Deep Knight the level 19 Cornac Earth Knight by kajarainbow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassEarth Knight
Level / Exp19 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity15 (base 10)
Constitution47 (base 40)
Magic52 (base 47)
Willpower16 (base 12)
Cunning22 (base 10)

Resources

Life702/702
Essence100/100
Healing Factor1.0739596943862
Regeneration13.156006256231

Speed

Mental+10%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Invisible1

Offense: Mainhand

Damage62
Accuracy35
Crit Chance17%
APR7
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower42
Crit Chance12%
Speed1

Offense: Mind

Mindpower28
Crit Chance12%
Speed1

Offense: Damage Bonus

Temporal+30%
All0%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)49 (75%)
Defense26
Ranged Defense26
Fatigue32
Physical Save35
Spell Save30
Mental Save28

Defense: Resistances

Acid -5%( 62%)
Physical+ 27%( 70%)
Cold+ 18%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
Mind+ 3%( 70%)
Fire+ 3%( 70%)
Arcane+ 5%( 70%)

Defense: Immunities

Stun Resistance44%
Bleed Resistance20%
Teleport Resistance21%
Instadeath Resistance100%
Knockback Resistance42%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Terramorphism1.00
2/5
3/5
3/5
3/5
Spell / Dancing Weapon1.00
2/5
1/5
1/5
0/5
Spell / Terrakinesis1.00
2/5
2/5
2/5
2/5
Spell / Terramancy1.00
2/5
1/5
1/5
1/5

Generic Talents

Technique / Weapons Master1.00
3/5
1/5
1/5
1/5
Technique / Tactical Strikes1.00
4/5
1/5
1/5
0/5
Technique / Combat Casting1.00
3/5
1/5
2/5
1/5
Technique / Flexible Combat Training1.00
2/5
2/5
1/5
1/5

Effects

talent
talent

Quests

done
done
done
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Deep Knight the Cornac Earth Knight level 13
15th Dusk 122nd year of Ascendancy at 13:44
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Deep Knight the Cornac Earth Knight level 10
6th Mirth 122nd year of Ascendancy at 13:17
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Deep Knight the Cornac Earth Knight level 7
77th Pyre 122nd year of Ascendancy at 21:56
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Deep Knight the Cornac Earth Knight level 13
1st Flare 122nd year of Ascendancy at 04:00
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Deep Knight the Cornac Earth Knight level 17
43rd Dusk 122nd year of Ascendancy at 21:18
see stats

Log

Poisoned deep water hits Deep Knight for (0 ignored), 0 nature (0 total damage).
Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 22 nature (23 total damage).

Poisoned deep water hits
Deep Knight for (0 ignored), 0 nature (0 total damage).
Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 22 nature (22 total damage).

Poisoned deep water hits
Deep Knight for (0 ignored), 0 nature (0 total damage).
Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 22 nature (23 total damage).

Poisoned deep water hits
Deep Knight for (0 ignored), 0 nature (0 total damage).

Poisoned deep water hits
Deep Knight for (0 ignored), 0 nature (0 total damage).
Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 26 nature (26 total damage).

Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 25 nature (26 total damage).

Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 25 nature (26 total damage).

Poison from Poisoned deep water hits
Deep Knight for (6 mitigated), 25 nature (26 total damage).

Deep Knight stops being poisoned.


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).