Everything Always Happens the level 6 Cornac Void Scholar by Irrev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 1.7.6
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassVoid Scholar
Level / Exp6 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life122/122
Vschol_void0/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+18%
Temporal+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save13
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Celestial / Vacuum1.30
5/5
1/5
0/5
0/5
Celestial / Dilation1.30
1/5
3/5
0/5
0/5
Celestial / Chaos1.30
1/5
1/5
0/5
0/5
Celestial / Collapse1.30
1/5
2/5
0/5
0/5
Celestial / Subspace1.30
2/5
0/5
0/5
0/5
Celestial / Dissolution1.30
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Void1.30
4/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Celestial / Logia1.30
4/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Everything Always Happens casts
Disrupt.
Black crystal shrugs off the effect 'Antipositional Cipher'!
Everything Always Happens hits Black crystal for 76 arcane damage.
Everything Always Happens killed Black crystal!
Black crystal's Blight Bolt hits
Everything Always Happens for (34 to logia), (2 diffused), 9 blight (9 total damage).

Resting starts...

Everything Always Happens starts regenerating health quickly.

Damage Diffusion hits
Everything Always Happens for 1 diffused damage.
Damage Diffusion hits
Everything Always Happens for 1 diffused damage.
Damage Diffusion hits
Everything Always Happens for 1 diffused damage.
Damage Diffusion hits
Everything Always Happens for 1 diffused damage.
Everything Always Happens stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


You pickup 0.95 gold pieces.

Lore found:
research journal part 3
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Everything Always Happens picks up (i.):
Tempestbile the pair of iron boots (0 def, 3 armour).
You pickup 0.75 gold pieces.

Lore found:
Spellhunter's Guide part 2: How to Battle a Magic-User
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 13 turns (stop reason: learnt lore).