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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Training fix for staff combat and mindstar mastery 1.0.4This add-on updates the staff combat trainer in Angolwen and the mindstar mastery trainer in Zigur to work with unlocked categories from escorts without penalizing the player, adjusts training costs, and provides an enhanced training option. At these trainers you can If you have revealed the talent category from an escort and unlock it with the trainer, the mastery will be improved to 1.1, and can be enhanced further to 1.3. It overloads the files mod.data.chats.angolwen-staves-store.lua and mod.data.chats.zigur-mindstar-store.lua Cancel Sustain/Effect on Rest 1.7.2You can cancel Sustains and Beneficial effects on Rest. Sustains can be marked to be canceled by right-click talent icons on the talent bar. Beneficial effects can be marked to be canceled in dialog. (default: Ctrl+Alt+E). This addon is created because I'm too lazy to cancel these many times; Github: https://github.com/h-youhei/tome-unsuseff Weight: 100 SuperLoad: Special Thanks: Race: Leprechaun 1.7.4Adds leprechauns as a new race. They are especially lucky and cunning magical halflings. Stat modifiers: -3 Strength, +3 Magic, +3 Cunning, and +10 Luck Racial talent tree: https://github.com/Werekracken/tome-leprechaun Changelog Portable Item Vault 1.7.4Add a portable item vault to your inventory! Exotic Weapon Master 1.4.3Let your character to be an exotic weapon master: - Allows training of Exotic Weapon Mastery - Gives out more exotic weapons - The Library in Last Hope now sells exotic weapons This addon "borrows" something from two existing addons: - grayswandir's More Exotic Weapons http://te4.org/games/addons/tome/more-exotic-weapons - Effigy's Unlock Exotic Mastery http://te4.org/games/addons/tome/unlock-exotic Thanks to you guys. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Root's Classes 1.7.0Contains several classes developed by Root of All Things, including:
* Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe. * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns. * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy. * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.
* Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents. * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies. * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes. * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.
* Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot. * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies. * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents. * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Turn Tempo 1.7.0Adds a brief delay in between actors' turns whenever you are in combat and there are more than 2 actors visible, hopefully making large fights easier to follow. VFX are added to highlight actors as they move, and to highlight the player when it is their turn. This addon hard-overwrites the code for progressing the game's turns; as such, I cannot guarantee stability, nor compatibility with other addons that interact with how turns play out. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Dread Necromancer 1.6.7The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Always Christmas : Free Prodigy 1 Point & Level Max 999 1.0.1 Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Hulking Berserker Evolution 1.7.4Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Role Race 1.7.4Role play kit/ロールプレイキット(日本語は英語の下です) Ninja Assassin Trapper! and More Wizards Class addition packs are now available for adding Cornac races! Ninja Assassin Trapper more Wizards (Challenger Class) Pyromancer Race/human add cornac fravors Highalf is a mixed-race albino of Higher and Cornac. Earthling was a resident of another star than Eyal. Paralleling is a resident of a different star than Eyal. Animaling is a mutant of Cornac, a half-beast man with beast ears and tail. コーナック種族追加アドオンにクラス追加パックが登場! 忍者 アサシン 罠師 何かを忘れた魔法使い達(挑戦者クラス) 火炎術師 Earthling(地球人/イヤル転生者)はEyalとは別の星の住人でした。 Paralleling(異世界召喚者)はEyalとは別の星の住人です。 Animaling(アニマリング/半獣人/ケモビト)は Danger Alert 1.7.4Add a display of estimated threats in monster's tooltip. Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training KOR Addon Translations - All in One 1.7.4각종 애드온들의 한국어 번역 통합본입니다. (원본 애드온이 없으면 아무 기능도 하지 않습니다) This is a korean translation package addon for several addons. Without the original, it does nothing.
Tireless Veterans 1.7.3Gives classes that have Combat Veteran category a Tireless Combatant category. That's it. Bikini Tinker 1.7.0Slightly modifies internal tinker implementation so that attaching or detaching a tinker on a bikini or mankini does not count as taking it off for purposes of the associated achievement. Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Nocturne 1.7.4Adds the Nocturne, a Darkness-based Doomed evolution. The Nocturne gains extra proficiency in the Cursed/Darkness tree, as well as access to two new high-level trees: Nightwalker - Use the darkness to escape, approach, hide, heal, and invisibly strike your foes. Umbra - Your darkness takes hold inside your enemies, giving you unprecedented power against them. Cleaner Item Descriptions for Korean 1.7.4This is a fork of Better Item Descriptions for Korean. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) Shorter Dungeons Redux 1.7.4Reworks the depth, size, EXP, enemies, and drop rates of mid/lategame dungeons. Original inspired by Pigslayer. Ancient-Automated-Teacher PLUS 1.7.4Ancient-Automated-Teacher PLUS! Our AAT(Ancient-Automated-Teacher) provides wider use of tinkering: - Spawn entrance the tinker's master cave without escort quest
- Re-Add hand tinker: 1H Weapon Automaton This addon also support KOREAN Translation!Improved Enemy UI 1.7.21. improve the default shockbolt of enemy, making them brighter and easier to find. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Moderately Extended Possessors 1.7.4Improvements to the Possessor class. Original by Velk, with fixes and tweaks by mannendake. More Interesting Prodigies 1.7.0Secrets of Telos only requires one piece of the staff and doesn't consume it, and passively boosts equipment with talent on hit (spell) by increasing the level of the spell by 1, and the chance by half or 5%, whichever is greater. Lucky Day is completely reworked, every time you cast it you gain one unique artifact of your choice (that you haven't already found and isn't a quest/plot/lore artifact), but also increases all money gained and damage taken by 10% per cast, stacking multiplicatively. Can be cast any number of times, artifacts gained this way can't be vaulted Generalist replaces Tricky Defenses. When learned, you select one talent category from a different subclass in the same class and learn it unlocked at 1.3 mastery. Bullet Hell replaces Automated Reflex System. Your movement speed is squared (up to 2000%), and all incoming projectiles are randomly assigned a speed between 50% and 300%. (passive) Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Recaiden's Undead Racepack FUN 1.7.0Minor fix for the racial evolution of Dread. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Steamsaws now work with shield egos 1.7.4Steamsaws now work with shield egos. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Stalker Evolution for Rogue 1.6.7Adds Stalker as a new class evolution prodigy for Rogue. While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons: Items Vault 1.7.0Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Sonist Class Evo 1.7.4Knockback based class evolution for bulwark Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: Steel Monk Evolution for Brawler (Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 13 / 25% |
Size | 보통 |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 11 (base 11) |
Constitution | 43 (base 38) |
Magic | 8 (base 10) |
Willpower | 45 (base 39) |
Cunning | 47 (base 39) |
Resources
Life | 340/340 |
Psi | 233/233 |
Steam | 100/100 |
Healing Factor | 1.2397742564935 |
Regeneration | 1.0538081180195 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +130.8436722119% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 51.236491963389 |
See Invisible | 51.236491963389 |
Offense: Mainhand
Damage | 14 |
Accuracy | 29 |
Crit Chance | 15% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 29 |
Crit Chance | 15% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
냉기 | +10% |
자연 | +11% |
All | 0% |
Offense: Damage Penetration
냉기 | +8% |
전기 | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 0 |
Physical Save | 41.41 |
Spell Save | 48.04 |
Mental Save | 46 |
Defense: Resistances
비전 | + 21%( 70%) |
화염 | + 25%( 70%) |
자연 | + 30%( 70%) |
냉기 | + 39%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 22% |
Inscriptions (5/5)
Infusions | 실질 기술 레벨: 1.0 주입: 재생사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 10 투사체 속도: 즉시 도달 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 100 생명력을 회복합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 자연사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 14 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 무작위한 물리 효과를 하나 제거하고 4 턴 동안 받는 모든 피해를 14% 줄입니다. 또한 해당 종류의 압도 효과도 추가로 제거합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 회복사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 50 회복하고, 상처, 독, 질병을 하나 치료합니다. |
Implants | 실질 기술 레벨: 1.0 이식물: 증기 발생기사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 29 투사체 속도: 즉시 도달 사용 속도: 증기 공학 (한 턴의 100% 소모) 종류: 증기력 설명: 매 턴 4.0 증기를 생성합니다. 활성화하면 폭발적으로 가동되어 증기를 20 회복합니다. |
Implants | 실질 기술 레벨: 1.0 이식물: 의료용 주사기사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 1 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 증기력 설명: 의료용 주사기는 연고를 89% 의 효율과 89% 변동된 재사용 대기시간으로 사용할 수 있게 해 줍니다. |
Class Talents
특수 기술 / 교활 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
초능력 / 꿈장이 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 숙면 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
특수 기술 / 민첩 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
초능력 / 유아론 | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
특수 기술 / 의지 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
초능력 / 초능력 쇄도 | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
초능력 / 왜곡 | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
특수 기술 / 체격 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
특수 기술 / 힘 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
초능력 / 생각의 구현 | 1.70 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
특수 기술 / 마법 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Generic Talents
전투 기술 / 전투 훈련 | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 심리주의 | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
초능력 / 꿈 | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
종족 / 드워프 | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
교활 / 생존 | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
초능력 / 반작용 | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Effects
talent | 자각몽 |
talent | 생각의 구현: 전사 |
beneficial effect | Your mindstar(s) are attuned as follows: Attune Minstar대기의 우상 (2-2 위력, 12 방어력 관통, 정신 피해): mind 생명 덩굴로 얽힌 마석 (5-6 위력, 18 방어력 관통, 정신 피해): mind |
beneficial effect | 초과 염력으로 인한 전체 속도 +31%. 깨달음 |
Quests
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to 영구적으로 회피도와 원거리 회피도가 6 증가합니다. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. 이걸 뜯어 내는 것 쯤을 어렵다고 생각한다면, 한 번 이걸 액화시켜 보라고.' * You've found the needed orc heart. * 'Needed: one ritch stinger. 그 안에 독을 최대한 많이 남겨놓도록.' | 활성 |
레크놀에서 탈출한 당신의 심장은 쿵쾅거리고 있고, 부와 힘에 대한 갈망은 10배쯤 더 거세졌습니다. 깊은 곳에서, 집어삼킨다모험가로써의 삶을 시작할 시간일지도 모릅니다. 철의 왕좌 산의 지하 깊숙한 곳에 '깊은 포효' 라 불리는 곳이 있습니다. 오래전에 봉인되었지만 여전히 가끔씩 모험가들이 부를 찾아서 내려가곤 합니다. 거기서 돌아왔다는 사람은 아직까지 듣도 보도 못했지만, 당신은 레크놀에서 살아나왔잖습니까. 분명 당신은 다를 겁니다. | 활성 |
당신은 레크놀 왕국의 상태를 조사하기 위해 보내진 드워프들 중 하나였습니다. 레크놀을 잃었어!그곳에 도착했을 때엔 오크들 밖에 없었고, 그들은 훌륭하게 조직화되어 있었으며 매우 강했습니다. 동료들은 대부분 살해당했고, 이제 당신을 제외하면 유일한 생존자인 노르간과 함께 서둘러 철의 평의회로 돌아가 이 소식을 전해야만 합니다. 발목을 붙잡는 것들은 처리하세요. | 성공 |
숨겨진 보물에 대한 모든 단서를 찾았습니다. 트롤 늪의 세 번째 구역에 보물이 있는 곳으로 가는 길이 있을 것입니다. 숨겨진 보물하지만 굉장히 위험해 보입니다 - 조심하세요. | 활성 |
새로운 장소들을 탐험해 볼 시간입니다 -- 어둡고 잊혀진 위험한 곳들 말입니다. 어둠 속으로오래된 숲은 데르스 마을의 남동쪽 근처에 있습니다. 미궁은 데르스의 서쪽에 있습니다. 샌드웜 굴은 데르스에서 서쪽으로 멀리, 바다 근처에 있습니다. 다이카라는 탈로레의 숲 동부에 있습니다. * 오래된 숲을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 미궁을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 샌드웜 굴을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 다이카라를 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! | 활성 |
투기장에 참가하기 위해, 도적에게서 전사로서의 가치를 증명해 보라는 요청을 받았습니다. 투기장의 요원 | 성공 |
pranked faetouched를 성공적으로 트롤 늪 2구역 구역의 귀환 차원문까지 호위했습니다. 호위: pranked faetouched (트롤 늪 2구역)그 보상: 주문 내성 +18. | 성공 |
stranded cultist를 성공적으로 노르고스의 거처 2구역 구역의 귀환 차원문까지 호위했습니다. 호위: stranded cultist (노르고스의 거처 2구역)그 보상: 교활 +8. | 성공 |
길 잃은 발명가를 성공적으로 노르고스의 거처 3구역 구역의 귀환 차원문까지 호위했습니다. 호위: 길 잃은 발명가 (노르고스의 거처 3구역)그 보상: 향상됨 - 혁신 (+1 레벨). | 성공 |
길 잃은 태양의 기사를 성공적으로 트롤 늪 3구역 구역의 귀환 차원문까지 호위했습니다. 호위: 길 잃은 태양의 기사 (트롤 늪 3구역)그 보상: 주문 내성 +20. | 성공 |
Equipment
보조무기 | ![]() 3.0 무게 T2 mindstar 한손 weapon [에고] 자연 기본 위력 5.0 - 5.5 정신 사용스탯 50% Wil, 30% Cun 정확도 보너스 +0.2% 치명타 확률 (최대 25%) 정확도 비례: 의지 방어관통 +18 치명타 확률 +3.0% 공격속도 100% 장비시: 공격 ------ 정신치명 +2% 정신력 +4 (실질증가량 +1) 방어 ------ 생명력 +10.00 생명력 재생 +0.60 기타 ------- 기술 +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
광원 장비 | ![]() 2.0 무게 T1 lite [노말] 장비시: 기타 ------- 광원 +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
주무기 | ![]() 3.0 무게 T1 mindstar 한손 weapon [레어] 자연 기본 위력 2.0 - 2.2 정신 사용스탯 50% Wil, 30% Cun 정확도 보너스 +0.2% 치명타 확률 (최대 25%) 정확도 비례: 의지 방어관통 +12 치명타 확률 +2.5% 공격속도 100% 장비시: 공격 ------ 정신치명 +1% 정신력 +2 (실질증가량 +1) 저항관통 +5% 전기 방어 ------ 물리 내성 +3 (실질증가량 +1) 주문 내성 +3 (실질증가량 +1) 정신 내성 +3 (실질증가량 +1) 침묵 면역 +20% 순간이동 면역 +20% 기타 ------- 피격시 평정 +0.50 기술 +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
발 | ![]() 2.0 무게 T1 feet armor [에고] 장인 장비시: 방어 ------ 방어 +2 저항 +5% 화염 +6% 냉기 가죽으로 만들어진 장화 한 쌍입니다. |
목 | ![]() 0.1 무게 T1 amulet jewelry [에고] 자연 장비시: 능력치 +2 Dex 목걸이는 목을 멋지게 만들어 줍니다! |
망토 | ![]() 2.0 무게 T1 cloak armor [에고] 장인/초능력 장비시: 능력치 +3 Wil 공격 ------ 물리치명 +1.0% 물리력 +1 (실질증가량 +1) 방어 ------ 회피 +2 (실질증가량 +2) 피로도 -2% 정신 내성 +6 (실질증가량 +2) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
허리 | ![]() 1.0 무게 T1 belt armor [에고] 장인 장비시: 방어 ------ 저항 +5% 화염 +6% 냉기 허리를 죄는 허리띠입니다. |
가슴 방어구 | ![]() 2.0 무게 T1 cloth armor [유니크] 마법의 힘 장비시: 공격 ------ 주문력 +5 (실질증가량 +5) 이동속도 +15% 피해량증가 +10% 냉기 저항관통 +8% 냉기 보복 10 냉기 방어 ------ 회피 +12 (실질증가량 +8) 저항 +7% all +15% 냉기 기타 ------- 기술계열 +0.30 Spell/빙하 황무지 +0.30 Spell/서리 유령 +0.30 Spell/물 +0.30 Spell/서리의 연금술 +0.30 Spell/묘지 +0.30 Spell/얼음 On 주문 타격시: 5% 물뿜기 1 이 진한 파란색의 로브는 보이지 않는 파도에 맞는 듯이 흐르며 물결칩니다. |
손가락 | ![]() 0.1 무게 T1 ring jewelry [에고] 장인/초능력 장비시: 방어 ------ 물리 내성 +7 (실질증가량 +2) 주문 내성 +8 (실질증가량 +2) 정신 내성 +12 (실질증가량 +4) 혼란 면역 +22% 반지는 손가락을 멋지게 만들어 줍니다! |
도구 | ![]() 2.0 무게 T1 wand charm [에고] 마법의 힘 최대 116 피해를 흡수하는 보호막을 전개해, 시전자와 반경 10 칸 내의 우호적인 개체를 4 턴 동안 보호합니다 모든 사용 도구를 17만큼 재사용 대기 시간을 갖게 한다. 마법봉은 강력한 연금술사나 마도사가 주문의 힘을 담아내기 위해 만들어냅니다. 하지만 누구든지 안에 담긴 주문의 힘을 해방할 수 있습니다. |
머리 | ![]() 2.0 무게 T1 head armor [레어] 자연 장비시: 능력치 +2 Con 공격 ------ 치명타배율 +10.00% 피해량증가 +11% 자연 방어 ------ 방어 +2 회피 +1 (실질증가량 +1) 저항 +16% 자연 +5% 비전 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
Inventory
![]() 0.1 무게 T1 implant scroll [노말] 증기기술 몸에 새겼을 때: 재사용 대기시간: 1 사용 속도: 즉시 (턴 소모 없음) 종류: 증기력 설명: 의료용 주사기는 연고를 86% 의 효율과 98% 변동된 재사용 대기시간으로 사용할 수 있게 해 줍니다. 피부에 이식합니다.. 증기 공학 이식물은 피부에 이식할 수 있습니다.. Press to compare to your current inscriptions |
![]() 0.1 무게 T1 implant scroll [노말] 증기기술 몸에 새겼을 때: 재사용 대기시간: 1 사용 속도: 즉시 (턴 소모 없음) 종류: 증기력 설명: 의료용 주사기는 연고를 83% 의 효율과 72% 변동된 재사용 대기시간으로 사용할 수 있게 해 줍니다. 피부에 이식합니다.. 증기 공학 이식물은 피부에 이식할 수 있습니다.. Press to compare to your current inscriptions |
![]() 0.1 무게 T1 implant scroll [노말] 증기기술 몸에 새겼을 때: 재사용 대기시간: 28 사용 속도: 증기 공학 (한 턴의 100% 소모) 종류: 증기력 설명: 매 턴 4.1 증기를 생성합니다. 활성화하면 폭발적으로 가동되어 증기를 21 회복합니다. 피부에 이식합니다.. 증기 공학 이식물은 피부에 이식할 수 있습니다.. Press to compare to your current inscriptions |
![]() 3.0 무게 T1 mindstar 한손 weapon [에고] 자연 기본 위력 2.0 - 2.2 정신 사용스탯 50% Wil, 30% Cun 정확도 보너스 +0.2% 치명타 확률 (최대 25%) 정확도 비례: 의지 방어관통 +12 치명타 확률 +2.5% 공격속도 100% 장비시: 공격 ------ 정신치명 +1% 정신력 +5 (실질증가량 +2) 방어 ------ 생명력 +12.00 생명력 재생 +0.60 기타 ------- 기술 +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
![]() 3.0 무게 T1 mindstar 한손 weapon [유니크] 자연 기본 위력 7.0 - 7.7 자연 사용스탯 30% Wil, 10% Cun 정확도 보너스 +0.2% 치명타 확률 (최대 25%) 정확도 비례: 의지 방어관통 +15 치명타 확률 +7.0% 공격속도 100% 속성 변환 30% 독 장비시: 공격 ------ 정신치명 +2% 정신력 +4 (실질증가량 +1) 피해량증가 +10% 자연 방어 ------ 저항 +10% 자연 독 면역 +50% 기타 ------- 기술계열 +0.20 Wild-curse/Snake aspect 독 뱉기: 실질 기술 레벨: 2.0 소모량 7. 8/8. 최대 사거리 10 재사용 대기시간: 6 투사체 속도 즉시 도달 종류: 자연 설명: 독을 뱉어 6 턴에 걸쳐 114.66 독 피해를 줍니다. 피해량은 힘과 민첩 중 더 높은 수치에 비례하여 증가합니다. Taintmarks boost the damage done. Current Taintmarks: 0 A thick venom drips from this mindstar. |
![]() 3.0 무게 T1 mindstar 한손 weapon [에고] 자연 기본 위력 2.5 - 2.8 정신 사용스탯 50% Wil, 30% Cun 정확도 보너스 +0.2% 치명타 확률 (최대 25%) 정확도 비례: 의지 방어관통 +12 치명타 확률 +2.5% 공격속도 100% 장비시: 공격 ------ 정신치명 +1% 정신력 +2 (실질증가량 +1) 피해량증가 +2% 자연 방어 ------ 저항 +3% 황폐 생명력 +12.00 생명력 재생 +0.60 질병 면역 +11% 기타 ------- 기술 +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
![]() 3.0 무게 T1 mindstar 한손 weapon [에고] 자연 기본 위력 2.0 - 2.2 정신 사용스탯 50% Wil, 30% Cun 정확도 보너스 +0.2% 치명타 확률 (최대 25%) 정확도 비례: 의지 방어관통 +12 치명타 확률 +2.5% 공격속도 100% 장비시: 공격 ------ 정신치명 +1% 정신력 +5 (실질증가량 +2) 기타 ------- 기술 +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
![]() 2.0 무게 T1 cloth armor [에고] 자연 장비시: 공격 ------ 피해량증가 +12% 화염 방어 ------ 저항 +7% all +18% 화염 천으로 된 옷입니다. 직접적인 방어 효과를 제공하지는 않지만, 강력한 힘으로 강화될 수는 있습니다. |
![]() 1.0 무게 T1 belt armor [레어] 초능력 장비시: 공격 ------ 정신력 +2 (실질증가량 +1) 피해량증가 +3% 화염 저항관통 +20% 어둠 +25% 화염 보복 4 화염 방어 ------ 물리 내성 +5 (실질증가량 +1) 허리를 죄는 허리띠입니다. |
Golden Touch (0 회피도, 0 방어력) Golden Touch (0 회피도, 0 방어력)1.0 무게 T1 hands armor [유니크] 마법의 힘 장비시: 능력치 +20 Lck 공격 ------ 타격시(근접) 10 빛 피해량증가 +10% 빛 저항관통 +10% 빛 무기로서의 정보를 보려면 맨손 기술을 배우거나 '장갑 옵션 항상 보기' 옵션을 키세요 There are those to whom the right touch comes naturally and unthinkingly. With a wave of their hand, or the tiniest nudge of a finger, all falls neatly into order, as though it were always meant to be so. The rest of us may don these golden fae-woven silk gloves. |
![]() 1.0 무게 T2 hands armor [유니크] 자연 장비시: 능력치 +5 Wil 공격 ------ 피해량증가 +10% 화염 방어 ------ 방어 +4 저항 +18% 화염 +10% 어둠 +10% 자연 무기로서의 정보를 보려면 맨손 기술을 배우거나 '장갑 옵션 항상 보기' 옵션을 키세요 화염 숨결: 실질 기술 레벨: 2.0 소모량 21. 24/24. 사정 거리 근접/단일 재사용 대기시간: 20 투사체 속도 즉시 도달 종류: 정신, 자연 설명: 반경 6 칸의 원뿔 범위에 화염을 내뿜습니다. 범위 내의 모든 대상은 95.32 화염 피해를 3 턴에 걸쳐 받습니다. 피해량은 힘 능력치에 비례하여 증가하고, 정신 치명타 확률을 적용받습니다. 화룡 계열 기술에 투자된 기술 점수 하나 당 화염 저항이 1% 상승합니다. 이 용비늘 장갑은 끝부분에 어떤 포악한 용의 발톱과 이빨이 붙어 있습니다. 장갑을 만져 보면 따뜻합니다. |
![]() 2.0 무게 T1 head armor [에고] 초능력 장비시: 방어 ------ 회피 +1 (실질증가량 +1) 기타 ------- 피격시 평정 +0.90 피격시 염력 +0.70 피격시 증오 +1.00 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 무게 T1 head armor [에고] 초능력 장비시: 공격 ------ 피해량증가 +11% 정신 방어 ------ 회피 +1 (실질증가량 +1) 저항 +11% 정신 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 무게 T1 head armor [레어] 자연 장비시: 능력치 +1 Str +4 Con 공격 ------ 저항관통 +10% 화염 방어 ------ 방어 +1 피로도 +1% 저항 +6% 전기 +5% 시간 가죽으로 만들어진 모자입니다. |
![]() 2.0 무게 T1 head armor [레어] 자연 장비시: 능력치 +3 Str 공격 ------ 피해량증가 +12% 전기 +3% 자연 방어 ------ 회피 +1 (실질증가량 +1) 저항 +18% 전기 +6% 황폐 +3% 자연 +15% 산성 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 무게 T1 head armor [레어] 자연 장비시: 공격 ------ 타격시(근접): * 10% 확률로 전체속도를 56% 감소시킵니다. 방어 ------ 회피 +1 (실질증가량 +1) 저항 +6% 전기 +5% 시간 +3% 빛 +3% 화염 +6% 자연 기타 ------- 광원 +1 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 무게 T1 head armor [레어] 자연 장비시: 공격 ------ 피해량증가 +11% 전기 +3% 화염 보복 2 빛 방어 ------ 방어 +2 회피 +1 (실질증가량 +1) 저항 +28% 전기 치명피해 감소 15.00% 실명 면역 +10% 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 무게 T1 head armor [레어] 자연 장비시: 능력치 +1 Mag 공격 ------ 정신력 +10 (실질증가량 +3) 피해량증가 +11% 산성 방어 ------ 회피 +1 (실질증가량 +1) 저항 +16% 산성 정신 내성 +3 (실질증가량 +1) 기타 ------- 피격시 평정 +0.04 최대 염력 +10.00 광원 +1 적외선 시야 +3 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 무게 T1 head armor [레어] 장인 장비시: 능력치 +4 Str +1 Dex +1 Cun 방어 ------ 방어 +1 피로도 +1% 저항 +3% 빛 +9% 황폐 가죽으로 만들어진 모자입니다. |
![]() 2.0 무게 T1 head armor [에고] 자연 장비시: 방어 ------ 회피 +1 (실질증가량 +1) 저항 +5% 전기 +5% 시간 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 0.0 무게 T1 green gem [노말] 장비시: 회피 +2 (실질증가량 +2) 물리 내성 +2 (실질증가량 +1) 주문 내성 +2 (실질증가량 +1) 정신 내성 +2 (실질증가량 +0) 장비강화시: 회피 +2 (실질증가량 +2) 물리 내성 +2 (실질증가량 +1) 주문 내성 +2 (실질증가량 +1) 정신 내성 +2 (실질증가량 +0) 골렘 속성: 자연 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 무게 T1 yellow gem [노말] 장비시: 물리치명 +1.0% 주문치명 +1% 정신치명 +1% 피해량증가 +2% all 장비강화시: 물리치명 +1.0% 주문치명 +1% 정신치명 +1% 피해량증가 +2% all 골렘 속성: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 무게 T1 yellow gem [노말] 장비시: 광원 +4 적외선 시야 +4 장비강화시: 광원 +4 적외선 시야 +4 골렘 속성: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 무게 T1 yellow gem [노말] 장비시: 방어 +1 저항 +1% all 장비강화시: 방어 +1 저항 +1% all 골렘 속성: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 무게 T3 blue gem [노말] 장비시: 회피 +6 (실질증가량 +5) 물리 내성 +6 (실질증가량 +2) 주문 내성 +6 (실질증가량 +1) 정신 내성 +6 (실질증가량 +2) 장비강화시: 회피 +6 (실질증가량 +5) 물리 내성 +6 (실질증가량 +2) 주문 내성 +6 (실질증가량 +1) 정신 내성 +6 (실질증가량 +2) 골렘 속성: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 무게 power tinker [필수적인 물건] 증기기술 소유시: 추출기 내의 모든 물건을 추출합니다 (현재 구역을 떠날 때도 자동으로 추출됩니다). 충전량을 0 만큼 소모한다. 1000/1000 휴대용 자동 추출기는 다양한 기능을 가진 발명가들의 공구함입니다. 추출기는 일시적으로 거의 무한한 양의 물건을 보관할 수 있고, 필요할 때, 야금학, 화학 공정으로 물건을 녹일 수도 있습니다. 용융된 금속은 광석 덩어리가 되어 발명품의 제작에 사용됩니다. 여타 다른 물건들은 추출되어 여러 가지 물질로 변합니다. |
![]() 3.0 무게 T1 digger tool [레어] 장인 장비시: 능력치 +2 Str 공격 ------ 방어력관통 +6 방어 ------ 저항 +3% 자연 +9% 시간 생명력 +20.00 생명력 재생 +4.00 출혈 면역 +10% 침묵 면역 +10% 소유시: 기타 ------- 기술 +1 굴착 완벽한 일격: (즉시 사용) 모든 주술도구를 23 턴만큼 재사용 대기시간을 갖게 한다 실질 기술 레벨: 2.0 소모량 23. 26/26. 사정 거리 근접/단일 재사용 대기시간: 25 투사체 속도 즉시 도달 설명: 공격에 집중하여 대상을 맞히는 법을 깨우쳤습니다. 4 턴 동안 정확도가 57 증가하며 보이지 않는 대상을 불이익 없이 공격할 수 있습니다. 벽을 파거나, 나무를 베어내어 길을 만들어낼 수 있게 해 줍니다. |
![]() 2.0 무게 T1 misc tool [유니크] 자연 장비시: 능력치 +5 Lck 방어 ------ 회피 +5 (실질증가량 +5) 기타 ------- 함정 해체 +5 함정 탐지. 매 턴, 25% 확률로 최대 세 개의 기절, 속박, 혹은 혼절을 제거 털이 북슬북슬한 커다란 발입니다. 딱 보아도 하플링의 것이고, 굵은 노끈에 꿰여 있습니다. 부패된 상태를 보니 얼마나 오래 전에 원 주인의 다리에서 잘려나온 건지 단언하기가 힘들지만, 발목 근처에 이빨 자국이 남아 있는 것으로 보아 그 주인이 순순히 자기 발을 내어 준 건 아닐 것입니다. 소금과 진흙으로 덮은 덕분에 어느 정도 잘 보존되어 있지만, 대자연이 죽은 살점을 썩히는 걸 완전히 막지는 못했습니다. 하플링의 발은 행운을 가져다 준다던데 - 지금 당장 확실하게 알 수 있는 건 냄새가 참 고약하다는 것뿐입니다. |
Orb of Communication Orb of Communication0.0 무게 orb [필수적인 물건] 알 수 없는 Speak with someone. 충전량을 1 만큼 소모한다. 128/128 즉시 발동할 수 있다. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
![]() 1.0 무게 orb [필수적인 물건] 알 수 없는 소유시: 이 오브는 당신이 발견하는 물건들을 자동으로 식별해 줄 것입니다. |
![]() 2.0 무게 sher'tul chest [필수적인 물건] 알 수 없는 소유시: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). 충전량을 0 만큼 소모한다. 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
![]() 2.0 무게 rod charm [필수적인 물건] 알 수 없는 40 턴 후에 사용자는 세계 지도로 귀환합니다. 충전량을 172 만큼 소모한다. 400/400 이 장대는 보라툰으로만 만들어져 있으며, 공간 그 자체를 구부릴 수 있는 순수한 마법의 힘이 주입되어 있습니다. 이런 물건들에 대해서 들어본 적이 있습니다. 이것이 있으면 여행을 더 신속하게 할 수 있어서, 모험가들에게는 아주 유용합니다. |
![]() 2.0 무게 T1 totem charm [에고] 자연 시전자와 반경 10 칸 내의 우호적인 개체의 생명력을 116 회복합니다 모든 사용 도구를 13만큼 재사용 대기 시간을 갖게 한다. 토템은 강력한 자연의 추종자들이 대자연의 힘을 담아내기 위해 만들어냅니다. |
![]() 2.0 무게 T1 wand charm [에고] 마법의 힘 주위의 공간을 밝히고, 마법적인 어둠을 제거합니다. (반경 9, 위력 32 마법 능력치에 비례하여 증가) 또한 10 턴 동안 주변 적들을 감지합니다 모든 사용 도구를 17만큼 재사용 대기 시간을 갖게 한다. 마법봉은 강력한 연금술사나 마도사가 주문의 힘을 담아내기 위해 만들어냅니다. 하지만 누구든지 안에 담긴 주문의 힘을 해방할 수 있습니다. |
Item Vault (Portable) Item Vault (Portable)0.0 무게 vault [필수적인 물건] 알 수 없는 Access item vault. 충전량을 1 만큼 소모한다. 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
By 레벨 10 드워프 유아론자 Alaerek
24 이익 122 year of Ascendancy at 09:38 see stats
By 레벨 6 드워프 유아론자 Alaerek
18 보라툰 122 year of Ascendancy at 22:41 see stats
By 레벨 10 드워프 유아론자 Alaerek
25 이익 122 year of Ascendancy at 13:06 see stats
Log
정화하는 독침 느릅나무 토템 [기술 116] (13 재사용 대기시간)를 녹여 5.25 골드를 얻었다.
마노를 녹여 4.00 골드를 얻었다.
sandstone wardstone를 녹여 0.25 골드를 얻었다.
새로운 재료를 획득: 쇳덩어리 (1).
아르베나 (0 회피도, 3 방어력)를 녹여 4.45 골드를 얻었다.
트롤 가죽의 산성 저항 거친 가죽 갑옷 (3 회피도, 2 방어력)를 녹여 3.27 골드를 얻었다.
화염 저항 다색의 거친 가죽 갑옷 (3 회피도, 2 방어력)를 녹여 1.38 골드를 얻었다.
마법 방어 다색의 거친 가죽 갑옷 (3 회피도, 2 방어력)를 녹여 1.37 골드를 얻었다.
전격의 느릅나무 화살통 (19/19, 16-22 위력, 5 방어력 관통)를 녹여 0.60 골드를 얻었다.
새로운 재료를 획득: 약초 뭉치 (바이퍼위드) (1).
균형 공포의 이끼로 덮인 마석 (2-3 위력, 12 방어력 관통, 자연 피해)를 녹여 1.60 골드를 얻었다.
새로운 재료를 획득: 쇳덩어리 (1).
무쇠 단검 (10-12 위력 방어력 관통 5)를 녹여 0.25 골드를 얻었다.
새로운 재료를 획득: 쇳덩어리 (1).
정확한 수술칼 (15-20 위력 방어력 관통 25)를 녹여 4.00 골드를 얻었다.
새로운 재료를 획득: 쇳덩어리 (1).
학살 산성의 무쇠 단검 (16-20 위력 방어력 관통 5)를 녹여 0.95 골드를 얻었다.
새로운 재료를 획득: 쇳덩어리 (1).
무력화 타오르는 무쇠 단검 (10-13 위력 방어력 관통 5)를 녹여 3.41 골드를 얻었다.
새로운 재료를 획득: 쇳덩어리 (1).
무쇠 장검 (12-16 위력 방어력 관통 2)를 녹여 0.25 골드를 얻었다.
taint of exchange (1 detrimental effects cured)를 녹여 0.50 골드를 얻었다.
도적의 보호막 룬 (흡수 213 / 지속 4 턴 / 대기시간 17)를 녹여 1.71 골드를 얻었다.
보호막 룬 (흡수 79 / 지속 4 턴 / 대기시간 15)를 녹여 1.23 골드를 얻었다.
새로운 재료를 획득: 약초 뭉치 (바이퍼위드) (5).
전사의 자연 주입물 (감소 19% / 치료 물리 / 지속 2 / 대기시간 15)를 녹여 1.50 골드를 얻었다.
이 곳은 이전 구역으로의 길 입니다 ('' 나 마우스 우클릭으로 이동).
이곳을 걷자 당신은 자신감을 느낀다.
새로운 재료를 획득: 강철 덩어리 (1).
Rimeblade (10-14 위력 방어력 관통 6)를 녹여 5.00 골드를 얻었다.