell crit magnitude, save spell, spellsurge) bonus component (immune blind, immune pin, spell crit magnitude, save spell, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Critical mult.: +5.00% Spell save: +3 Blindness immunity: +20% Pinning immunity: +20% Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (immune poison, shield block, immune confusion) bonus component (immune poison, shield block, immune confusion)0.00 Encumbrance. Modifies crafted object: Weapon combat: Block value: +40 While equipped: Poison immunity: +20% Confusion immunity: +20% Components can be used to enhance items being crafted! |
bonus component (immune silence, corrupted blood melee, resist acid, resist lightning, resist light) bonus component (immune silence, corrupted blood melee, resist acid, resist lightning, resist light)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes resistances: * +3% acid * +6% light * +3% lightning Silence immunity: +20% Components can be used to enhance items being crafted! |
bonus component (inc damage acid, resists pen cold, resists pen acid, resist cold) bonus component (inc damage acid, resists pen cold, resists pen acid, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% cold Changes resistances penetration: * +10% acid * +15% cold Changes damage: * +6% acid Components can be used to enhance items being crafted! |
bonus component (mana regeneration, resists pen blight, void, phasing, spellsurge) bonus component (mana regeneration, resists pen blight, void, phasing, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +10% blight Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (mind burst (crit), temporal burst, resist temporal) bonus component (mind burst (crit), temporal burst, resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 temporal Burst on crit (radius 2): 12 mind While equipped: Changes resistances: * +6% temporal Components can be used to enhance items being crafted! |
bonus component (mindpower, dark numbing melee, resists pen mind, save mental) bonus component (mindpower, dark numbing melee, resists pen mind, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 33% Changes resistances penetration: * +10% mind Mental save: +6 Mindpower: +30 Components can be used to enhance items being crafted! |
bonus component (mindpower, hate on crit, stat cun, save mental) bonus component (mindpower, hate on crit, stat cun, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun Mental save: +6 Hate when firing a critical mind attack: +1.00 Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (resist light, immune poison, immune silence, resist lightning, resist lightning, cold retribution, resist cold) bonus component (resist light, immune poison, immune silence, resist lightning, resist lightning, cold retribution, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes resistances: * +15% lightning * +12% cold * +9% light Poison immunity: +10% Silence immunity: +10% Components can be used to enhance items being crafted! |
bonus component (resist light, inc damage light) bonus component (resist light, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% light Changes damage: * +9% light Components can be used to enhance items being crafted! |
bonus component (resist lightning, die at, resist darkness, immune confusion) bonus component (resist lightning, die at, resist darkness, immune confusion)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% lightning * +3% darkness Confusion immunity: +10% Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (resist lightning, inc damage cold, resists pen lightning) bonus component (resist lightning, inc damage cold, resists pen lightning)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% lightning Changes resistances penetration: * +10% lightning Changes damage: * +9% cold Components can be used to enhance items being crafted! |
bonus component (resist lightning, inc damage lightning, cold burst (crit), inc damage cold) bonus component (resist lightning, inc damage lightning, cold burst (crit), inc damage cold)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 12 cold While equipped: Changes resistances: * +3% lightning Changes damage: * +3% lightning * +9% cold Components can be used to enhance items being crafted! |
bonus component (resist lightning, save spell, inc damage mind) bonus component (resist lightning, save spell, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% lightning Changes damage: * +6% mind Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (resist mind) bonus component (resist mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% mind Components can be used to enhance items being crafted! |
bonus component (resist nature, nature retribution, slime melee, resists pen arcane) bonus component (resist nature, nature retribution, slime melee, resists pen arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on ranged hit: * 20% chance to slow global speed by 71% Melee retaliation: 4 nature Changes resistances: * +9% nature Changes resistances penetration: * +5% arcane Components can be used to enhance items being crafted! |
bonus component (resists pen arcane, resist nature, slime melee) bonus component (resists pen arcane, resist nature, slime melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 10% chance to slow global speed by 71% While equipped: Changes resistances: * +3% nature Changes resistances penetration: * +20% arcane Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, dark retribution, resist fire, inc damage fire) bonus component (resists pen darkness, dark retribution, resist fire, inc damage fire)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes resistances: * +3% fire Changes resistances penetration: * +20% darkness Changes damage: * +6% fire Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, resist darkness, dark burst) bonus component (resists pen darkness, resist darkness, dark burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 darkness While equipped: Changes resistances: * +3% darkness Changes resistances penetration: * +15% darkness Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, inc damage lightning, lightning retribution) bonus component (resists pen lightning, inc damage lightning, lightning retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 lightning Changes resistances penetration: * +10% lightning Changes damage: * +12% lightning Components can be used to enhance items being crafted! |
bonus component (resists pen mind, inc damage arcane, inc damage mind) bonus component (resists pen mind, inc damage arcane, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +20% mind Changes damage: * +12% arcane * +6% mind Components can be used to enhance items being crafted! |
bonus component (resists pen mind, stave inc damage mind, stave resists pen mind, resists pen blight) bonus component (resists pen mind, stave inc damage mind, stave resists pen mind, resists pen blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +20% mind * +15% blight Changes damage: * +3% mind Components can be used to enhance items being crafted! |
bonus component (resists pen temporal, blight melee, stat mag, phasing) bonus component (resists pen temporal, blight melee, stat mag, phasing)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 blight While equipped: Changes stats: * +4 Mag Changes resistances penetration: * +5% temporal Damage Shield penetration: +10% Components can be used to enhance items being crafted! |
bonus component (save physical, resist physical, increased life, armor) bonus component (save physical, resist physical, increased life, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +4 Changes resistances: * +2% physical Physical save: +6 Maximum life: +60.00 Components can be used to enhance items being crafted! |
bonus component (slime melee, resist darkness, save spell) bonus component (slime melee, resist darkness, save spell)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to slow global speed by 71% While equipped: Changes resistances: * +6% darkness Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (spellpower, inc damage light, light melee, arcane melee) bonus component (spellpower, inc damage light, light melee, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 light, 4 arcane While equipped: Changes damage: * +6% light Spellpower: +20 Components can be used to enhance items being crafted! |
bonus component (spellsurge, resists pen arcane, vim on crit, mana on crit, inc damage blight) bonus component (spellsurge, resists pen arcane, vim on crit, mana on crit, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +5% arcane Changes damage: * +6% blight Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Components can be used to enhance items being crafted! |
bonus component (stat mag, stave resists pen arcane, stat wil, phasing) bonus component (stat mag, stave resists pen arcane, stat wil, phasing)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Wil * +2 Mag Changes resistances penetration: * +15% arcane Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (stat wil, temporal energize melee, stat mag, stat dex, infravision radius) bonus component (stat wil, temporal energize melee, stat mag, stat dex, infravision radius)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Changes stats: * +2 Dex * +3 Mag * +2 Wil Infravision radius: +1 Components can be used to enhance items being crafted! |
bonus component (talent (Blinding Powder) ) bonus component (talent (Blinding Powder) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Blinding Powder level 3 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Call of the Crypt) ) bonus component (talent (Call of the Crypt) )0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Call of the Crypt level 4 Puts all charms on cooldown for 28 turns Components can be used to enhance items being crafted! |
bonus component (talent (Chain Lightning) ) bonus component (talent (Chain Lightning) )0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Chain Lightning level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Clinch) ) bonus component (talent (Clinch) )0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Use talent when activated: Clinch level 2 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dual Strike) ) bonus component (talent (Dual Strike) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Dual Strike level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Excruciate) ) bonus component (talent (Excruciate) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Excruciate level 3 Puts all charms on cooldown for 44 turns Components can be used to enhance items being crafted! |
bonus component (talent (Knockback) ) bonus component (talent (Knockback) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Knockback level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Knockback) ) bonus component (talent (Knockback) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Knockback level 2 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Manathrust) ) bonus component (talent (Manathrust) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Manathrust level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) ) bonus component (talent (Mind Disruption) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Mind Disruption level 2 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Savage Strikes) ) bonus component (talent (Savage Strikes) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Savage Strikes level 4 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shadowstep) ) bonus component (talent (Shadowstep) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Shadowstep level 7 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) ) bonus component (talent (Stunning Blow) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Stunning Blow level 1 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (To The Arms) ) bonus component (talent (To The Arms) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: To The Arms level 1 Puts all charms on cooldown for 18 turns Components can be used to enhance items being crafted! |
bonus component (talent (Venomous Strike) ) bonus component (talent (Venomous Strike) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Venomous Strike level 8 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Wrath of the Highborn) ) bonus component (talent (Wrath of the Highborn) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Wrath of the Highborn level 1 Puts all charms on cooldown for 96 turns Components can be used to enhance items being crafted! |
bonus component (temporal retribution, temporal energize melee, mind burst (crit)) bonus component (temporal retribution, temporal energize melee, mind burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 mind While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Melee retaliation: 2 temporal Components can be used to enhance items being crafted! |
bonus component (travel speed, ammo reload) bonus component (travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
bonus component (void, dark burst (crit), temporal energize melee, dark numbing melee) bonus component (void, dark burst (crit), temporal energize melee, dark numbing melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 darkness On hit: * 10% chance to reduce damage dealt by 33% * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (void, light burst, lite radius, resist temporal) bonus component (void, light burst, lite radius, resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 light While equipped: Changes resistances: * +6% temporal Light radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (void, resist mind, resists pen mind) bonus component (void, resist mind, resists pen mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% mind Changes resistances penetration: * +10% mind Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
By Ilgus the Outlander Artificer level 30
8th Haze 122nd year of Ascendancy at 05:08 see stats
By Ilgus the Outlander Artificer level 30
32nd Haze 122nd year of Ascendancy at 09:33 see stats
By Ilgus the Outlander Artificer level 25
66th Dusk 122nd year of Ascendancy at 05:50 see stats
By Ilgus the Outlander Artificer level 29
78th Dusk 122nd year of Ascendancy at 04:25 see stats
By Ilgus the Outlander Artificer level 10
2nd Mirth 122nd year of Ascendancy at 02:41 see stats
By Ilgus the Outlander Artificer level 20
57th Dusk 122nd year of Ascendancy at 21:10 see stats
By Ilgus the Outlander Artificer level 30
7th Haze 122nd year of Ascendancy at 20:13 see stats
By Ilgus the Outlander Artificer level 26
68th Dusk 122nd year of Ascendancy at 17:25 see stats
By Ilgus the Outlander Artificer level 25
65th Dusk 122nd year of Ascendancy at 02:12 see stats
By Ilgus the Outlander Artificer level 18
55th Dusk 122nd year of Ascendancy at 11:04 see stats
By Ilgus the Outlander Artificer level 7
79th Pyre 122nd year of Ascendancy at 08:27 see stats
By Ilgus the Outlander Artificer level 10
37th Dusk 122nd year of Ascendancy at 08:04 see stats
By Ilgus the Outlander Artificer level 31
42nd Haze 122nd year of Ascendancy at 04:58 see stats
Log
You gain 1.00 gold from the melting of acidic steel greatsword (169% power, 2 apr).
You collect a new ingredient: lump of stralite (1).
You gain 4.05 gold from the melting of chilling stralite battleaxe of phasing (188% power, 17 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.38 gold from the melting of truestriking dwarven-steel battleaxe (176% power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.02 gold from the melting of serrated dwarven-steel battleaxe of erosion (175% power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 7.14 gold from the melting of manaburning dwarven-steel battleaxe of shearing (176% power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 10.57 gold from the melting of dwarven-steel battleaxe 'Khelokor' (175% power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.75 gold from the melting of dwarven-steel battleaxe (177% power, 2 apr).
You gain 2.53 gold from the melting of yew starstaff of might (164% power, 4 apr, physical element).
You gain 0.75 gold from the melting of yew magestaff (164% power, 4 apr, lightning element).
You gain 6.58 gold from the melting of infernal yew magestaff (164% power, 4 apr, fire element).
You gain 2.72 gold from the melting of earthen yew vilestaff (164% power, 4 apr, blight element).
You gain 3.33 gold from the melting of cruel yew vilestaff (164% power, 4 apr, blight element).
You gain 3.67 gold from the melting of cruel yew starstaff (164% power, 4 apr, temporal element).
You gain 3.51 gold from the melting of cruel yew magestaff (164% power, 4 apr, arcane element).
You gain 3.42 gold from the melting of surging ash starstaff of might (158% power, 3 apr, physical element).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.78 gold from the melting of insulating gold amulet of dexterity (+6).
You gain 1.97 gold from the melting of shielding rune of the sneak (absorb 390; dur 5; cd 17).
You gain 2.25 gold from the melting of blink rune of the duelist (range 5; phase 24; cd 18).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 0.64 gold from the melting of healing infusion (heal 49; cd 12).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel very confident walking into this place.