Difference between revisions of "Zone"
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'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more ''levels'' (maps) connected to each other by stairs. | '''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more ''levels'' (maps) connected to each other by stairs. | ||
− | Items left on the ground of a level may vanish when you leave that level. There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage]] | + | Items left on the ground of a level may vanish when you leave that level. There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage campaign]]. |
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. | The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. | ||
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Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal. Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]]. | Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal. Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]]. | ||
− | Players in [[Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Embers of Rage]] campaign. | + | Players in [[Orcs: Embers of Rage|Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Orcs: Embers of Rage|Embers of Rage]] campaign. |
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date. | The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date. | ||
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− | ==[[Embers of Rage]] Campaign Zones== | + | ==[[Orcs: Embers of Rage|Embers of Rage]] Campaign Zones== |
{| class = "wikitable" | {| class = "wikitable" |
Revision as of 21:09, 20 August 2021
ToME Version: | 1.4.4 |
Contents
[hide]Introduction
Zones are places you can go, containing NPCs (monsters and/or friendlies) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more levels (maps) connected to each other by stairs.
Items left on the ground of a level may vanish when you leave that level. There are currently three known exceptions: anything in a vault; the storage chamber of the Sher'Tul Fortress; and the special vault zone in the Embers of Rage campaign.
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1).
A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.
Some zones are towns, which may have buildings (stores) as well as (primarily) non-hostile NPCs.
If you are a newer player, you may wish to read this general guide to the zone order.
Continents
The world of Eyal has three (known) continents: Maj'Eyal (West), Var'Eyal (the Far East) and Tar'Eyal (South).
Players in the main campaign begin on the continent of Maj'Eyal. Var'Eyal (the Far East) becomes accessible from the end of Reknor.
Players in Embers of Rage start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the Embers of Rage campaign.
The continent of Tar'Eyal cannot be explored at the moment, but may become its own campaign at a later date.
This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.
Main Campaign Zones
Some zones in the Age of Ascendancy campaign have a "normal" and "alternate" zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:
- The Tier 1 zones (the Heart of the Gloom, the Murgol Lair, Norgos' Lair, the Rhaloren Camp, the Ruins of Kor'Pul, the Scintillating Caves, and the Trollmire).
- The class/race-specific zones don't have alternate layouts, except for the Murgol Lair.
- The Tier 2 zones (the Daikara, The Maze, the Old Forest, and the Sandworm Lair).
- Reached from the Old Forest, the Lake of Nur.
Alternate zones can only appear if either you have seen the normal zone before, or you have defeated The Master and earned the Vampire Crusher achievement before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 Guardian on your current character. (Note that the Heart of the Gloom, the Murgol Lair, and the Ruins of Kor'Pul do not have the Tier 1 requirement.) Both of these requirements are waived if you are using Developer Mode. Source:tome/mod/class/GameState.lua The Ruined Dungeon also uses the Tier 1 alternate zone code to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 requirement, or a 1-in-3 chance if it does not. Needs verification
Min level | Max level | Zone name | Notes |
---|---|---|---|
Maj'Eyal: Towns | |||
1 | 15 | Derth | |
1 | 15 | Elvala | |
1 | 15 | Irkkk | Yeek only |
1 | 15 | Iron Council | Dwarves only |
1 | 15 | Point Zero | Human/elven/halfling Temporal Warden/Paradox Mage only |
1 | 15 | Shatur | |
8 | 14 | Lumberjack Village | Triggered by encounter north of Last Hope |
15 | 35 | Last Hope | |
15 | 50 | Zigur | Non-magic characters only |
20 | 50 | Angolwen | Triggered by novice mage (southwest of Derth) |
Maj'Eyal: Tier 1 (starter) zones | |||
1 | 7 | Abashed Expanse | Human/elven/halfling Archmage only |
1 | 7 | The Deep Bellow | Dwarves only, in Iron Council |
1 | 7 | Escape from Reknor | Dwarves only |
1 | 7 | Heart of the Gloom | |
1 | 7 | Ruins of Kor'Pul | |
1 | 7 | Murgol Lair | Yeek only |
1 | 7 | Norgos Lair | |
1 | 7 | Rhaloren Camp | |
1 | 7 | Ritches Tunnels | Yeek only |
1 | 7 | Scintillating Caves | |
1 | 7 | Slazish Fens | Human/elven Anorithil/Sun Paladin only, in Gates of Morning |
1 | 7 | Trollmire | |
1 | 7 | Unhallowed Morass | Temporal Warden/Paradox Mage only |
1 | 7 | Blighted Ruins | Skeleton/Ghoul only |
Maj'Eyal: Tier 2 zones | |||
7 | 16 | Daikara | |
7 | 16 | The Maze | |
7 | 16 | Old Forest | |
7 | 16 | Sandworm Lair | |
Maj'Eyal: Randomly placed zones | |||
1 | Occult Egress | "Way to a strange portal" | |
8 | 18 | Unknown Tunnels | Triggered by encounter; must be level 18 or higher. |
10 | 25 | Hidden Compound (Ring of Blood) | |
10 | 30 | Ruined Dungeon | |
14 | 20 | Golem Graveyard | |
15 | 25 | Mark of the Spellblaze | |
25 | 35 | Dark Crypt | Triggered by encounter; must be level 25+. "A passing caravan tells you a rumor about a shadowy cult..." |
33 | 42 | Ancient Elven Ruins | |
Maj'Eyal: Developer-triggered zones | |||
12 | 35 | Bearscape | looks like a small portal |
15 | 35 | Lost land of Poosh | looks like a swirling portal |
15 | ?? | Lust Forest | looks like a jungle tree |
15 | ?? | Pikataclysm | looks like a red tree |
15 | ?? | Santascape | looks like a snowman |
15 | 35 | Hallowed Fields | looks like a carved pumpkin |
Maj'Eyal: Other zones | |||
5 | 12 | Derth (Southeast) | Triggered by shady cornac (Derth) |
10 | 25 | Ruined Halfling Complex | |
15 | 22 | Tempest Peak | Triggered by Linaniil (Angolwen) or Protector Myssil (Zigur), after saving Derth |
15 | 25 | Lake of Nur | Reached from Old Forest level 4. |
15 | 25 | Tranquil Meadow | Cursed class only |
15 | 26 | Dreadfell | |
15 | 35 | Last Hope Graveyard | Triggered by Ungrol (Last Hope) |
16 | 30 | Temporal Rift | In Daikara level 3 |
16 | 30 | Paradox Plane | Same place as Temporal Rift, Temporal Wardens only |
18 | 25 | Sher'Tul Fortress | At the end of Lake of Nur |
18 | 35 | Reknor | Triggered by Elder (Last Hope) |
20 | 30 | Old Conclave Vault | Triggered by Director Hompalan (Ruined Halfling Complex), who appears in some games only. Always triggers for Shalore if player has not unlocked Ogres. |
25 | 35 | Dogroth Caldera | Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Yeek if player has not unlocked Solipsist. |
20 | 50 | Ambush | Triggered by defeating The Master (Dreadfell) |
35 | 45 | Tannen's Tower | Triggered by Tannen (Last Hope) |
35 | 45 | Ruins of Telmur | Triggered by Tannen (Last Hope) |
30 | 40 | Fearscape (Tannen) | Triggered by item from Tannen (Last Hope) |
35 | 45 | Sludgenest (lush forest) | Trigger at level 30+ some games only. Always triggers for Thalore if player has not unlocked Oozemancer. ("...You remember long ago somebody told you about a strange lush forest...") |
Maj'Eyal: Randomly placed inside other zones as an event | |||
+5% | +15% | Damp Cave | Dangerous stair trap |
+5% | +15% | Forsaken Crypt | Home of the Rat Lich |
+5% | +15% | Intimidating Cave | Den of storm drakes. |
+5% | +15% | Old Battlefield | Survive against undead assault for 50 turns |
Var'Eyal: Towns | |||
33 | 50 | Gates of Morning | |
Var'Eyal: Orc prides | |||
30 | 60 | Rak'Shor Pride | Triggered by Aeryn (Gates of Morning) |
35 | 60 | Gorbat Pride | Triggered by Aeryn (Gates of Morning) |
35 | 60 | Grushnak Pride | Triggered by Aeryn (Gates of Morning) |
35 | 60 | Vor Pride | Triggered by Aeryn (Gates of Morning) |
Var'Eyal: Randomly placed zones | |||
30 | 40 | Flooded Cave | In water. Shows on map as Underwater Cave. |
30 | 60 | Orc Breeding Pits | Removed in version 1.1.5 |
34 | 45 | Shadow Crypt | Shows on map as Dark Crypt. |
Var'Eyal: Other zones | |||
25 | 32 | Ardhungol | Triggered by Melnela (Gates of Morning) |
25 | 35 | Unremarkable Cave | |
30 | 40 | Temple of Creation | At end of Flooded Cave |
30 | 40 | Caverns to the hidden valley | Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as "Cavern leading to the valley of the moon". |
30 | 45 | Eruan | Triggered by defeating an orc pride |
30 | 50 | Charred Scar | At end of Eruan |
35 | 45 | Ithilthum, Valley of the Moon | At end of Caverns to the hidden valley, shown as "exit to the lost valley". |
35 | 50 | Briagh's Lair | Triggered by Zemekkys (Gates of Morning) |
35 | 50 | Vor Armoury | Triggered by Zemekkys (Gates of Morning) |
Var'Eyal zones: Endgame | |||
45 | 55 | Slime Tunnels | At end of Grushnak Pride |
55 | 80 | High Peak | At end of Slime Tunnels |
Other game modes | |||
1 | 1 | Tutorial | |
1 | ∞ | Infinite Dungeon | In Ruined Dungeon |
1 | 50 | The Arena | In Derth |
Miscellaneous zones | |||
1 | 1 | Eidolon Plane | Teleport to upon death (Adventure & Exploration difficulties) |
1 | 100 | Fearscape | Teleport to upon use of talent Fearscape |
1 | 100 | Dreamscape | Teleport to upon use of talent Dreamscape |
1 | 100 | Orbital Fearscape Platform | Accessed by portal made by a Major Demon |
Not real zones | |||
1 | 1 | Wilderness | |
1 | 50 | Test | |
Not used currently | |||
25 | 30 | Illusory Castle (Unused) | |
100 | 100 | Void |
Ashes of Urh'Rok Expansion Zones
Min level | Max level | Zone name | Notes |
---|---|---|---|
1 | 5 | Searing Halls | |
16 | 25 | Anteroom of Agony |
Embers of Rage Campaign Zones
Min level | Max level | Zone name | Notes |
---|---|---|---|
1 | 15 | Kruk Pride | |
1 | 5 | Vaporous Emporium | |
1 | 5 | Yetis Cave | |
8 | 12 | Sunwall Outpost | |
13 | 25 | Kaltor's Shop | |
12 | 18 | Dominion Port | |
12 | 18 | Ritch Hive | |
13 | 25 | Ruined Cave | |
15 | 22 | Krimbul Territory | |
15 | 25 | Ruins of a lost city | Way into old Ruins in the Erúan |
18 | 22 | Sunwall Observatory | |
18 | 40 | Ancient Cave | |
20 | 25 | Internment Camp | |
25 | 35 | Gates of Morning (Embers of Rage) | |
25 | 35 | Primal Forest | |
30 | 40 | Cave of Hatred | |
30 | 40 | G.E.M | |
30 | 40 | Steam Quarry | |
30 | 40 | Ureslak's Host | |
40 | 45 | Palace of Fumes | |
45 | 50 | Pocket of Distorted Time | |
55 | 88 | The Slumbering Caves |
Forbidden Cults Expansion Zones
Under construction
Min level | Max level | Zone name | Notes |
---|---|---|---|
. | . | Eerie Cave | Entrance randomly placed inside another zone. No hostiles. |
1 | 15 | Kroshkkur, the Hidden Sanctuary | |
20 | 40 | Illusory Castle | Visited by reading Forbidden Tome: "The Illusory Castle". Can be visited repeatedly. |
30 | 40 | Scourged Pits | Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Drem if player has not unlocked Scourge Drake talents for Wyrmic. |
30 | 40 | The Godfeaster |