Lampreys for Days the level 5 Hinnagami Bristlebarb by mannendake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHinnagami
ClassBristlebarb
Level / Exp5 / 58%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 13)
Constitution25 (base 25)
Magic16 (base 10)
Willpower12 (base 10)
Cunning17 (base 10)

Resources

Life231/231
Thorn50/100
Healing Factor0.91451782433692
Regeneration0.22862945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite15
Infravision3
See Stealth6
See Invisible7

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)7.5 (43.579428603723%)
Defense8
Ranged Defense8
Fatigue22
Physical Save13
Spell Save9
Mental Save10

Defense: Resistances

Fire+ 5%( 70%)
Darkness+ 10%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance8%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Bristlebarb / Mutation1.30
1/5
1/5
0/5
0/5
Bristlebarb / Scorn1.30
2/5
0/5
0/5
0/5
Bristlebarb / Flow of the thorn1.30
1/5
2/5
0/5
0/5
Bristlebarb / One with the thorn1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Prodigies

1/1

Effects

talent
beneficial effect

Quests

active
done

Equipment

Light source
On fingers
Main armor

Inventory

Achievements

Log

Infusion: Healing is still on cooldown for 1 turns.
Talent Infusion: Healing is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lampreys for Days picks up (c.):
iron mace (9.8 damage (107% power), 1.4x range, 2 apr).
You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

Lampreys for Days picks up (j.):
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
Lampreys for Days picks up (a.):
magic missile rune (77 arcane damage).
Lampreys for Days picks up (m.):
citrine.
There is a way to the next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


You gain 4.00 gold from the transmogrification of
citrine.
You gain 0.47 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 3.02 gold from the transmogrification of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.62 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 3 armour).
You gain 0.76 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of temporal resistance (0 def, 12 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (9.5 damage (111% power), 1.3x range, 25 apr).
You gain 0.25 gold from the transmogrification of
iron mace (9.8 damage (107% power), 1.4x range, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (13.0 damage (130% power), 1.5x range, 1 apr).
You gain 4.27 gold from the transmogrification of
Nightvagrant (13.1 damage (131% power), 1.5x range, 1 apr).
You gain 1.38 gold from the transmogrification of
magic missile rune (77 arcane damage).
There is a way to the previous level here (press '' or right click to use).