Man's goin' MENTAL the level 2 Cornac Mentalist by Irrev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassMentalist
Level / Exp2 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning16 (base 16)

Resources

Life93/93
Psi89/89
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth9.1340430109894
See Invisible9.1340430109894

Offense: Mainhand

Damage5
Accuracy22
Crit Chance10%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance10%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

Mind+ 15%( 71%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
1/5
0/5
0/5
0/5
Psionic / Mindsabers1.30
2/5
0/5
0/5
0/5
Psionic / Watchfullness1.30
1/5
0/5
0/5
0/5
Psionic / Mind Control1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Brain damage1.30
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Thrill1.30
1/5
0/5
0/5
0/5
Psionic / Mental Resilience1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Man's goin' MENTAL killed Black bear!
Talent Mindsaber attack is ready to use.

Resting starts...

Talent Mind Sear is ready to use.
Man's goin' MENTAL stops regenerating health quickly.

Talent Powerless is ready to use.
Talent Infusion: Healing is ready to use.
Talent Hypochondria is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the north (midge swarm)).


Man's goin' MENTAL uses
Mind Sear.
Man's goin' MENTAL's mind surges with critical power!
Man's goin' MENTAL is thrilled!
Talent used by Man's goin' MENTAL

Man's goin' MENTAL hits Midge swarm for 40 mind damage.
Man's goin' MENTAL killed Midge swarm!

Resting starts...

Talent Mind Sear is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Man's goin' MENTAL picks up (c.):
naturalist's rough leather gloves of strength (+2) (0 def, 1 armour).
Ran for 14 turns (stop reason: at door).