Muscle Wizard the level 3 Cornac Rage Mage by Irrev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassRage Mage
Level / Exp3 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 10)
Constitution17 (base 17)
Magic20 (base 20)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life147/147
Mana119/119
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth5
See Invisible6

Offense: Mainhand

Damage9
Accuracy10
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%
Nature+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save9
Spell Save10
Mental Save7

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Mana1.30
3/5
0/5
0/5
0/5
Spell / Manarage1.30
4/5
0/5
0/5
0/5
Spell / Timestream1.30
1/5
0/5
0/5
0/5
Spell / Warp1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

Tool
On fingers
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Resting starts...

Muscle Wizard starts regenerating health quickly.

Muscle Wizard stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Muscle Wizard wears:
marksman's steel ring of sensing.

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of lightning resistance (0 def, 13 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 15-18 power, 1 apr).
You gain 3.13 gold from the transmogrification of
flaming quiver of ash arrows of vileness (18/18, 20-29 power, 7 apr).
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)