Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. The Burning Coals 1.4.9This was created by Speeder, who has not played in 5+ years under that name. This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. The difference between this addon and the one uploaded by speeder is the racial passive on speeder's was set to reduce life reduction each talent point instead of the advertised fire damage, I removed the life regeneration reduction and re-enabled the fire damage. I did this because this race would have amazing synergy with The Shining One demented class and I wanted to do a playthrough like that. Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Allow Respec Anywhere 1.2.3Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Revised Alchemist 1.6.4Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Draconians 1.7.2Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. Wyrmic Compatibility 1.7.2Makes the Revamped Wyrmic a separate class from the normal wyrmic Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic) Wild Sacrifice 1.7.0Modifies the Font of Sacrifice from the Forbidden Cults DLC (required), giving it the extra ability to modify wild infusions in the player's inventory. Wild infusions that remove a single type of effect can be changed to another type for 500 gold, or have a second type added for 1000 gold; wild infusions that remove two types of effects can have one of them changed for 500 gold. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Items Vault 1.7.6Donators/Buyers bonus! Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Yakri's Stat Changes-mod 1.6.7My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level after 50, so 10% should you reach level 100. Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.04 life regen/turn per point. Added 0.25% Heal Mod per point. Added 1 Stamina per point. Yakri: This is my take on TLR's (thelastraven) stat changes mod. Mainly I just wanted my own exact preferences registered on te4 to be honest. I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes. This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge. There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far. The game will be a complete cakewalk at lower difficulties, be aware. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Zilquish |
Class | High Guard |
Level / Exp | 45 / 27% |
Size | medium |
Lifes / Deaths | Killed by Glada the sick warg at level 19 on the 10th Pyre 123rd year of Ascendancy at 12:36 3 / 4Killed by Glada the sick warg at level 20 on the 10th Pyre 123rd year of Ascendancy at 17:40 Killed by Glada the sick warg at level 20 on the 10th Pyre 123rd year of Ascendancy at 22:04 Killed by Adena the temporal stalker at level 30 on the 12nd Haze 123rd year of Ascendancy at 07:29 |
Primary Stats
Strength | 207 (base 60) |
Dexterity | 172.68 (base 13) |
Constitution | 154 (base 60) |
Magic | 274 (base 60) |
Willpower | 152.60099306625 (base 5) |
Cunning | 338.52218474576 (base 60) |
Resources
Mana | 844/1032 |
Equilibrium | 18 |
Vim | 310/310 |
Life | 2697/2704 |
Steam | 100/100 |
Stamina | 545/656 |
Psi | 195/233 |
Healing Factor | 2.0875 |
Regeneration | 51.56125 |
Speed
Mental | +18.24582049534% |
Attack | 0% |
Movement | 0% |
Spell | +18.24582049534% |
Global | +120.06154588172% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 13 |
Offense: Mainhand
Damage | 290 |
Accuracy | 99 |
Crit Chance | 115% |
APR | 16 |
Speed | 0.85 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 200 |
Crit Chance | 100% |
Speed | 0.8456958527675 |
Offense: Mind
Mindpower | 146 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Fire | +86% |
Lightning | +38% |
Physical | +14% |
Nature | +27% |
Blight | +13% |
Arcane | +23% |
Cold | +65% |
All | +5% |
Offense: Damage Penetration
Darkness | +51% |
Temporal | +40% |
Acid | +35% |
Physical | +37% |
Fire | +60% |
All | +25% |
Defense: Base
Armour (hardiness) | 333.03011662564 (30%) |
Defense | 121 |
Ranged Defense | 121 |
Fatigue | 67 |
Physical Save | 91 |
Spell Save | 98 |
Mental Save | 100 |
Defense: Resistances
Fire burn | + 32%( 80%) |
Cold | + 32%( 80%) |
All | + 27%( 80%) |
Lightning | + 34%( 80%) |
Light | + 45%( 80%) |
Temporal | + 34%( 80%) |
Darkness | + 65%( 80%) |
Physical | + 38%( 80%) |
Fire | + 59%( 80%) |
Nature | + 44%( 80%) |
Defense: Immunities
Bleed Resistance | 50% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2186 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (169 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1063 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 70% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Battlemage | 1.53 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Sorcerous might | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phasing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 2.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Arcane enchantments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Morph | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Battle channeling | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Hoardling | 4.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Force | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Zilquish | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Spell / Stone alchemy | 1.67 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Adventure Friendly Fire Disabler |
talent | Shadow Combat |
talent | Psiblades |
talent | Deepsight |
talent | Shock Hands |
talent | Hardened Core |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Shadow Feed |
talent | Vitalise |
talent | Shielding |
talent | Kinetic Shield |
talent | Blinkguard |
talent | Boltfury |
talent | Defensive Posture |
talent | Arcane Combat |
talent | Fiery Hands |
beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Stire of Derth's elixir of the fox · Marus of Elvala's elixir of mysticism · Agrimley the hermit's elixir of explosive force · Ungrol of Last Hope's elixir of brawn |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost spellblade to the recall portal on level 1 of Daikara. Escort: lost spellblade (level 1 of Daikara) | done |
You successfully escorted the lost spellblade to the recall portal on level 2 of Daikara. Escort: lost spellblade (level 2 of Daikara) | done |
You successfully escorted the lost spellblade to the recall portal on level 3 of Old Forest. Escort: lost spellblade (level 3 of Old Forest) | done |
You successfully escorted the unfocused psion to the recall portal on level 2 of Trollmire. Escort: unfocused psion (level 2 of Trollmire)As a reward you improved talent Kinetic Shield (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Something is afflicting the sea life in the Abyssal Caves, the only source of reagents needed for the rituals which allow the Naloren people to continue living under the sea. Rumbles from the AbyssIf the disturbance cannot be eliminated, the Naloren may be forced to the surface and laid at the mercy of the land-dwellers. Head to the northern wall of New Shellsea and then east to the caves to investigate. * You have eliminated the threat in the caves, saving the Naloren. * The owner of the Seaforge may now be able to offer you some special services. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 285. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed honey tree root. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of squid ink. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | diamond diamond0.0 Encumbrance T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Around waist | Slippery Belt Slippery Belt1.0 Encumbrance T1 belt armor [Unique] Nature/Unknown While equipped: Stats +8 Cun +8 Wil offense ------ Damage +10% nature defense ------ Resistance +20% nature other ------- EQ/turn -0.50 On Mind Hit: 15% Slime Spit level 1 It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
On hands | Powahgloves (0 def, 6 armour) Powahgloves (0 def, 6 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane/Master While equipped: Stats +9 Str +19 Dex +13 Mag +4 Wil +12 Cun offense ------ On-Hit 6 acid 8 fire 6 cold 6 lightning Ignore resists +10% acid defense ------ Armor +6 Fatigue +3% Resistance +7% light +7% darkness Physical save +21 (+4 eff.) other ------- Light +3 Infravision +1 Cooldown Double Strike -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 2.5 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 290.74 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Crafted by: Loyal Eoland_Vampire Artificer Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Brand of the Pyrophage Brand of the Pyrophage1.0 Encumbrance T2 lite [Unique] Arcane While equipped: offense ------ Spellpower/crit +2 Damage +12% nature Ignore resists +6% fire When Hit 7 fire burn On-Hit (Melee): * 10% chance to reduce all saves and defense by 63 defense ------ Resistance +7% fire burn +3% nature +6% fire other ------- Light +3 Talents +1 Combust Combust: When hitting a foe under the influence of a fire-based efect (such as burning), you have a 33% chance to cause it to erupt, inflicting 137 Fire damage in a radius of 1, and giving you a stack of Burning Consumption. This increases your Max Mana by 137.0% and life regen by 41.10 for 5 turns. The life regen effect has a maximum value of 50. These effects scale off of the Magic stat. An ash caked iron brand, it burns with a vicious, hungry, red glow. |
On head | Powahhelm (0 def, 10 armour) Powahhelm (0 def, 10 armour)3.0 Encumbrance T5 head armor [Rare] Arcane/Master/Psionic While equipped: Stats +4 Dex +13 Mag +10 Wil +17 Cun offense ------ Spell Crit +2% Mind Crit +2% Mindpower +4 (+0 eff.) Damage +8% blight +9% arcane Ignore Armor +4 defense ------ Armor +10 Fatigue +3% other ------- Infravision +3 Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 46.63% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. Crafted by: Loyal Eoland_Vampire Artificer A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Powahboots (0 def, 10 armour) Powahboots (0 def, 10 armour)3.0 Encumbrance T5 feet armor [Rare] Master/Psionic While equipped: Stats +9 Str +12 Dex +13 Mag +12 Wil +26 Cun +21 Con defense ------ Armor +10 Fatigue +3% Resistance +9% lightning Physical save +49 (+10 eff.) Spell save +8 (+1 eff.) Mind save +46 (+8 eff.) other ------- Infravision +3 Crafted by: Loyal Eoland_Vampire Artificer Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Poroseda (dig speed 25 turns) Poroseda (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex +2 Mag +7 Cun defense ------ Physical save +9 (+2 eff.) Spell save +7 (+1 eff.) Mind save +9 (+2 eff.) Life +64.00 other ------- Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glorutha Glorutha0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Physical Power +14 (+2 eff.) Spellpower +15 (+1 eff.) Mindpower +10 (+1 eff.) Damage +5% all Ignore resists +15% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Spell save +8 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | steel ring 'Ashzephyr' steel ring 'Ashzephyr'0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +6 Dex +10 Cun offense ------ Physical Power +6 (+1 eff.) On-Ranged-Hit 7 draining blight Damage +9% fire Ignore resists +10% fire Accuracy +7 (+1 eff.) When Hit 4 fire On-Hit (Melee): * 5 arcane resource burn defense ------ Physical save +8 (+2 eff.) Rings make your fingers look great! |
Around neck | Powahamulet Powahamulet0.1 Encumbrance T5 amulet jewelry [Rare] Arcane/Master While equipped: Stats +17 Mag offense ------ Spellpower +20 (+2 eff.) Spellpower/crit +5 Ignore resists +26% darkness other ------- Mana/turn +0.23 Mana-on-crit +3.00 Max mana +161.00 Masteries +0.37 Spell/Stone alchemy +0.23 Spell/Battlemage +0.37 Cunning/Survival Crafted by: Loyal Eoland_Vampire Artificer Amulets make your neck look great! |
In main hand | Powahstick (60-72 power, 12 apr, cold element) Powahstick (60-72 power, 12 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane/MasterEnchantment: Runes Weapon Damage 60.0 - 72.0 Physical Uses 80% Mag Mastery Enchant Weapon Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +12 Critical Rate +10.1% Attack Speed 100% While equipped: Stats +25 Str +9 Dex +32 Mag +31 Wil +45 Cun +17 Con offense ------ Spell Crit +10% Mind Crit +9% Critical power +27.00% Spellpower +109 (+10 eff.) Spellpower/crit +9 Damage +60% cold Accuracy +51 (+8 eff.) defense ------ Armor +17 Defense +17 (+3 eff.) Resistance +4% physical other ------- Negative/turn +0.34 Vim-on-crit +9.00 Hate-on-crit +6.00 Max vim +52.00 Max negative +49.00 Wards +3 cold Talents +7 Ward +1 Command Staff Crafted by: Loyal Eoland_Vampire Artificer Staves designed for wielders of magic, by the greats of the art. |
Absorbed Mindstar | Powahstar (32-35 power, 127 apr, nature damage) Powahstar (32-35 power, 127 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Master/Psionic Weapon Damage 32.0 - 35.2 Nature Uses 83% Wil, 50% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +127 Critical Rate +10.1% Attack Speed 100% On-crit, radius 2 +7 mind While equipped: Stats +3 Dex +8 Mag +17 Wil +37 Cun offense ------ Mind Crit +10% Critical power +17.00% Mindpower +33 (+4 eff.) Global Speed +20% On-Hit 45 fire Damage +39% fire +9% physical Ignore resists +19% fire +12% physical defense ------ Resistance +38% fire +11% physical other ------- Talents +1 Attune Mindstar Crafted by: Loyal Eoland_Vampire Artificer Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | reinforced voratun shield of reflection (0 def, 19 armour, 66-80 power, 285.5 block) reinforced voratun shield of reflection (0 def, 19 armour, 66-80 power, 285.5 block)7.0 Encumbrance T5 shield armor [Ego] Arcane/Master When used to Attack: Weapon Damage 66.5 - 79.8 Physical Uses 60% Wil Mastery Arcane Guardian Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +286 While equipped: defense ------ Armor +19 Fatigue +8% Resistance +17% light +16% darkness other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Powahcloak (6 def, 0 armour) Powahcloak (6 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Arcane/Master While equipped: Stats +3 Str +6 Dex +16 Mag +12 Wil +9 Cun +3 Con offense ------ Spell Crit +10% Damage +9% arcane defense ------ Defense +6 (+1 eff.) Resistance +6% cold +29% darkness +10% temporal Max Resistance +10% all Crit Resistance 10.00% Spell save +13 (+2 eff.) Life +61.00 Out-of-Phase Defense +17 Out-of-Phase Resistance +13% Out-of-Phase Resilience +21% other ------- Infravision +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown Crafted by: Loyal Eoland_Vampire Artificer A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Powaharmour (43 def, 21 armour) Powaharmour (43 def, 21 armour)9.0 Encumbrance T5 light armor [Rare] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +15 Dex +6 Mag +11 Wil +28 Cun offense ------ Spell Crit +3% Critical power +16.00% Spellpower +5 (+0 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +21 Defense +43 (+6 eff.) Fatigue +5% Mind save +18 (+3 eff.) Life +60.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Crafted by: Loyal Eoland_Vampire Artificer A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 25%; reduction 5; dur 4; cd 18) Primal Infusion (affinity 25%; reduction 5; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 25% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 40; cd 15) healing infusion (heal 40; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 596; cd 11) healing infusion of the wizard (heal 596; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 596 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 617; cd 12) healing infusion of the wizard (heal 617; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 617 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1333%; cd 8) movement infusion of the wizard (speed 1333%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1333% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1457%; cd 9) movement infusion of the wizard (speed 1457%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 1059; 16 cd) regeneration infusion of the wizard (heal 1059; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1059 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 75%; magical; dur 4; cd 13) wild infusion of the wizard (res 75%; magical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 75% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 74%; magical, physical; dur 4; cd 11) wild infusion of the wizard (res 74%; magical, physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 74% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2992 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, fire, nature) Prismatic Rune (6 turns; physical, darkness, blight, fire, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 4 blight, 3 fire, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 56; resist 65%; move 59%; dur 5; cd 18) ethereal rune of the wizard (power 56; resist 65%; move 59%; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 65% all resistance, you move 59% faster, and you are invisible (power 56). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1903; dur 4; cd 14) shielding rune of the wizard (absorb 1903; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1903 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the wizard (range 323; cd 17) teleportation rune of the wizard (range 323; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 323 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
taint of amnesia (Target has 2 talents put onto cooldown) taint of amnesia (Target has 2 talents put onto cooldown)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range 6 Cooldown: 19 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate this Taint on an enemy to cause them to forget their own skills. This places up to 2 of their talents on cooldown for 3-5 turns. This also puts one of your own talents on cooldown for 3-5 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of bone thorns (54 bleeding damage when hit for 7 turns) taint of bone thorns (54 bleeding damage when hit for 7 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Causes sharp thorns of bone to sprout from your bones for 7 turns. These bones inflict 53.58 bleeding damage on anyone who hits you. This also increases your armour and armour hardiness by 23. However these thorns have no regard for you own flesh and cause you to bleed as well (7 damage per turn). Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of darkness (15 extra stealth power for 7 turns) taint of darkness (15 extra stealth power for 7 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 15 for 7 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of gating (Summons a random horror) taint of gating (Summons a random horror)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (85% of a turn) Is: a spell Description: Summons a random horror to attack your enemies. After 10 turns the horror will become hostile to you. You can also use this taint to banish a summoned horror. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of inversion (39% damage affinity all for 7 turns) taint of inversion (39% damage affinity all for 7 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Wrap twisted threads of time around you for 7 turns. You gain 39% damage affinity all and 39% of all damage you do is converted into healing. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the banshee (166 damage and confuse for 7 turns) taint of the banshee (166 damage and confuse for 7 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Spell (85% of a turn) Is: a spell Description: You release a scream full of pain and sorrow, all who hear it take 165.90 mind damage and are confused (31 power) for 7 turns. This scream is so powerful that you are silenced for 2 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the shade (31 evasion for 7 turns) taint of the shade (31 evasion for 7 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Become semi-corporeal for 7 turns, allowing you to walk through walls. Your semi-corporeal state grants you 31% evasion but also reduces your healing by 31%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 2 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 Encumbrance tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Telos's Staff (Top Half) (35-42 power, 0 apr, fire element) Telos's Staff (Top Half) (35-42 power, 0 apr, fire element)2.5 Encumbrance T5 staff 1H weapon [Unique] ArcaneEnchantment: Runes A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Enchant Weapon Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +78 (+7 eff.) Damage +35% fire defense ------ Mind save +8 (+1 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+0 eff.) Mindpower +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Naloren Cap (0 def, 0 armour) Naloren Cap (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Master While equipped: other ------- Breathe water This cap looks quite plain, but is imbued with a water-breathing enchantment. |
19 nuummite 19 nuummite0.0 Encumbrance T1 black gem [Normal] While equipped: Stun Resist +20% Item imbue powers: Stun Resist +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
26 agate 26 agate0.0 Encumbrance T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 verdite 28 verdite0.0 Encumbrance T1 green gem [Normal] While equipped: Damage +2% all Defense +10 (+2 eff.) Item imbue powers: Damage +2% all Defense +10 (+2 eff.) When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel 16 spinel0.0 Encumbrance T1 red gem [Normal] While equipped: Combat Speed +2% Spell Speed +2% Mind Speed +2% Item imbue powers: Combat Speed +2% Spell Speed +2% Mind Speed +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 tiny geode 23 tiny geode0.0 Encumbrance T1 stone gem [Normal] While equipped: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
16 ametrine 16 ametrine0.0 Encumbrance T1 violet gem [Normal] While equipped: Critical power +2.00% Ignore resists +2% all Item imbue powers: Critical power +2.00% Ignore resists +2% all When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
23 quartz 23 quartz0.0 Encumbrance T1 white gem [Normal] While equipped: Armor +5 Resistance +1% all Item imbue powers: Armor +5 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 citrine 30 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 hematite 21 hematite0.0 Encumbrance T2 black gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
19 aquamarine 19 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 malachite 22 malachite0.0 Encumbrance T2 green gem [Normal] While equipped: Damage +4% all Defense +15 (+2 eff.) Item imbue powers: Damage +4% all Defense +15 (+2 eff.) When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
22 carnelian 22 carnelian0.0 Encumbrance T2 red gem [Normal] While equipped: Combat Speed +4% Spell Speed +4% Mind Speed +4% Item imbue powers: Combat Speed +4% Spell Speed +4% Mind Speed +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 small geode 18 small geode0.0 Encumbrance T2 stone gem [Normal] While equipped: Life Regen +1.00 Healmod +10% Stamina/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: Life Regen +1.00 Healmod +10% Stamina/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
17 amethyst 17 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Critical power +4.00% Ignore resists +4% all Item imbue powers: Critical power +4.00% Ignore resists +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 zircon 19 zircon0.0 Encumbrance T2 white gem [Normal] While equipped: Armor +8 Resistance +2% all Item imbue powers: Armor +8 Resistance +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.0 Encumbrance T2 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
27 onyx 27 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stun Resist +40% Item imbue powers: Stun Resist +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 jade 22 jade0.0 Encumbrance T3 green gem [Normal] While equipped: Damage +6% all Defense +20 (+3 eff.) Item imbue powers: Damage +6% all Defense +20 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
22 garnet 22 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Combat Speed +6% Spell Speed +6% Mind Speed +6% Item imbue powers: Combat Speed +6% Spell Speed +6% Mind Speed +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 geode 17 geode0.0 Encumbrance T3 stone gem [Normal] While equipped: Life Regen +1.50 Healmod +10% Stamina/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: Life Regen +1.50 Healmod +10% Stamina/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
20 sugilite 20 sugilite0.0 Encumbrance T3 violet gem [Normal] While equipped: Critical power +6.00% Ignore resists +6% all Item imbue powers: Critical power +6.00% Ignore resists +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.0 Encumbrance T3 white gem [Normal] While equipped: Armor +12 Resistance +3% all Item imbue powers: Armor +12 Resistance +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 tiger's eye 28 tiger's eye0.0 Encumbrance T3 yellow gem [Normal] While equipped: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Item imbue powers: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 obsidian 10 obsidian0.0 Encumbrance T4 black gem [Normal] While equipped: Stun Resist +50% Item imbue powers: Stun Resist +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Damage +8% all Defense +25 (+4 eff.) Item imbue powers: Damage +8% all Defense +25 (+4 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 ruby 15 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Combat Speed +8% Spell Speed +8% Mind Speed +8% Item imbue powers: Combat Speed +8% Spell Speed +8% Mind Speed +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 large geode 12 large geode0.0 Encumbrance T4 stone gem [Normal] While equipped: Life Regen +2.00 Healmod +10% Stamina/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: Life Regen +2.00 Healmod +10% Stamina/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
9 kunzite 9 kunzite0.0 Encumbrance T4 violet gem [Normal] While equipped: Critical power +8.00% Ignore resists +8% all Item imbue powers: Critical power +8.00% Ignore resists +8% all When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.0 Encumbrance T4 white gem [Normal] While equipped: Armor +16 Resistance +4% all Item imbue powers: Armor +16 Resistance +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 amber 16 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +8.0% Spell Crit +8% Mind Crit +8% Item imbue powers: Physical Crit +8.0% Spell Crit +8% Mind Crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 black pearl 4 black pearl0.0 Encumbrance T5 black gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 Encumbrance T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T5 green gem [Normal] While equipped: Damage +10% all Defense +30 (+5 eff.) Item imbue powers: Damage +10% all Defense +30 (+5 eff.) When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Combat Speed +10% Spell Speed +10% Mind Speed +10% Item imbue powers: Combat Speed +10% Spell Speed +10% Mind Speed +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
enormous geode enormous geode0.0 Encumbrance T5 stone gem [Normal] While equipped: Life Regen +2.50 Healmod +10% Stamina/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: Life Regen +2.50 Healmod +10% Stamina/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
5 tanzanite 5 tanzanite0.0 Encumbrance T5 violet gem [Normal] While equipped: Critical power +10.00% Ignore resists +10% all Item imbue powers: Critical power +10.00% Ignore resists +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +22 Resistance +5% all Item imbue powers: Armor +22 Resistance +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 yellow gem [Normal] While equipped: Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Item imbue powers: Physical Crit +10.0% Spell Crit +10% Mind Crit +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 alchemist citrine 9 alchemist citrine0.0 Encumbrance T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 bright light damage When used in a prism: Additional 10 bright light damage Gems can be sold for money or used in arcane rituals. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Cut Drem Arm Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 324% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of summon tentacle [power 95] (25 cooldown) elm totem of summon tentacle [power 95] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 103 Armor: 0 All Resist: 0 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Persistent Will Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+1 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
elm wand of conjuration [power 105] (15 cooldown) elm wand of conjuration [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 195 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Blarg the Zilquish High Guard level 28
9th Haze 123rd year of Ascendancy at 19:13 see stats
By Blarg the Zilquish High Guard level 12
36th Haze 122nd year of Ascendancy at 17:23 see stats
By Blarg the Zilquish High Guard level 27
8th Haze 123rd year of Ascendancy at 14:05 see stats
By Blarg the Zilquish High Guard level 23
70th Pyre 123rd year of Ascendancy at 01:08 see stats
By Blarg the Zilquish High Guard level 35
38th Regrowth 124th year of Ascendancy at 08:40 see stats
By Blarg the Zilquish High Guard level 34
77th Haze 123rd year of Ascendancy at 12:18 see stats
By Blarg the Zilquish High Guard level 33
66th Haze 123rd year of Ascendancy at 22:12 see stats
By Blarg the Zilquish High Guard level 10
70th Dusk 122nd year of Ascendancy at 02:06 see stats
By Blarg the Zilquish High Guard level 20
10th Pyre 123rd year of Ascendancy at 16:55 see stats
By Blarg the Zilquish High Guard level 30
11st Haze 123rd year of Ascendancy at 20:42 see stats
By Blarg the Zilquish High Guard level 40
36th Dusk 124th year of Ascendancy at 09:08 see stats
By Blarg the Zilquish High Guard level 26
69th Dusk 123rd year of Ascendancy at 05:40 see stats
By Blarg the Zilquish High Guard level 39
8th Dusk 124th year of Ascendancy at 06:15 see stats
By Blarg the Zilquish High Guard level 27
8th Haze 123rd year of Ascendancy at 20:59 see stats
By Blarg the Zilquish High Guard level 26
7th Haze 123rd year of Ascendancy at 17:11 see stats
By Blarg the Zilquish High Guard level 15
77th Regrowth 123rd year of Ascendancy at 10:56 see stats
By Blarg the Zilquish High Guard level 6
51st Dusk 122nd year of Ascendancy at 05:19 see stats
By Blarg the Zilquish High Guard level 38
44th Pyre 124th year of Ascendancy at 11:33 see stats
By Blarg the Zilquish High Guard level 36
68th Regrowth 124th year of Ascendancy at 21:32 see stats
By Blarg the Zilquish High Guard level 6
63rd Dusk 122nd year of Ascendancy at 20:26 see stats
By Blarg the Zilquish High Guard level 17
1st Time of Balance 123rd year of Ascendancy at 08:32 see stats
By Blarg the Zilquish High Guard level 10
31st Haze 122nd year of Ascendancy at 11:11 see stats
Log
You gain 5.94 gold from the transmogrification of resolute drakeskin leather armour (20 def, 8 armour).
You gain 25.00 gold from the transmogrification of Salywyn the hardened leather armour (9 def, 6 armour).
You gain 25.00 gold from the transmogrification of pouch of dwarven-steel shots 'Salotta' (19/19, 44-53 power, 3 apr).
You gain 3.31 gold from the transmogrification of chilling quiver of dragonbone arrows of accuracy (20/20, 54-75 power, 18 apr).
You gain 2.75 gold from the transmogrification of quiver of elven-wood arrows of corruption (21/21, 42-59 power, 14 apr).
You gain 2.75 gold from the transmogrification of tundral quiver of ash arrows of accuracy (19/19, 17-24 power, 7 apr).
You gain 6.26 gold from the transmogrification of penetrating hardened leather sling of true flight.
You gain 25.00 gold from the transmogrification of Viperenvy.
You gain 5.70 gold from the transmogrification of dragonbone longbow of true flight.
You gain 4.45 gold from the transmogrification of sundering yew longbow of recursion.
You gain 25.00 gold from the transmogrification of Xanithra the dwarven-steel mace (28-38 power, 4 apr).
You gain 25.00 gold from the transmogrification of dwarven-steel longsword 'Growpierce' (25-35 power, 4 apr).
You gain 25.00 gold from the transmogrification of Eclipsebright the steel greatsword (24-38 power, 2 apr).
You gain 25.00 gold from the transmogrification of Rainwitch the dwarven-steel greatmaul (58-88 power, 2 apr).
You gain 25.00 gold from the transmogrification of steel greatmaul 'Unreblek' (26-39 power, 2 apr).
You gain 25.00 gold from the transmogrification of yew vilestaff 'Sootpain' (20-24 power, 4 apr, acid element).
You gain 25.00 gold from the transmogrification of Emelarin the yew magestaff (20-24 power, 4 apr, fire element).
You gain 0.67 gold from the transmogrification of shatter afflictions rune (absorb 120; cd 22).
You gain 0.64 gold from the transmogrification of manasurge rune (regen 949% over 10 turns; mana 47; cd 13).
You gain 1.85 gold from the transmogrification of ethereal rune (power 17; resist 22%; move 62%; dur 5; cd 19).
You gain 1.75 gold from the transmogrification of ethereal rune (power 15; resist 25%; move 49%; dur 5; cd 21).
You gain 1.51 gold from the transmogrification of biting gale rune (damage 170; dur 4; cd 20).
You gain 4.75 gold from the transmogrification of enchantment rune of the warrior (+56 for 9 turns).
You gain 4.55 gold from the transmogrification of enchantment rune (+17 for 10 turns).
You gain 1.98 gold from the transmogrification of magic missile rune of the warrior (425 arcane damage).
You gain 2.76 gold from the transmogrification of blink rune of the sneak (range 19; phase 66; cd 17).
You gain 0.74 gold from the transmogrification of healing infusion (heal 80; cd 14).
You gain 1.09 gold from the transmogrification of oxygen infusion (stamina 194 over 10 turns).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.