Triple Evolution the level 2 Takonyudo Archer by mannendake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceTakonyudo
ClassArcher (Quickshot)
Level / Exp2 / 24%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity18 (base 18)
Constitution8 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life-34/110
Stamina103/103
Healing Factor0.47959106305132
Regeneration0.11989776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite10

Offense: Mainhand

Damage22
Accuracy25
Crit Chance1%
APR5
Speed1.00
Damage22
Accuracy25
Crit Chance1%
APR5
Speed1.00
Damage22
Accuracy25
Crit Chance1%
APR5
Speed1.00
Damage22
Accuracy25
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save6
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Mobility1.00
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

Quests

active

Equipment

Light source
Quiver
In main hand
In main hand
In main hand
In main hand

Inventory

Achievements

Log


Resting starts...

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Broken golem uses
Knockback.
Ran for 2 turns (stop reason: taken damage).


Broken golem hits Triple Evolution for 54 physical damage.
Triple Evolution shoots!
Triple Evolution's Shoot hits Broken golem for
40 physical damage.
Triple Evolution's Shoot hits Broken golem for
37 physical damage.
Triple Evolution's Shoot hits Broken golem for
41 physical damage.
Triple Evolution's Shoot hits Broken golem for
41 physical damage.
Broken golem casts
Rune: Blink.
Broken golem is out of phase.

Talent Steady Shot is ready to use.
Broken golem hits Triple Evolution for 43 physical damage.
Broken golem hits Triple Evolution for 47 physical damage.
Triple Evolution the level 2 takonyudo archer was mutilated to death by a broken golem on level 1 of Trollmire.