Ragmun the level 8 Drem Zephyr by Stenag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceDrem
ClassZephyr
Level / Exp8 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity28 (base 27)
Constitution11 (base 10)
Magic31 (base 29)
Willpower10 (base 11)
Cunning10 (base 10)

Resources

Life300/321
Mana119/119
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy45
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower11
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Offense: Damage Penetration

Light+10%
Cold+8%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense45
Ranged Defense45
Fatigue0
Physical Save12
Spell Save17
Mental Save10

Defense: Resistances

Cold+ 27%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance19%
Stun Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
0/5
0/5
0/5
Spell / Air archery1.30
5/5
5/5
1/5
0/5
Spell / Air1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Swiftness1.30
5/5
5/5
1/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done

Equipment

Tool
Quiver
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Ragmun the Drem Zephyr level 6
23rd Voratun 122nd year of Ascendancy at 21:20
see stats

Log

Resting starts...
Rested for 19 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 2 turns (stop reason: dialog is displayed).


--------------------------------

You gain 0.81 gold from the transmogrification of
linen wizard hat of frost (+16%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.57 gold from the melting of
iron steamsaw of fire resistance (+16%) (97% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Saw Projector.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 2.50 gold from the melting of
schematic: Pain Suppressor Salve.
Saving done.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...