Zone

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ToME Version: 1.7.6

Introduction

Zones are places you can go, containing NPCs (monsters and/or friendlies) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more levels (maps) connected to each other by stairs.

Items left on the ground of a level may vanish when you leave that level. There are currently three known exceptions: anything in a vault; the storage chamber of the Sher'Tul Fortress; and the special vault zone in the Embers of Rage campaign.

The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1).

A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.

Some zones are towns, which may have buildings (stores) as well as (primarily) non-hostile NPCs.

If you are a newer player, you may wish to read this general guide to the zone order.

Continents

The world of Eyal has three (known) continents (aka worldmaps): Maj'Eyal (West), Var'Eyal (the Far East) and Tar'Eyal (South).

Players in the main campaign begin on the continent of Maj'Eyal. Var'Eyal (the Far East) becomes accessible from the end of Reknor.

Players in Embers of Rage start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the Embers of Rage campaign.

The continent of Tar'Eyal cannot be explored at the moment, but may become its own campaign at a later date.

This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.

Main Campaign Zones

Some zones in the Age of Ascendancy campaign have a "normal" and "alternate" zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:

Alternate zones can only appear if either you have seen the normal zone before, or you have defeated The Master and earned the Vampire Crusher achievement before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 Guardian on your current character. The Tier 1 zones with this requirement are Norgos' Lair, Rhaloren Camp, and the Trollmire. The Tier 1 zones without this requirement are the Heart of the Gloom, the Murgol Lair, the Ruins of Kor'Pul, and the Scintillating Caves. Both of these requirements are waived if you are using Developer Mode. Source:tome/mod/class/GameState.lua The Ruined Dungeon also uses the alternate zone code (including the Tier 1 Guardian requirement) to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 Guardian requirement, or a 33% chance if it does not.

In the Age of Ascendancy campaign, when the player first enters a Tier 1 zone after having killed a certain number of Tier 1 bosses, they will be given the option to stroll to the last level of the zone, which if accepted, transports them there immediately. The required number of Tier 1 boss kills is normally 3, but Yeek characters require 4 boss kills before this option shows up. (This feature is technically applied to all campaigns, but only the Age of Ascendancy campaign contains both zones and bosses flagged as Tier 1.)

Min level Max level Zone name Notes
Maj'Eyal: Towns
1 15 Derth
1 15 Elvala
1 15 Irkkk Yeek only
1 15 Iron Council Dwarves only
1 15 Point Zero Human/elven/halfling Temporal Warden/Paradox Mage only
1 15 Shatur
8 14 Small lumberjack village Triggered by encounter north of Last Hope
15 35 Last Hope
15 50 Zigur Non-magic characters only
20 50 Angolwen Triggered by novice mage (southwest of Derth)
Maj'Eyal: Tier 1 (starter) zones
1 7 Abashed Expanse Human/elven/halfling Archmage only
1 7 The Deep Bellow Dwarves only, in Iron Council
1 7 Escape from Reknor Dwarves only
1 7 Heart of the Gloom
1 7 Ruins of Kor'Pul
1 7 Murgol Lair Yeek only
1 7 Norgos Lair
1 7 Rhaloren Camp
1 7 Ritches Tunnels Yeek only
1 7 Scintillating Caves
1 7 Slazish Fens Human/elven Anorithil/Sun Paladin only, in Gates of Morning
1 7 Trollmire
1 7 Unhallowed Morass Temporal Warden/Paradox Mage only
1 7 Blighted Ruins Skeleton/Ghoul only
Maj'Eyal: Tier 2 zones
7 16 Daikara
7 16 The Maze
7 16 Old Forest
7 16 Sandworm Lair "A mysterious hole in the beach"
Maj'Eyal: Randomly placed zones
10 25 Hidden Compound (Ring of Blood)
10 30 Ruined Dungeon
14 20 Golem Graveyard
14 28 Unknown Tunnels Triggered by encounter; must be level 18 or higher.
15 25 Mark of the Spellblaze Randomly placed in a small range.
18 40 Ancient Cave Added by Embers of Rage expansion. Appears at start of game if player character already knows Tinkers, else it will appear if player chooses to learn tinkers from a tinker escort. Marked as "Entrance the tinker's master cave"
25 35 Dark Crypt Triggered by encounter; must be level 25+. "You find an entrance to an old crypt ..."
43 52 Ancient Elven Ruins
Maj'Eyal: Other zones
5 12 Derth (Southeast) Triggered by shady cornac (Derth)
7 16 Paradox Plane Triggered in Daikara when reducing your future self to below half life, Temporal Wardens only
10 25 Ruined Halfling Complex
15 22 Tempest Peak Triggered by Linaniil (Angolwen) or Protector Myssil (Zigur), after saving Derth
15 25 Lake of Nur Reached from Old Forest level 4.
15 25 Tranquil Meadow Cursed class only
15 26 Dreadfell
15 25 Last Hope Graveyard Triggered by Ungrol (Last Hope)
16 30 Temporal Rift In Daikara level 3
18 25 Sher'Tul Fortress At the end of Lake of Nur
18 35 Reknor Triggered by Elder (Last Hope)
20 30 Old Conclave Vault Triggered by Director Hompalan (Ruined Halfling Complex), who appears in some games only. Always triggers for Shalore if player has not unlocked Ogres.
24 35 Southern Beach Triggered by Melinda (Speak to her in her father's house in Last Hope)
25 35 Dogroth Caldera Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Yeek if player has not unlocked Solipsist.
20 50 Ambush Triggered by defeating The Master (Dreadfell)
30 40 Ruins of Telmur Triggered by Tannen (Last Hope)
30 40 Fearscape (Tannen) Triggered by item from Tannen (Last Hope)
35 45 Tannen's Tower Triggered by Tannen (Last Hope)
35 45 Sludgenest (lush forest) Trigger at level 30+ some games only. Always triggers for Thalore if player has not unlocked Oozemancer. ("...You remember long ago somebody told you about a strange lush forest...")
Maj'Eyal: Randomly placed inside other zones as an event
+5% +15% Damp Cave Dangerous stair trap
+5% +15% Forsaken Crypt Home of the Rat Lich. Marked as stairway leading downwards and stairs seem to lead into some kind of crypt.
+5% +15% Intimidating Cave Den of storm drakes.
+5% +15% Old Battlefield Survive against undead assault for 50 turns
Var'Eyal: Towns
33 50 Gates of Morning
Var'Eyal: Orc prides
30 60 Rak'Shor Pride Triggered by Aeryn (Gates of Morning)
35 60 Gorbat Pride Triggered by Aeryn (Gates of Morning)
35 60 Grushnak Pride Triggered by Aeryn (Gates of Morning)
35 60 Vor Pride Triggered by Aeryn (Gates of Morning)
Var'Eyal: Randomly placed zones
30 40 Flooded Cave In water. Shows on map as "entrance to an underwater cave"
34 45 Shadow Crypt Shows on map as "entrance to a dark crypt"
Var'Eyal: Other zones
25 32 Ardhungol Triggered by Melnela (Gates of Morning)
25 35 Unremarkable Cave
30 40 Vor Armoury Triggered by Zemekkys (Gates of Morning)
30 40 Briagh's Lair Triggered by Zemekkys (Gates of Morning)
30 40 Temple of Creation At end of Flooded Cave
30 40 Caverns to the hidden valley Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as "Cavern leading to the valley of the moon".
30 45 Eruan Triggered by defeating an orc pride
30 50 Charred Scar At end of Eruan
35 45 Ithilthum, Valley of the Moon At end of Caverns to the hidden valley, shown as "exit to the lost valley".
Var'Eyal zones: Endgame
45 55 Slime Tunnels At end of Grushnak Pride
55 80 High Peak At end of Slime Tunnels
Var'Eyal: Randomly placed inside other zones as an event
+5% +15% Water cavern Accessed via coral portal that naga are invading through
+5% +15% Orbital Fearscape Platform Accessed via portal that demons are invading through
Other game modes
1 1 Tutorial
1 Infinite Dungeon Can also be entered after finishing the main campaign, via the Ruined Dungeon
1 50 The Arena In Derth
Miscellaneous zones
1 1 Dreams Used for the dreams in Dogroth Caldera
1 1 Eidolon Plane Teleport to upon death (Adventure & Exploration difficulties), or visit randomly when using Exploratory Farportal (Roguelike)
1 100 Fearscape Teleport to upon use of talent Fearscape
1 100 Dreamscape Teleport to upon use of talent Dreamscape
1 100 Temporal Reprieve Teleport to upon use of talent Dreamscape
100 100 Unknown Sher'Tul Fortress Accessed randomly when using Exploratory Farportal. Can only be visited once.
Not real zones
1 1 Wilderness (World of Eyal) The worldmap. Shown in-game as the name of the current continent.
1 50 TestZone!
Not used currently
1 1 Tutorial (Combat Stats) Was previously enabled, but was removed pending update
1 1 Fortress Gladium
1 1 Stellar System: Shandral Can only be accessed in Developer Mode, while flying the Sher'Tul Fortress
25 30 Illusory Castle (Unused)
30 60 Orc Breeding Pits Removed in version 1.1.5
100 100 Void between worlds

Ashes of Urh'Rok Expansion Zones

These zones are added to the main campaign.

Min level Max level Zone name Notes
1 5 Searing Halls Starting zone for Doombringers, Demonologists, and Doomelves in main campaign
16 25 Anteroom of Agony If player started in Searing Halls, when using Rod of Recall at level 18 or higher, there's a chance to be abducted to this zone

Embers of Rage Campaign Zones

Min level Max level Zone name Notes
1 15 Kruk Pride
1 7 Vaporous Emporium
1 7 Yetis Cave
8 12 Sunwall Outpost
10 30 Ruined Dungeon Same as the one in main campaign
12 18 Dominion Port
12 18 Ritch Hive
13 25 Kaltor's Shop Not hostile. Sells high quality items.
13 25 Ruined Cave
15 22 Krimbul Territory
15 25 Ruins of a lost city "Way into old ruins in the Erúan desert"
18 22 Sunwall Observatory
20 25 Internment Camp
25 35 Gates of Morning (Embers of Rage)
25 35 Primal Forest
30 40 Cave of Hatred
30 40 G.E.M. "Strange mechanical mole"
Spawns after clearing the Gates of Morning
30 40 Steam Quarry
30 40 Ureslak's Host
40 45 Palace of Fumes
45 50 Pocket of Distorted Time "Strange temporal disruption"
55 88 The Slumbering Caves

Apart from the zones in the Embers of Rage campaign, the Embers of Rage expansion also adds the Ancient Cave zone, which can be visited in the main campaign or the Infinite Dungeon campaign.

Forbidden Cults Expansion Zones

Min level Max level Zone name Notes
. . Eerie Cave Entrance randomly placed inside another zone. No hostiles.
1 15 Kroshkkur, the Hidden Sanctuary Starter zone for Demented
1 5 The Maggot Starter dungeon for Demented
1 1 Occult Egress Randomly placed on Maj'Eyal continent for the main campaign. Also placed randomly in the Embers of Rage campaign. Entrance marked as "Way to a strange portal".
15 30 Dremshor Tunnels Enter through Occult Egress portal after using glyph sequence from Kroshkkur
18 30 Necromancers' Ruins Site for the antimagic quest Cleaning the trash
 ?  ? Tentacle Tree Might spawn when touching a Tentacle Tree
20 40 Scourged Pits Triggered at level 20+ in some games only. ("You smell a blighted perfume for a moment") Always triggers for Drem if player has not unlocked Scourge Drake talents for Wyrmic.
30 40 The Godfeaster Triggered by encounter; must be level 30 or higher. ("The ground suddenly shakes under your feet and a giant worm appears to gobble you up!")
100 100 Entropic Void Enter through Occult Egress portal after using glyph sequence from High Peak
Forbidden Tome zones
1 1 The Teacher's Abode Visited by reading Forbidden Tome: "The Day It Came", playing as Hithre. Can be visited repeatedly until the story is completed.
1 1 A cave from ages old Visited by reading Forbidden Tome: "A View From The Gallery", playing as Grung. Can be visited repeatedly until the story is completed.
18 25 The Home Which Is Not Visited by reading Forbidden Tome: "Home, Horrific Home". Can be visited repeatedly. No hostiles.
20 50 The Place Which Does Not Exist Visited by reading Forbidden Tome: "Of Knowledge And Horrors". Can only be visited once.
20 40 Illusory Castle Visited by reading Forbidden Tome: "The Illusory Castle". Can be visited repeatedly.
Unused zones
1 1 Safe Multiverse Arena for Commotion and Killing
1 15 test
20 50 --not done-- Would be visited by reading Forbidden Tome: "A Yaech's Dive".

Online Event Zones

Only some campaigns support event zones, and the possible locations of the zone entrances differ between campaigns.

After visiting an online event zone, its entrance portal will remain on the map but become inactive, therefore online event zones can only be visited once.

Min level Max level Zone name Notes
12 35 Bearscape looks like a small portal
12 35 Pikataclysm looks like a red tree
12 35 Santascape looks like a snowman
12 35 Hallowed Fields looks like a carved pumpkin
15 35 Lost land of Poosh looks like a swirling portal
15  ?? Lust Forest looks like a jungle tree. May no longer exist?

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