Difference between revisions of "Zone"

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'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.
 
'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.
  
Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage]] campaign.  
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Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage campaign]].  
  
 
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  
 
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  
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Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].
 
Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].
  
Players in [[Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Embers of Rage]] campaign.
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Players in [[Orcs: Embers of Rage|Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Orcs: Embers of Rage|Embers of Rage]] campaign.
  
 
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date.  
 
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date.  
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==[[Embers of Rage]] Campaign Zones==
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==[[Orcs: Embers of Rage|Embers of Rage]] Campaign Zones==
  
 
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Revision as of 21:09, 20 August 2021

ToME Version: 1.4.4

Introduction

Zones are places you can go, containing NPCs (monsters and/or friendlies) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more levels (maps) connected to each other by stairs.

Items left on the ground of a level may vanish when you leave that level. There are currently three known exceptions: anything in a vault; the storage chamber of the Sher'Tul Fortress; and the special vault zone in the Embers of Rage campaign.

The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1).

A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.

Some zones are towns, which may have buildings (stores) as well as (primarily) non-hostile NPCs.

If you are a newer player, you may wish to read this general guide to the zone order.

Continents

The world of Eyal has three (known) continents: Maj'Eyal (West), Var'Eyal (the Far East) and Tar'Eyal (South).

Players in the main campaign begin on the continent of Maj'Eyal. Var'Eyal (the Far East) becomes accessible from the end of Reknor.

Players in Embers of Rage start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the Embers of Rage campaign.

The continent of Tar'Eyal cannot be explored at the moment, but may become its own campaign at a later date.

This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.

Main Campaign Zones

Some zones in the Age of Ascendancy campaign have a "normal" and "alternate" zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:

Alternate zones can only appear if either you have seen the normal zone before, or you have defeated The Master and earned the Vampire Crusher achievement before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 Guardian on your current character. (Note that the Heart of the Gloom, the Murgol Lair, and the Ruins of Kor'Pul do not have the Tier 1 requirement.) Both of these requirements are waived if you are using Developer Mode. Source:tome/mod/class/GameState.lua The Ruined Dungeon also uses the Tier 1 alternate zone code to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 requirement, or a 1-in-3 chance if it does not. Needs verification

Min level Max level Zone name Notes
Maj'Eyal: Towns
1 15 Derth
1 15 Elvala
1 15 Irkkk Yeek only
1 15 Iron Council Dwarves only
1 15 Point Zero Human/elven/halfling Temporal Warden/Paradox Mage only
1 15 Shatur
8 14 Lumberjack Village Triggered by encounter north of Last Hope
15 35 Last Hope
15 50 Zigur Non-magic characters only
20 50 Angolwen Triggered by novice mage (southwest of Derth)
Maj'Eyal: Tier 1 (starter) zones
1 7 Abashed Expanse Human/elven/halfling Archmage only
1 7 The Deep Bellow Dwarves only, in Iron Council
1 7 Escape from Reknor Dwarves only
1 7 Heart of the Gloom
1 7 Ruins of Kor'Pul
1 7 Murgol Lair Yeek only
1 7 Norgos Lair
1 7 Rhaloren Camp
1 7 Ritches Tunnels Yeek only
1 7 Scintillating Caves
1 7 Slazish Fens Human/elven Anorithil/Sun Paladin only, in Gates of Morning
1 7 Trollmire
1 7 Unhallowed Morass Temporal Warden/Paradox Mage only
1 7 Blighted Ruins Skeleton/Ghoul only
Maj'Eyal: Tier 2 zones
7 16 Daikara
7 16 The Maze
7 16 Old Forest
7 16 Sandworm Lair
Maj'Eyal: Randomly placed zones
1 Occult Egress "Way to a strange portal"
8 18 Unknown Tunnels Triggered by encounter; must be level 18 or higher.
10 25 Hidden Compound (Ring of Blood)
10 30 Ruined Dungeon
14 20 Golem Graveyard
15 25 Mark of the Spellblaze
25 35 Dark Crypt Triggered by encounter; must be level 25+. "A passing caravan tells you a rumor about a shadowy cult..."
33 42 Ancient Elven Ruins
Maj'Eyal: Developer-triggered zones
12 35 Bearscape looks like a small portal
15 35 Lost land of Poosh looks like a swirling portal
15  ?? Lust Forest looks like a jungle tree
15  ?? Pikataclysm looks like a red tree
15  ?? Santascape looks like a snowman
15 35 Hallowed Fields looks like a carved pumpkin
Maj'Eyal: Other zones
5 12 Derth (Southeast) Triggered by shady cornac (Derth)
10 25 Ruined Halfling Complex
15 22 Tempest Peak Triggered by Linaniil (Angolwen) or Protector Myssil (Zigur), after saving Derth
15 25 Lake of Nur Reached from Old Forest level 4.
15 25 Tranquil Meadow Cursed class only
15 26 Dreadfell
15 35 Last Hope Graveyard Triggered by Ungrol (Last Hope)
16 30 Temporal Rift In Daikara level 3
16 30 Paradox Plane Same place as Temporal Rift, Temporal Wardens only
18 25 Sher'Tul Fortress At the end of Lake of Nur
18 35 Reknor Triggered by Elder (Last Hope)
20 30 Old Conclave Vault Triggered by Director Hompalan (Ruined Halfling Complex), who appears in some games only. Always triggers for Shalore if player has not unlocked Ogres.
25 35 Dogroth Caldera Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Yeek if player has not unlocked Solipsist.
20 50 Ambush Triggered by defeating The Master (Dreadfell)
35 45 Tannen's Tower Triggered by Tannen (Last Hope)
35 45 Ruins of Telmur Triggered by Tannen (Last Hope)
30 40 Fearscape (Tannen) Triggered by item from Tannen (Last Hope)
35 45 Sludgenest (lush forest) Trigger at level 30+ some games only. Always triggers for Thalore if player has not unlocked Oozemancer. ("...You remember long ago somebody told you about a strange lush forest...")
Maj'Eyal: Randomly placed inside other zones as an event
+5% +15% Damp Cave Dangerous stair trap
+5% +15% Forsaken Crypt Home of the Rat Lich
+5% +15% Intimidating Cave Den of storm drakes.
+5% +15% Old Battlefield Survive against undead assault for 50 turns
Var'Eyal: Towns
33 50 Gates of Morning
Var'Eyal: Orc prides
30 60 Rak'Shor Pride Triggered by Aeryn (Gates of Morning)
35 60 Gorbat Pride Triggered by Aeryn (Gates of Morning)
35 60 Grushnak Pride Triggered by Aeryn (Gates of Morning)
35 60 Vor Pride Triggered by Aeryn (Gates of Morning)
Var'Eyal: Randomly placed zones
30 40 Flooded Cave In water. Shows on map as Underwater Cave.
30 60 Orc Breeding Pits Removed in version 1.1.5
34 45 Shadow Crypt Shows on map as Dark Crypt.
Var'Eyal: Other zones
25 32 Ardhungol Triggered by Melnela (Gates of Morning)
25 35 Unremarkable Cave
30 40 Temple of Creation At end of Flooded Cave
30 40 Caverns to the hidden valley Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as "Cavern leading to the valley of the moon".
30 45 Eruan Triggered by defeating an orc pride
30 50 Charred Scar At end of Eruan
35 45 Ithilthum, Valley of the Moon At end of Caverns to the hidden valley, shown as "exit to the lost valley".
35 50 Briagh's Lair Triggered by Zemekkys (Gates of Morning)
35 50 Vor Armoury Triggered by Zemekkys (Gates of Morning)
Var'Eyal zones: Endgame
45 55 Slime Tunnels At end of Grushnak Pride
55 80 High Peak At end of Slime Tunnels
Other game modes
1 1 Tutorial
1 Infinite Dungeon In Ruined Dungeon
1 50 The Arena In Derth
Miscellaneous zones
1 1 Eidolon Plane Teleport to upon death (Adventure & Exploration difficulties)
1 100 Fearscape Teleport to upon use of talent Fearscape
1 100 Dreamscape Teleport to upon use of talent Dreamscape
1 100 Orbital Fearscape Platform Accessed by portal made by a Major Demon
Not real zones
1 1 Wilderness
1 50 Test
Not used currently
25 30 Illusory Castle (Unused)
100 100 Void

Ashes of Urh'Rok Expansion Zones

Min level Max level Zone name Notes
1 5 Searing Halls
16 25 Anteroom of Agony

Embers of Rage Campaign Zones

Min level Max level Zone name Notes
1 15 Kruk Pride
1 5 Vaporous Emporium
1 5 Yetis Cave
8 12 Sunwall Outpost
13 25 Kaltor's Shop
12 18 Dominion Port
12 18 Ritch Hive
13 25 Ruined Cave
15 22 Krimbul Territory
15 25 Ruins of a lost city Way into old Ruins in the Erúan
18 22 Sunwall Observatory
18 40 Ancient Cave
20 25 Internment Camp
25 35 Gates of Morning (Embers of Rage)
25 35 Primal Forest
30 40 Cave of Hatred
30 40 G.E.M
30 40 Steam Quarry
30 40 Ureslak's Host
40 45 Palace of Fumes
45 50 Pocket of Distorted Time
55 88 The Slumbering Caves

Forbidden Cults Expansion Zones

Under construction

Min level Max level Zone name Notes
. . Eerie Cave Entrance randomly placed inside another zone. No hostiles.
1 15 Kroshkkur, the Hidden Sanctuary
20 40 Illusory Castle Visited by reading Forbidden Tome: "The Illusory Castle". Can be visited repeatedly.
30 40 Scourged Pits Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Drem if player has not unlocked Scourge Drake talents for Wyrmic.
30 40 The Godfeaster