firmam the level 4 Shalore Firmamancer by hesk0o

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassFirmamancer
Level / Exp4 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning22 (base 21)

Resources

Life178/178
Positive19/19
Negative59/59
Healing Factor1
Regeneration0.55

Speed

Mental0%
Attack0%
Movement+11.039318843143%
Spell0%
Global+103%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance11%
Speed1
Cooldown Reduction15

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+3%

Defense: Base

Armour (hardiness)16.434023362386 (53.434023362386%)
Defense13
Ranged Defense13
Fatigue0
Physical Save17
Spell Save13
Mental Save13

Defense: Resistances

Physical+ 12%( 70%)
Acid+ 14%( 70%)
All+ 8%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Heavens1.30
3/5
0/5
0/5
0/5
Celestial / Misty-night1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Drought1.30
0/5
0/5
0/5
0/5
Celestial / Gale1.30
1/5
1/5
0/5
0/5
Celestial / Rainfall1.30
4/5
1/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Forecast1.30
5/5
1/5
0/5
0/5
Celestial / Hymns1.20
0/5
0/5
0/5
0/5
Celestial / Chants1.20
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

Tool
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Firmam wears (replacing elm magestaff (10-12 power, 2 apr, lightning element)): surging elm vilestaff of might (10-12 power, 2 apr, blight element).

Firmam wears:
pair of rough leather boots (0 def, 1 armour).

Firmam wears:
corrosive hardened leather gloves of strength (+3) (0 def, 2 armour).

You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 5.25 gold from the transmogrification of
focusing elm totem of summon tentacle [power 95] (25 cooldown).
You gain 1.20 gold from the transmogrification of
self-loading pouch of iron shots of accuracy (18/18, 16-19 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (22/22, 16-22 power, 5 apr).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of lightning resistance (+17%) (0 def, 3 armour, 47.5 block).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+16%) (0 def, 2 armour, 24.5 block).
You gain 1.30 gold from the transmogrification of
impenetrable iron mail armour (2 def, 9 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 2.68 gold from the transmogrification of
balanced iron waraxe of massacre (16-23 power, 2 apr).
You gain 4.65 gold from the transmogrification of
mighty iron steamgun.
You gain 2.50 gold from the transmogrification of
Quartz Sceptre (10-14 power, 4 apr).
You gain 1.71 gold from the transmogrification of
nature's mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 2.50 gold from the transmogrification of
Falcon's Eye (7-8 power, 15 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (25-40 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-19 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; mental; dur 4; cd 15).
You gain 1.22 gold from the transmogrification of
regeneration infusion of the duelist (heal 113; 15 cd).
There is a Gates of Morning (Town) here (press '' or right click to use).
WARNING: This character's version is outdated. You may encounter severe game-breaking incompatibilities.
NOTICE: War Hound's "Pack" objects have been fixed (if you have them). Allies should now appear in NON-safe areas!
NOTICE: Fixed an issue with Rungof's Claw.
You feel very confident walking into this place.
The iridescent rain around firmam fades away and disappears.