The Master the level 1 Vampire Necromancer by Irrev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 1.7.6
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceVampire
ClassNecromancer
Level / Exp1 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution14 (base 10)
Magic24 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life42/42
Mana136/145
Soul13/13
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy8
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save9
Spell Save15
Mental Save11

Defense: Resistances

Cold+ 21%( 70%)
Darkness+ 21%( 70%)
Light -7%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Undead / Vampire1.10
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

The Master starts to surge mana.
Talent Invoke Darkness is ready to use.
The Master stops surging mana.

Talent Rigor Mortis is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.

Ran for 3 turns (stop reason: hostile spotted to the east (giant crystal rat)).


The Master casts
Invoke Darkness.
The Master hits Giant crystal rat for 46 darkness damage.

Giant crystal rat hits The Master for (4 absorbed), 2 physical (2 total damage).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (giant crystal rat)).

The Master hits Giant crystal rat for 11 temporal damage.
The Master killed Giant crystal rat!

Talent Invoke Darkness is ready to use.

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the south (sanguine experiment)).


The Master casts
Invoke Darkness.
The Master hits Sanguine experiment for 46 darkness damage.
The Master killed Sanguine experiment!